Pavlov VR

Pavlov VR

ANDRONINE Apr 12, 2021 @ 11:26am
1
Fixing the New Reload Animations
As a long time player, I absolutely despise the new reload animations. They slow down the game to half speed, and completely change the feel of the game. Pavlov is a fast paced arcade shooter. It's supposed to be fun, not realistic. I don't see your character getting tired after sprinting, or slowing down after putting body armor on, or having a mysterious bag that has all of your ammo in it, or somehow getting health instantly after swallowing a container of pills, realistic. Trying to make Pavlov realistic now makes no sense, because it isn't a realistic game, and never was. That's why it was fun. Either you go all out, or you don't. It just puts it in this awkward position. It completely gets rid of any skill whatsoever with reloads, and nerfs lots of guns. It makes sense for some gamemodes, like Search and Destroy, but absolutely no sense for zombies, where the whole point is that you have to shoot as fast as possible. Thus, I propose a solution. Keep the animations, but make the animation speed reliant or your hand speed. So there is still an iota of skill left in reloads, and so that us older players don't have to lose our minds as we slowly wait for the nice little animation to finally finish, only to get body slammed by the guy with an AK who just spawned in.
Originally posted by Junt:
The reloading is not intended to nerf high level players, quite the opposite in fact. We are placing less emphasis on running at an enemy in the open guns blazing because your reloading is effectively .15 seconds. I think that's where there's a lot of misunderstanding.

Some that do not enjoy this new system think we're trying to help casual players by leveling the playing field, and this is simply not true from our perspective. Nothing about the new reloading helps new players in this regard. They need environment and situational awareness, and overall good aim which many new players do not have yet. This has nothing to do with lowering the skill ceiling and everything to do with raising it. You should not judge the "skill" of a player according to how fast they can reload a weapon with a magnetized magazine.

When the reloading was in beta we worked closely with the competitive players to make sure it was a step in the right direction, and we believe we achieved that. We knew this would be a controversial feature as it would disrupt many players' muscle memory, but we wanted to move forward instead of stagnate.

We have received so much positive feedback from both new and veteran players with the new reloading that rolling back this feature is not something we are going to do. We would like to better tune and streamline the system in the future.

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Showing 1-15 of 130 comments
A developer of this app has indicated that this post answers the original topic.
Junt  [developer] Apr 13, 2021 @ 6:36am 
3
The reloading is not intended to nerf high level players, quite the opposite in fact. We are placing less emphasis on running at an enemy in the open guns blazing because your reloading is effectively .15 seconds. I think that's where there's a lot of misunderstanding.

Some that do not enjoy this new system think we're trying to help casual players by leveling the playing field, and this is simply not true from our perspective. Nothing about the new reloading helps new players in this regard. They need environment and situational awareness, and overall good aim which many new players do not have yet. This has nothing to do with lowering the skill ceiling and everything to do with raising it. You should not judge the "skill" of a player according to how fast they can reload a weapon with a magnetized magazine.

When the reloading was in beta we worked closely with the competitive players to make sure it was a step in the right direction, and we believe we achieved that. We knew this would be a controversial feature as it would disrupt many players' muscle memory, but we wanted to move forward instead of stagnate.

We have received so much positive feedback from both new and veteran players with the new reloading that rolling back this feature is not something we are going to do. We would like to better tune and streamline the system in the future.

Last edited by Junt; Apr 13, 2021 @ 6:43am
Originally posted by Junt:
The reloading is not intended to nerf high level players, quite the opposite in fact. We are placing less emphasis on running at an enemy in the open guns blazing because your reloading is effectively .15 seconds. I think that's where there's a lot of misunderstanding.

Some that do not enjoy this new system think we're trying to help casual players by leveling the playing field, and this is simply not true from our perspective. Nothing about the new reloading helps new players in this regard. They need environment and situational awareness, and overall good aim which many new players do not have yet. This has nothing to do with lowering the skill ceiling and everything to do with raising it. You should not judge the "skill" of a player according to how fast they can reload a weapon with a magnetized magazine.

When the reloading was in beta we worked closely with the competitive players to make sure it was a step in the right direction, and we believe we achieved that. We knew this would be a controversial feature as it would disrupt many players' muscle memory, but we wanted to move forward instead of stagnate.

We have received so much positive feedback from both new and veteran players with the new reloading that rolling back this feature is not something we are going to do. We would like to better tune and streamline the system in the future.

The animations are pretty neat. I love using the ak's even more so now because snap reload. Still trying to get used to it. I'm slapping the mag against the other fast and hard don't even say that's what she said. Most of the time it won't work. But when it does- oh baby i love it!
Danlight Apr 13, 2021 @ 2:21pm 
The new reload system is aggravating and really gives me a headache while playing. The way it forces my hands in a slow movement is just nauseating to look at.

