Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That said with the implementation of the new slower reloading mechanics (which I totally approve of) it's possible they might consider this a bit more important as you can't reload quite so fast anymore. Though I'd probably argue you can still reload plenty fast to make a one handed, offhand weapon always the worst option. But again, certainly happy to have it for those that want it.
I disagree tbh, whether you're a close up person using the Glock or 5-7, or a careful aimer using the Deagle or S&W, pistols can slap in Pavlov.
In the WWII modes this is even more exaggerated, with a lot of people having bolt actions or low-capacity semi-autos, as well as no body armor.
I find myself reaching for my sidearm a lot with my primary's fore in my offhand. At this point I've made the muscle memory to holster the primary and draw the secondary, which is still sometimes faster than reloading.
But I definitely +1 to more ways to handle our guns, the recoil penalty for one-handing more than makes up for the increased readiness imo.
(Just as an aside, I prefer the Deagle one-handed :b)