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Some that do not enjoy this new system think we're trying to help casual players by leveling the playing field, and this is simply not true from our perspective. Nothing about the new reloading helps new players in this regard. They need environment and situational awareness, and overall good aim which many new players do not have yet. This has nothing to do with lowering the skill ceiling and everything to do with raising it. You should not judge the "skill" of a player according to how fast they can reload a weapon with a magnetized magazine.
When the reloading was in beta we worked closely with the competitive players to make sure it was a step in the right direction, and we believe we achieved that. We knew this would be a controversial feature as it would disrupt many players' muscle memory, but we wanted to move forward instead of stagnate.
We have received so much positive feedback from both new and veteran players with the new reloading that rolling back this feature is not something we are going to do. We would like to better tune and streamline the system in the future.
The animations are pretty neat. I love using the ak's even more so now because snap reload. Still trying to get used to it. I'm slapping the mag against the other fast and hard don't even say that's what she said. Most of the time it won't work. But when it does- oh baby i love it!
It's terrible.
that would undo the point of the new reloads lmao
In H3VR the reloads feel much better, not because there's an artificial delay in the reloading mechanic, but because you actually have to make sure you're inserting the mag properly.
In Pavlov, if you grab a mag and put it close to the gun it automatically snaps to the animation, which is a big no no in VR. A disconnect between where your hand actually is and where the arbitrary animation says it is. Very jarring.
Weirdly though, I understand why they've decided to change the reloads. Being able to unload an Uzi into someones chest and reload in half a second to unload into someone else is unrealistic. The new system forces you to be a bit smarter and conserve your ammo, since reloading actually takes time now.
Still wish they'd make it optional. Most players aren't here for the competitive scene. We're just here to ♥♥♥♥ around and have fun. Otherwise we'd be playing Onward or Arma.
Well that pretty easy fix would be to just make it optional whenever you make a server do a check mark for reload animation. and then you can actually make statistic on whether or not people actually like it (hint I think it's only a minority that actually likes it)
When you are forcing a veteran/skilled player to reload at the same speed as a guy who is playing for the first time... than it does look like nerfing high level players. If you want to stop them "running at an enemy in the open guns blazin" than make reloading more harder not forced animation lock that has no place in VR games, it's a total step back for Pavlov VR.
reloads are still fast, not yknow .3 seconds fast, but still relatively fast.
you learned how to reload fast before, that promoted a gameplay style the devs didnt want in their game, so they changed it.
simple: just learn how to adapt to the new reload, most likely positioning and tactics over just spamming bullets due to having almost no reload time.