Pavlov VR
Glazarus 30 AGO 2020 a las 5:13
High damage / Realistic / Tactical mode
One of the worst aspects of Pavlov is that there's not a realistic mode that increase the damage closer to how games like Onward works. I think that for many players who like more tactical games, this would make for an interesting mode that increase the tactical realism.

This mode would require some changes:
- Damage is closer to games like Onward, Rainbow Six Siege etc.
- Dust and visual disturbance when environement is being hit, meaning you can do suppressing fire and environement reacts more realistically to bullets (not damage like Rainbow Six Siege, but dust and smoke effects)
- Changed economy, closer to Onward management. You aren't restricted to earned money, but to a pool that can be depleted depending on what loadout you want. If possible making preset loadouts.
- Slightly longer matches.

All that can be implemented relatively easy. Now, if possible adding more complex features and special maps.

- New maps specifically for realistic tactical gameplay.
- Camera system with surveillence cameras that can be shot down and hacked.
- Placeable cameras
- Secure area game mode
- Shield equipment option
- Door breaching / wall breaching (like Rainbow Six Siege), (if damage models of walls are problematic, then pre-designated walls and doors for this purpose


I think that all of this would be possible and the key difference towards Onward and Contractors is that Pavlov is more focused on close quarter action like Rainbow Six Siege and with a few tweaks it could be the closest to Rainbow Six Siege we can have in VR.

At least have a high damage mode available that forces you into more tactical approach than the run and gun arcade style that it is now.
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Mostrando 16-25 de 25 comentarios
Detective Dan 20 MAY 2021 a las 19:04 
Publicado originalmente por Glazarus:
One of the worst aspects of Pavlov is that there's not a realistic mode that increase the damage closer to how games like Onward works. I think that for many players who like more tactical games, this would make for an interesting mode that increase the tactical realism.

This mode would require some changes:
- Damage is closer to games like Onward, Rainbow Six Siege etc.
- Dust and visual disturbance when environement is being hit, meaning you can do suppressing fire and environement reacts more realistically to bullets (not damage like Rainbow Six Siege, but dust and smoke effects)
- Changed economy, closer to Onward management. You aren't restricted to earned money, but to a pool that can be depleted depending on what loadout you want. If possible making preset loadouts.
- Slightly longer matches.

All that can be implemented relatively easy. Now, if possible adding more complex features and special maps.

- New maps specifically for realistic tactical gameplay.
- Camera system with surveillence cameras that can be shot down and hacked.
- Placeable cameras
- Secure area game mode
- Shield equipment option
- Door breaching / wall breaching (like Rainbow Six Siege), (if damage models of walls are problematic, then pre-designated walls and doors for this purpose


I think that all of this would be possible and the key difference towards Onward and Contractors is that Pavlov is more focused on close quarter action like Rainbow Six Siege and with a few tweaks it could be the closest to Rainbow Six Siege we can have in VR.

At least have a high damage mode available that forces you into more tactical approach than the run and gun arcade style that it is now.
it sounds like you should just go play Onward
Xorberax 22 MAY 2021 a las 15:04 
Publicado originalmente por Mercedes Benz:
Publicado originalmente por Glazarus:
One of the worst aspects of Pavlov is that there's not a realistic mode that increase the damage closer to how games like Onward works. I think that for many players who like more tactical games, this would make for an interesting mode that increase the tactical realism.

This mode would require some changes:
- Damage is closer to games like Onward, Rainbow Six Siege etc.
- Dust and visual disturbance when environement is being hit, meaning you can do suppressing fire and environement reacts more realistically to bullets (not damage like Rainbow Six Siege, but dust and smoke effects)
- Changed economy, closer to Onward management. You aren't restricted to earned money, but to a pool that can be depleted depending on what loadout you want. If possible making preset loadouts.
- Slightly longer matches.

All that can be implemented relatively easy. Now, if possible adding more complex features and special maps.

- New maps specifically for realistic tactical gameplay.
- Camera system with surveillence cameras that can be shot down and hacked.
- Placeable cameras
- Secure area game mode
- Shield equipment option
- Door breaching / wall breaching (like Rainbow Six Siege), (if damage models of walls are problematic, then pre-designated walls and doors for this purpose


I think that all of this would be possible and the key difference towards Onward and Contractors is that Pavlov is more focused on close quarter action like Rainbow Six Siege and with a few tweaks it could be the closest to Rainbow Six Siege we can have in VR.

