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I'm all good about movement penalties, but then it will probably become totally irrelevant in league matches, it's pretty rare in those already,..
That said I'm all for giving players the option to allow or disallow whatever they want in matches and I believe that's something that's being worked on, we just have to be patient.
There were discussions about banning or limiting AWP use back in the class CS days. But at least in CS it still required a headshot most of the time and more skill was involved. This is repeating the same mistakes, but worse.
If movement penalties limit the use, then I think it makes the point that it was game breaking and OP to begin with. The gun weighs 30 pounds in real life. You shouldn't be able to run around, whip it everywhere, and hold it steady very easily.
Glad to hear that the disallow functionality may be on the way!
Having served in the US military, I know how difficult it is to use such heavy weaponry effectively in combat. The M249 in reality is ten pounds lighter than this 50 cal, yet it is a nightmare to shoot from the hip or shoulder with any accuracy, not to mention how quickly your arms turn to jelly from holding it up. Plus, running around with it is highly exhausting. The M249 in this game, as well as the other heavier weapons, have the same problem with no weight penalties, but my biggest gripe is with the OHK 50 cal.
Since this is VR, I do not know how to transfer simulated weight to this game, but this should be changed one way or another. The 50 cal needs to either have a weight penalty, be scope-only, or both. Preferably both. I love this game for its realistic combat versus traditional shooters, but it is still lacking, and this is just one way to improve on it.
The previous AWP did the same damage with a higher fire rate. I don't see how you could possibly argue that having that damage with a lower fire rate isn't worse. This is why the 50 is a nerfed AWP.
If the Awp is reduced in price I might try it.
Gee, maybe because it's a real issue and a serious pain in the ass that many others in this small community have expressed as well. If you want to be part of the problem, this gun is perfect for you. Don't be surprised if your junk shrinks in size as a result, though. Says more about you than it does me.
As for S&D, I do not care so much if it is used there. At least in S&D it requires skill to get enough points to buy it in the first place, then even more skill not to die with it. In DM/TDM it's different, because literally everyone can buy it and run with it the entire match. That's where my problem lies with this weapon.
I'm talking mostly about SKILLED players using this thing, and in DM/TDM, not S&D. It's annoying as hell getting killed by it at all, but it's many times worse when it's from someone skilled enough who are capable of getting straight headshots with a revolver, while destroying our team. I'd rather take a headshot by anything rather than die to a 50 cal. In S&D you actually have to worry about missing that shot, but not so much otherwise.
When I'm on the winning team in TDM and we're dominating, or if I'm dominating in DM, I'll often handicap myself with weapons I'm not as familiar with so I do worse, but get some practice in still, while giving them a chance. I'll even switch teams in TDM if it's bad enough. The opposite is what I'm talking about with skilled players swapping from less powerful weapons, to this one, when they are in first place with dozens more kills and less deaths than anyone else. At least I had a chance against them before they could insta-kill me, but now I do not.
We've got fragmentation grenades that can only kill within about 3 meters and damage up to about 6-8 meters, when their real world counterparts kill up to 5 and maim up to 15. We've got duel-wieldable M249s. We've got a lack of collision detection between weapon muzzles and physical targets, allowing point-blank shots to the head or body to cause no damage and go straight through. We've got a complete inability to run or at least speed walk with our weapons raised, even with pistols. Then we've got a heavy-ass sniper rifle with a red dot sight being carried like an M4 in CQC that kills by a hit to the pinky toe.
The willingness to completely miss the point over this weapon is ridiculous. How many different ways do I need to explain why a ~30 pound OHK sniper rifle does not belong in a VR CQC shooter that strives for realism?
If this wall of text still is not enough for you to understand, well, that's your own fault. This was supposed to be positive criticism to help improve the game for everyone, but this is becoming as much of a headache as being killed by this weapon. If the devs wish to strive for realism, they'll do the right thing and limit this weapon further (such as walking speed, and allowing people to disable it in matches). Otherwise, I'm done.
*wooosh*
Surely you realize that I feel that you've completely failed to understand that actual state of the game and could have easily said the same in regards to your points, right?
And you are wrong. Realism is irrelevant. It's a game. Guns and nades are balanced so that s&d works. TDM and DM can't get balanced. Never. They are utter chaos and ♥♥♥♥♥♥ game modes. They are fun. But it's no use trying to balance them.
And for the last time: The one shot kill sniper that was the Awp before that update got NERFED becoming the 50 Cal. No league player has complained about the 50 Cal, and believe me, they usually complain a lot...
If you get wrecked by the 50 Cal it has one reason. You aren't good.