It's terrible.
Theo Apr 13, 2021 @ 5:22pm 
I don't notice any change in reload animations myself.
ANDRONINE Apr 13, 2021 @ 11:25pm 
Originally posted by Junt:
The reloading is not intended to nerf high level players, quite the opposite in fact. We are placing less emphasis on running at an enemy in the open guns blazing because your reloading is effectively .15 seconds. I think that's where there's a lot of misunderstanding.

Some that do not enjoy this new system think we're trying to help casual players by leveling the playing field, and this is simply not true from our perspective. Nothing about the new reloading helps new players in this regard. They need environment and situational awareness, and overall good aim which many new players do not have yet. This has nothing to do with lowering the skill ceiling and everything to do with raising it. You should not judge the "skill" of a player according to how fast they can reload a weapon with a magnetized magazine.

When the reloading was in beta we worked closely with the competitive players to make sure it was a step in the right direction, and we believe we achieved that. We knew this would be a controversial feature as it would disrupt many players' muscle memory, but we wanted to move forward instead of stagnate.

We have received so much positive feedback from both new and veteran players with the new reloading that rolling back this feature is not something we are going to do. We would like to better tune and streamline the system in the future.
I understand that, I don't care if you keep the animations in, but I proposed two changes. The first being that when you reload, as soon as the mag snaps to the gun, then it can't unsnap. This would help with finicky reloads from guns like the Garand or shotguns. Then, don't put a cap on the animation speed. Make it tied to hand speed. I am all for making things look nice, but this is fashion over function.
Poptart ^w^ Apr 14, 2021 @ 10:21am 
The fact that it's slow is the point. It feels and looks more realistic which I really do love about it. I sit there the entire time playing with the reload animation because it just looks really cool and I feel like they did a really good job here :steamthumbsup:
ezRocket Apr 14, 2021 @ 4:59pm 
Originally posted by ANDRONYNE:
Then, don't put a cap on the animation speed. Make it tied to hand speed.

that would undo the point of the new reloads lmao
Last edited by ezRocket; Apr 14, 2021 @ 5:00pm
Shy Apr 14, 2021 @ 5:41pm 
I think the main issue is it's sort of a forced delay before the mag actually goes in, feels awkward and disrupts the flow of combat in my opinion. The reload is still "Magnetised" all they've added is a delay before the mag goes in and an animation.

In H3VR the reloads feel much better, not because there's an artificial delay in the reloading mechanic, but because you actually have to make sure you're inserting the mag properly.

In Pavlov, if you grab a mag and put it close to the gun it automatically snaps to the animation, which is a big no no in VR. A disconnect between where your hand actually is and where the arbitrary animation says it is. Very jarring.

Weirdly though, I understand why they've decided to change the reloads. Being able to unload an Uzi into someones chest and reload in half a second to unload into someone else is unrealistic. The new system forces you to be a bit smarter and conserve your ammo, since reloading actually takes time now.

Still wish they'd make it optional. Most players aren't here for the competitive scene. We're just here to ♥♥♥♥ around and have fun. Otherwise we'd be playing Onward or Arma.
RRR666 (R6) Apr 15, 2021 @ 1:55pm 
Originally posted by Junt:
We have received so much positive feedback from both new and veteran players with the new reloading that rolling back this feature is not something we are going to do. We would like to better tune and streamline the system in the future.

Well that pretty easy fix would be to just make it optional whenever you make a server do a check mark for reload animation. and then you can actually make statistic on whether or not people actually like it (hint I think it's only a minority that actually likes it)
CrookedToe Apr 15, 2021 @ 7:45pm 
Originally posted by ANDRONYNE:
Originally posted by Junt:
The reloading is not intended to nerf high level players, quite the opposite in fact. We are placing less emphasis on running at an enemy in the open guns blazing because your reloading is effectively .15 seconds. I think that's where there's a lot of misunderstanding.

Some that do not enjoy this new system think we're trying to help casual players by leveling the playing field, and this is simply not true from our perspective. Nothing about the new reloading helps new players in this regard. They need environment and situational awareness, and overall good aim which many new players do not have yet. This has nothing to do with lowering the skill ceiling and everything to do with raising it. You should not judge the "skill" of a player according to how fast they can reload a weapon with a magnetized magazine.

When the reloading was in beta we worked closely with the competitive players to make sure it was a step in the right direction, and we believe we achieved that. We knew this would be a controversial feature as it would disrupt many players' muscle memory, but we wanted to move forward instead of stagnate.

