HELLDIVERS™ 2

HELLDIVERS™ 2

Why have strong anti cheat in PvE games?
I can't think of a good reason. interested in others thoughts

A lot of folks have noted its not exactly **Strong**. I guess my question was why have an anti cheat at all.

Edit ----
That said I have since read the dev reddit post about this topic. and do understand why you wouldn't want to have a random who joins your game mess up your progression / save by sending erroneous map completion data. I think there are better solutions then having a kernel level client side anti cheat *(Yes I know FPS games also use kernal level anti cheats like EAC, but they actually need them)*
Legutóbb szerkesztette: Moth; 2024. febr. 9., 1:38
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115/29 megjegyzés mutatása
Because people can still cheat in it.

Would you enjoy getting in a group with someone who is flying around killing everything in the map at superspeed and dropping nukes everywhere?

Also people are working together to take over planets and this could be abused and ruin the massive co-op objective they have set up for this game.

And lastly it could be abused by allowing people to bypass the work it takes to get in game items or skip them paying for it and get it for free as many games have gone after modders or cheaters even in single player only games for such an action if it goes after their forms of monetization.
In any PvE game that has any interaction between players, cheating would mean the possibility of an imbalance in the intended play experience for players. As an example : You drop into a party that is clearing a mission by cheating and killing everything on the map, thereby entirely trivialising the gameplay experience for the players involved and possibly resulting in a poor experience for the non-cheating players (which wouldn't encourage them to keep playing perhaps, if it was widespread).

For games such as Helldivers 2, cheating could result in farming the in-game currency that the gameplay would ordinarily encourage people to pay for with real currency. Obviously that isn't ideal for the company either, as their business model (right or wrong, that's not the discussion here), is intended to encourage people to buy currency with real money in order to increase their income.

I'm sure there are other reasons that I haven't included here.
Legutóbb szerkesztette: Axis of Lint; 2024. febr. 9., 0:34
Moth eredeti hozzászólása:
I can't think of a good reason. interested in others thoughts

How can you not find a reason?! Imagine an cheater spawning 5000000 enemys in the mission, dropping 500 nukes or setting all planets on the metamap to conquered so no new mission will be available
Legutóbb szerkesztette: Darkreaver1980; 2024. febr. 9., 0:39
It's not a strong anti cheat. It's just violatile anticheat. Doesnt block people from cheating at all. Those cheap korean f2p mmorpgs who uses this anticheats still suffers from enormous botting issues.
Legutóbb szerkesztette: McDinglefart; 2024. febr. 9., 0:38
Butzeks eredeti hozzászólása:
It's not a strong anti cheat. It's just violatile anticheat. Doesnt block people from cheating at all.
There is no solution that stops everyone all the time.

It's about minimizing the amount that can cheat and hopefully catching those that bypass it and banning them from the game.
Zeruca eredeti hozzászólása:
Moth eredeti hozzászólása:
I can't think of a good reason. interested in others thoughts
They are protecting their MTX.

That’s literally it :lunar2019deadpanpig:

Edit: it’s funny how all these people who posted above me are so fearful but DRG has none of those problems.

MTX have no business being in games anyway, especially paid for one, shame I was interested in the game, but invasive anti cheat systems, and micro transactions, guess I'll pass.
Chompman eredeti hozzászólása:
Butzeks eredeti hozzászólása:
It's not a strong anti cheat. It's just violatile anticheat. Doesnt block people from cheating at all.
There is no solution that stops everyone all the time.

It's about minimizing the amount that can cheat and hopefully catching those that bypass it and banning them from the game.

Then use a proper well proven with good reputation anticheat.
Gameguard is not it.
Legutóbb szerkesztette: McDinglefart; 2024. febr. 9., 1:00
Invasive? yes
Strong? lmao
Chompman eredeti hozzászólása:
Because people can still cheat in it.

Would you enjoy getting in a group with someone who is flying around killing everything in the map at superspeed and dropping nukes everywhere?


Chompman eredeti hozzászólása:
Because people can still cheat in it.
Also people are working together to take over planets and this could be abused and ruin the massive co-op objective they have set up for this game.
I was not aware that it had a larger meta game aspect. but I don't think a client side anti cheat is the proper solution for this kind of issue. Any game with a server side component should have server side validation. and be able to prevent abuse from clients with this validation


Chompman eredeti hozzászólása:
Because people can still cheat in it.
And lastly it could be abused by allowing people to bypass the work it takes to get in game items or skip them paying for it and get it for free as many games have gone after modders or cheaters even in single player only games for such an action if it goes after their forms of monetization.
This isn't a real reason why they need anti cheat, the game has an initial price tag
Legutóbb szerkesztette: Moth; 2024. febr. 9., 1:27
Moth eredeti hozzászólása:
Chompman eredeti hozzászólása:
Because people can still cheat in it.

Would you enjoy getting in a group with someone who is flying around killing everything in the map at superspeed and dropping nukes everywhere?

Also people are working together to take over planets and this could be abused and ruin the massive co-op objective they have set up for this game.

And lastly it could be abused by allowing people to bypass the work it takes to get in game items or skip them paying for it and get it for free as many games have gone after modders or cheaters even in single player only games for such an action if it goes after their forms of monetization.
I would probably leave and re que, or que with a group i know

Right? I rarely ever play games either others, I prefer playing these kinda games with friends. What do I need anti cheat for that? Let alone one that roots thru my computer. Reminds me of warframe anti cheat, when I caught a ban for "cheating" then when I asked support about it they admitted I didn't use any cheats in their game, but it was still my fault that it triggered 🤣🤣 and I was not to launch ANY OTHER PROGRAM, while their game was open... wtf? No ill just not play warframe lol at least that's an mmo so it's slightly more understandable, but dumb af, they got a false positive then warned me to never do it again... but I still don't know what I did to avoid it.
To stop you from cheating and acquiring the stuff they want you TO PAY EXTRA FOR.
Darkreaver1980 eredeti hozzászólása:
How can you not find a reason?! Imagine an cheater spawning 5000000 enemys in the mission, dropping 500 nukes
I don't see the issue here, leave the game and re que or play with friends.

Darkreaver1980 eredeti hozzászólása:
or setting all planets on the metamap to conquered so no new mission will be available
This should really be a server side issue not a client side issue, i don't see why a client side anti cheat is needed to avoid metamap corruption
Moth eredeti hozzászólása:
I can't think of a good reason. interested in others thoughts

In a different thread someone said that people just enabled everything instead of unlocking it by playing the game. This ruined the game for many. So it makes sense they want to protect their new game from the same fate.
How about would you like to join a lobby and them give you max level and 99,999 of every money resource, because it is peer2peer if they did that in their lobby it would do it to you also, see why now ?.
Legutóbb szerkesztette: CptnSpandex; 2024. febr. 9., 1:29
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