Pavlov VR

Pavlov VR

toolie Oct 8, 2019 @ 9:16am
50cal sniper is miserable for game
Every round in a two hour span last night devolved into 50cal snipers with silencer and red/holo scope badness. It's not even large maps anymore. 85% of the people in my last round on Rust were using them. People are running around interior CQC maps with the gun at their hip.

If you come around the corner and someone is standing in front of you, just pull the trigger. Even if your reflexes are too slow for the first shot, you win as long as you hit a pinky toe.

This weapon isn't intended for that type of engagement in real life. It's bad design, game breaking and I don't understand why the devs decided to add it.

Now that we're stuck with it, at least give us the ability to configure a match to disallow them, or any weapon for that matter. And your movement speed needs to be more severely reduced, both running and rotating. That way people can still enjoy the cheese, and those who do not can escape it.
< >
Showing 1-15 of 28 comments
Brainslug Oct 8, 2019 @ 10:28am 
It was the same with Awp before the 50 Cal replaced it... And it's still a one shot. So, you miss your one shot and you are dead...
I'm all good about movement penalties, but then it will probably become totally irrelevant in league matches, it's pretty rare in those already,..
Last edited by Brainslug; Oct 8, 2019 @ 10:29am
Jimmy Oct 8, 2019 @ 12:29pm 
As brainslug said, we didn't have people super upset about the AWP before the update and it was also a 1 hit just as the new rifle is. The only difference is now you can't fire it as fast as you could the AWP. The only negative impact this has had on the game (imo) is that it means the AWP was nerfed.

That said I'm all for giving players the option to allow or disallow whatever they want in matches and I believe that's something that's being worked on, we just have to be patient.
toolie Oct 8, 2019 @ 2:07pm 
I only picked up the game after the 50cal came out, so I don't know what the landscape was before that. Was the AWP capable of one shot anywhere on the body before, because it doesn't seem to be now? If so, I'd make the same case against it. I find it hard to believe that no one was upset about it.

There were discussions about banning or limiting AWP use back in the class CS days. But at least in CS it still required a headshot most of the time and more skill was involved. This is repeating the same mistakes, but worse.

If movement penalties limit the use, then I think it makes the point that it was game breaking and OP to begin with. The gun weighs 30 pounds in real life. You shouldn't be able to run around, whip it everywhere, and hold it steady very easily.

Glad to hear that the disallow functionality may be on the way!
Mr. Dingleberry Oct 8, 2019 @ 2:47pm 
I agree with toolie, as this thing is a legit headache in this game. Just because the AWP used to be a OHK, doesn't mean it should have been in the first place, nor does it mean we need a new OHK rifle. I've seen people claim the 50 cal is a "nerfed AWP", but that's wrong. The AWP is a nerfed AWP. The 50 cal is it's own weapon, and it is incredibly overpowered in the right hands, that it legit breaks the game. Sniper rifles in general do not belong in CQC, but as long as they exist, they should have more limitations. Right now, there seems to be zero disadvantage to using this thing over other weapons besides its magazine size and reload time, both of which a skilled player can compensate for. Toolie mentioned the weight of this rifle and they're right, it's ridiculous how people can still run and shoot with this thing like they're holding a light wooden stick. Also, the argument that you can just wait for them to miss a shot and then kill them while they are reloading is ridiculous, as most mildly skilled players wont miss that first shot, or can even reload with speed before you can hit them, especially if they are ducking in and out of cover.

Having served in the US military, I know how difficult it is to use such heavy weaponry effectively in combat. The M249 in reality is ten pounds lighter than this 50 cal, yet it is a nightmare to shoot from the hip or shoulder with any accuracy, not to mention how quickly your arms turn to jelly from holding it up. Plus, running around with it is highly exhausting. The M249 in this game, as well as the other heavier weapons, have the same problem with no weight penalties, but my biggest gripe is with the OHK 50 cal.

Since this is VR, I do not know how to transfer simulated weight to this game, but this should be changed one way or another. The 50 cal needs to either have a weight penalty, be scope-only, or both. Preferably both. I love this game for its realistic combat versus traditional shooters, but it is still lacking, and this is just one way to improve on it.
Last edited by Mr. Dingleberry; Oct 8, 2019 @ 2:51pm
Jimmy Oct 8, 2019 @ 6:48pm 
Originally posted by The Ultimate Bob:
I've seen people claim the 50 cal is a "nerfed AWP", but that's wrong.

The previous AWP did the same damage with a higher fire rate. I don't see how you could possibly argue that having that damage with a lower fire rate isn't worse. This is why the 50 is a nerfed AWP.
Mr. Dingleberry Oct 8, 2019 @ 7:00pm 
Fine, but my other points still stand.
Brainslug Oct 8, 2019 @ 10:03pm 
Try using the 50 Cal against a skilled player with any other gun, miss your one shot and you are dead. Especially in CQC. It's perfectly balanced for s&d right now...
Ultimatesnake Oct 8, 2019 @ 10:23pm 
So many threads complaining about this. Makes me wanna use it some more.
Brainslug Oct 8, 2019 @ 10:32pm 
I don't use it. It's too expensive in s&D and my aiming is only mediocre. In TDM I usually play pistol only to train for s&d pistol rounds..

