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Would you enjoy getting in a group with someone who is flying around killing everything in the map at superspeed and dropping nukes everywhere?
Also people are working together to take over planets and this could be abused and ruin the massive co-op objective they have set up for this game.
And lastly it could be abused by allowing people to bypass the work it takes to get in game items or skip them paying for it and get it for free as many games have gone after modders or cheaters even in single player only games for such an action if it goes after their forms of monetization.
For games such as Helldivers 2, cheating could result in farming the in-game currency that the gameplay would ordinarily encourage people to pay for with real currency. Obviously that isn't ideal for the company either, as their business model (right or wrong, that's not the discussion here), is intended to encourage people to buy currency with real money in order to increase their income.
I'm sure there are other reasons that I haven't included here.
How can you not find a reason?! Imagine an cheater spawning 5000000 enemys in the mission, dropping 500 nukes or setting all planets on the metamap to conquered so no new mission will be available
It's about minimizing the amount that can cheat and hopefully catching those that bypass it and banning them from the game.
MTX have no business being in games anyway, especially paid for one, shame I was interested in the game, but invasive anti cheat systems, and micro transactions, guess I'll pass.
Then use a proper well proven with good reputation anticheat.
Gameguard is not it.
Strong? lmao
I was not aware that it had a larger meta game aspect. but I don't think a client side anti cheat is the proper solution for this kind of issue. Any game with a server side component should have server side validation. and be able to prevent abuse from clients with this validation
This isn't a real reason why they need anti cheat, the game has an initial price tag
Right? I rarely ever play games either others, I prefer playing these kinda games with friends. What do I need anti cheat for that? Let alone one that roots thru my computer. Reminds me of warframe anti cheat, when I caught a ban for "cheating" then when I asked support about it they admitted I didn't use any cheats in their game, but it was still my fault that it triggered 🤣🤣 and I was not to launch ANY OTHER PROGRAM, while their game was open... wtf? No ill just not play warframe lol at least that's an mmo so it's slightly more understandable, but dumb af, they got a false positive then warned me to never do it again... but I still don't know what I did to avoid it.
This should really be a server side issue not a client side issue, i don't see why a client side anti cheat is needed to avoid metamap corruption
In a different thread someone said that people just enabled everything instead of unlocking it by playing the game. This ruined the game for many. So it makes sense they want to protect their new game from the same fate.