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Oh has that not yet been fixed? I knew it was an issue but I could have sworn someone mentioned it being fixed very recently. I didn't even think to double check it.
Unless they fixed in the last week it's still broken. It's probably not even something that's very hard to fix. It's just a small detail that most people who aren't familiar with the weapon wouldn't notice. Though to the few who do know it, it's a big deal. I've died several times because I entered a small room with the fun-switch engaged only to have a single shot ring out when I hold the trigger down.
I've added it to the list, I'll double check next time I'm on but I'd rather have the list contain stuff that's been fixed than miss something important.
I played a bit today and yes, the AK variants still have the fire selector in the wrong positions.
Thanks for double checking that!
There was a game that did this ( maybe even an early version of Pavlov) and I found it very difficult to hit that first pressure and ended up just going full auto every time.
While having a button for semi/Auto isn't realistic, it's the best way to do it in VR in my opinion.
Contractors does it and it's absolutely fantastic and works beautifully. Basically there's a point in the analog pull where you hit semi and the actual physical switch at the end of the pull is full. Makes it super easy to do. If we only had one mechanism in the controllers I could see it behind tricky but we have two and they're very explicitly different. It's super easy to pull your trigger up to the tactile switch and stop.
Also checked H3VR and it does the same thing. Pulling up to the physical tactile switch is single and then when you actually click that switch it's auto.