We have received so much positive feedback from both new and veteran players with the new reloading that rolling back this feature is not something we are going to do. We would like to better tune and streamline the system in the future.
I understand that, I don't care if you keep the animations in, but I proposed two changes. The first being that when you reload, as soon as the mag snaps to the gun, then it can't unsnap. This would help with finicky reloads from guns like the Garand or shotguns. Then, don't put a cap on the animation speed. Make it tied to hand speed. I am all for making things look nice, but this is fashion over function.
in terms of the garand i never noticed it to be finicky at all. infact its the weapon i can reload the fastest. The trick is to just reload it like you would an irl garand by pushing it in with your thumb
Brainslug Apr 16, 2021 @ 2:15pm 
I'm older then you - and I like it.
SLAD3 Apr 16, 2021 @ 7:57pm 
Originally posted by BAD APPLE:
Originally posted by Junt:
The reloading is not intended to nerf high level players, quite the opposite in fact. We are placing less emphasis on running at an enemy in the open guns blazing because your reloading is effectively .15 seconds. I think that's where there's a lot of misunderstanding.

Some that do not enjoy this new system think we're trying to help casual players by leveling the playing field, and this is simply not true from our perspective. Nothing about the new reloading helps new players in this regard. They need environment and situational awareness, and overall good aim which many new players do not have yet. This has nothing to do with lowering the skill ceiling and everything to do with raising it. You should not judge the "skill" of a player according to how fast they can reload a weapon with a magnetized magazine.

When the reloading was in beta we worked closely with the competitive players to make sure it was a step in the right direction, and we believe we achieved that. We knew this would be a controversial feature as it would disrupt many players' muscle memory, but we wanted to move forward instead of stagnate.

We have received so much positive feedback from both new and veteran players with the new reloading that rolling back this feature is not something we are going to do. We would like to better tune and streamline the system in the future.


Yor reload system sux ♥♥♥♥♥♥♥♥♥! There is mo confusion it just sux ♥♥♥♥♥♥♥♥♥. No one but kids like it because it removes skill based play with ♥♥♥♥♥♥♥♥♥ to make it easier 4 6yo's. Doen't even work. I still kic there ass it just isn't as fum.........

Hurry up and drop VAIL already this shi is done
CAN I HAVE MY GAME BACK PLEASE{!?!

In your post u say we want u to bla bla bla, No one gives a shi what U want. We want our game back and we will find someone who will listen to us even if it's not u. It might take some time but you are killing your own game by demanding that we want ♥♥♥♥ we don't want!
Last edited by BAD APPLE; Just now
this is bait everyone move along
BRIMStone Apr 17, 2021 @ 9:29pm 
i will say with the new reload mechanic, i would like it if the hands didnt *SNAP* to a seperate position like that, maybe some kind of IK or something so they kinda keep the original orientation or something like that? its a bit jarring, not a huge deal but its just kinda awkward
WardogEST Apr 18, 2021 @ 1:14pm 
2
1
Originally posted by Junt:
The reloading is not intended to nerf high level players, quite the opposite in fact. We are placing less emphasis on running at an enemy in the open guns blazing because your reloading is effectively .15 seconds. I think that's where there's a lot of misunderstanding.

Some that do not enjoy this new system think we're trying to help casual players by leveling the playing field, and this is simply not true from our perspective. Nothing about the new reloading helps new players in this regard..

When you are forcing a veteran/skilled player to reload at the same speed as a guy who is playing for the first time... than it does look like nerfing high level players. If you want to stop them "running at an enemy in the open guns blazin" than make reloading more harder not forced animation lock that has no place in VR games, it's a total step back for Pavlov VR.
BRIMStone Apr 18, 2021 @ 2:42pm 
Originally posted by WardogEST:
Originally posted by Junt:
The reloading is not intended to nerf high level players, quite the opposite in fact. We are placing less emphasis on running at an enemy in the open guns blazing because your reloading is effectively .15 seconds. I think that's where there's a lot of misunderstanding.

Some that do not enjoy this new system think we're trying to help casual players by leveling the playing field, and this is simply not true from our perspective. Nothing about the new reloading helps new players in this regard..

When you are forcing a veteran/skilled player to reload at the same speed as a guy who is playing for the first time... than it does look like nerfing high level players. If you want to stop them "running at an enemy in the open guns blazin" than make reloading more harder not forced animation lock that has no place in VR games, it's a total step back for Pavlov VR.
i wouldnt say its the same speed as a guy playing the first time...

reloads are still fast, not yknow .3 seconds fast, but still relatively fast.

you learned how to reload fast before, that promoted a gameplay style the devs didnt want in their game, so they changed it.

simple: just learn how to adapt to the new reload, most likely positioning and tactics over just spamming bullets due to having almost no reload time.
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Date Posted: Apr 12, 2021 @ 11:26am
Posts: 130