If the Awp is reduced in price I might try it.
Mr. Dingleberry Oct 9, 2019 @ 12:12pm 
Originally posted by ULTIMATESNAKE:
So many threads complaining about this. Makes me wanna use it some more.

Gee, maybe because it's a real issue and a serious pain in the ass that many others in this small community have expressed as well. If you want to be part of the problem, this gun is perfect for you. Don't be surprised if your junk shrinks in size as a result, though. Says more about you than it does me.

As for S&D, I do not care so much if it is used there. At least in S&D it requires skill to get enough points to buy it in the first place, then even more skill not to die with it. In DM/TDM it's different, because literally everyone can buy it and run with it the entire match. That's where my problem lies with this weapon.



Originally posted by Brainslug:
Try using the 50 Cal against a skilled player with any other gun, miss your one shot and you are dead. Especially in CQC. It's perfectly balanced for s&d right now...

I'm talking mostly about SKILLED players using this thing, and in DM/TDM, not S&D. It's annoying as hell getting killed by it at all, but it's many times worse when it's from someone skilled enough who are capable of getting straight headshots with a revolver, while destroying our team. I'd rather take a headshot by anything rather than die to a 50 cal. In S&D you actually have to worry about missing that shot, but not so much otherwise.

When I'm on the winning team in TDM and we're dominating, or if I'm dominating in DM, I'll often handicap myself with weapons I'm not as familiar with so I do worse, but get some practice in still, while giving them a chance. I'll even switch teams in TDM if it's bad enough. The opposite is what I'm talking about with skilled players swapping from less powerful weapons, to this one, when they are in first place with dozens more kills and less deaths than anyone else. At least I had a chance against them before they could insta-kill me, but now I do not.

We've got fragmentation grenades that can only kill within about 3 meters and damage up to about 6-8 meters, when their real world counterparts kill up to 5 and maim up to 15. We've got duel-wieldable M249s. We've got a lack of collision detection between weapon muzzles and physical targets, allowing point-blank shots to the head or body to cause no damage and go straight through. We've got a complete inability to run or at least speed walk with our weapons raised, even with pistols. Then we've got a heavy-ass sniper rifle with a red dot sight being carried like an M4 in CQC that kills by a hit to the pinky toe.

The willingness to completely miss the point over this weapon is ridiculous. How many different ways do I need to explain why a ~30 pound OHK sniper rifle does not belong in a VR CQC shooter that strives for realism?

If this wall of text still is not enough for you to understand, well, that's your own fault. This was supposed to be positive criticism to help improve the game for everyone, but this is becoming as much of a headache as being killed by this weapon. If the devs wish to strive for realism, they'll do the right thing and limit this weapon further (such as walking speed, and allowing people to disable it in matches). Otherwise, I'm done.
Last edited by Mr. Dingleberry; Oct 9, 2019 @ 12:37pm
Jimmy Oct 9, 2019 @ 12:29pm 
People are complaining cause change is scary and most don't actually understand what was changed. They see a big gun and just freak out. Net difference is we have we have more sniper options available and overall power of sniper rifles has been lowered. That's not my rules, that's just math.

Mr. Dingleberry Oct 9, 2019 @ 12:40pm 
Originally posted by Jimmy:
People are complaining cause change is scary and most don't actually understand what was changed. They see a big gun and just freak out. Net difference is we have we have more sniper options available and overall power of sniper rifles has been lowered. That's not my rules, that's just math.

*wooosh*
Jimmy Oct 9, 2019 @ 2:00pm 
Originally posted by The Ultimate Bob:

*wooosh*

Surely you realize that I feel that you've completely failed to understand that actual state of the game and could have easily said the same in regards to your points, right?
Aimbot 3000 Oct 9, 2019 @ 3:28pm 
I like it! Although I am bummed about the AWP nerf. I think this update balances out the one hit kill sniper well with the trade off of only having that 1 shot.
Brainslug Oct 9, 2019 @ 3:32pm 
You had me laughing at "strives for realism". Really hard. I spilled my drink.

And you are wrong. Realism is irrelevant. It's a game. Guns and nades are balanced so that s&d works. TDM and DM can't get balanced. Never. They are utter chaos and ♥♥♥♥♥♥ game modes. They are fun. But it's no use trying to balance them.

And for the last time: The one shot kill sniper that was the Awp before that update got NERFED becoming the 50 Cal. No league player has complained about the 50 Cal, and believe me, they usually complain a lot...

If you get wrecked by the 50 Cal it has one reason. You aren't good.
< >
Showing 1-15 of 28 comments
Per page: 1530 50

Date Posted: Oct 8, 2019 @ 9:16am
Posts: 28