At least have a high damage mode available that forces you into more tactical approach than the run and gun arcade style that it is now.
it sounds like you should just go play Onward
Sounds like you should just go kill yourself. In Onward of course.
Detective Dan 23 MAY 2021 a las 19:04 
Publicado originalmente por Xorberax:
Publicado originalmente por Mercedes Benz:
it sounds like you should just go play Onward
Sounds like you should just go kill yourself. In Onward of course.
actually that's one thing I wish Onward had: Revolvers. With proper chamber spinning. You know where i'm going with this...
Glazarus 7 JUN 2021 a las 14:28 
Onward isn't Pavlov. Onward has it's strengths, like being able to customize before a match, going away from the odd balance of having more funds by winning like CS has. But Pavlov has better mechanics.

So just saying "go play Onward" is counterintuitive. Tactical realism with Pavlov mechanics and polish is the best way. Onward is a buggy mess with a long way before it's even close to polished. Even if Pavlov has rough edges, it's the most polished VR shooter out there. I much rather play Pavlov in tactical realism than Onward.

And why does it matter if Pavlov gets a tactical realism mode? We have DM, TDM, Gun game, WWII mode etc. on maps that can range from realistic to freakin minecraft. Why the f would a tactical realism mode be bad for this game?

Just add it and let the community decide if they like it or not. Even if advanced features doesn't get realized, at least do a normal game mode in high damage mode. That would at least be a half assed attempt at giving the players who want tactical realism something.
Xorberax 7 JUN 2021 a las 15:13 
Publicado originalmente por Glazarus:
Onward isn't Pavlov. Onward has it's strengths, like being able to customize before a match, going away from the odd balance of having more funds by winning like CS has. But Pavlov has better mechanics.

So just saying "go play Onward" is counterintuitive. Tactical realism with Pavlov mechanics and polish is the best way. Onward is a buggy mess with a long way before it's even close to polished. Even if Pavlov has rough edges, it's the most polished VR shooter out there. I much rather play Pavlov in tactical realism than Onward.

And why does it matter if Pavlov gets a tactical realism mode? We have DM, TDM, Gun game, WWII mode etc. on maps that can range from realistic to freakin minecraft. Why the f would a tactical realism mode be bad for this game?

Just add it and let the community decide if they like it or not. Even if advanced features doesn't get realized, at least do a normal game mode in high damage mode. That would at least be a half assed attempt at giving the players who want tactical realism something.
Yea, I want to see Pavlov get better by broadening its scope to cater to more of the FPS crowd. Saying "Go play this inferior game instead", is a ♥♥♥♥ cop-out.
anjet 14 JUN 2021 a las 4:25 
+1 for this idea.
Being able to chose between arcade and realistic is way to go.
Última edición por anjet; 14 JUN 2021 a las 4:28
Brainslug 14 JUN 2021 a las 10:20 
Publicado originalmente por Glazarus:
Onward isn't Pavlov. Onward has it's strengths, like being able to customize before a match, going away from the odd balance of having more funds by winning like CS has. But Pavlov has better mechanics.

So just saying "go play Onward" is counterintuitive. Tactical realism with Pavlov mechanics and polish is the best way. Onward is a buggy mess with a long way before it's even close to polished. Even if Pavlov has rough edges, it's the most polished VR shooter out there. I much rather play Pavlov in tactical realism than Onward.

And why does it matter if Pavlov gets a tactical realism mode? We have DM, TDM, Gun game, WWII mode etc. on maps that can range from realistic to freakin minecraft. Why the f would a tactical realism mode be bad for this game?

Just add it and let the community decide if they like it or not. Even if advanced features doesn't get realized, at least do a normal game mode in high damage mode. That would at least be a half assed attempt at giving the players who want tactical realism something.
Have you tried the WW2 push/Rush maps and mode?
Xorberax 14 JUN 2021 a las 10:25 
Is it seriously controversial to just add a slider to hosts to change the damage modifier?
Dutchxarms 15 JUN 2021 a las 4:45 
bruh pavlov u need almost full magazines to kill a guy so insane.
ezRocket 15 JUN 2021 a las 5:18 
don't miss
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Publicado el: 30 AGO 2020 a las 5:13
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