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Don't listen to anyone who tells you otherwise, they're either deluded, ignorant, lying or several/all of the above.
As simple as the solution sounds, voidfox is correct. There's no other reason for strong anti-cheat measures other than protecting access to locked away assets.
Way back in the day, PSO came out. It was a totally co-op game about farming monsters and crawling through dungeons. It had no anti-cheat. Hackers eventually found out ways to mess with characters through the online system. You'd be playing with a random group or hanging out in a lobby when suddenly the game would crash. After rebooting, you'd find out your character was deleted or corrupted. All your progress, gone in a flash.
That's why co-op games have security measures. Because otherwise, people will find ways to "PvP" through them.
They dressed that up as them trying to combat cheating, but they don't really care about that if you read the the laughable examples that they used in their PR damage control statement.
I played PSO in HD with a vga converter and broadband adapter. Good times.
Games typically have purchases and cash currency validated and stored on their servers.
Anti-cheat is less reliable way to protect MTX, because sooner or later it WILL get bypassed (unlike server-side cash).
Idk why they needed anti-cheat, but it's not MTX.