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The 999,999 one appeared 5 minutes after the 340,000 one
https://www.reddit.com/r/Helldivers/comments/1alz7kh/i_got_a_score_of_5m_on_the_stratagem_hero/
VAC runs at the user level. You may have heard of it once or twice.
Valve Anti-Cheat (VAC) is not primarily a server protection system but rather an anti-cheat software developed by Valve Corporation to detect cheats installed on players' computers in multiplayer games, particularly those using the Steam platform. VAC operates by scanning the users' system for known cheats, modifications, or third-party software that could give players an unfair advantage in multiplayer games. When detected, VAC imposes penalties ranging from temporary bans to permanent bans on offending accounts.
Now, let's talk about DRM (Digital Rights Management). DRM refers to various methods used by content creators or distributors to control the access, distribution, and usage of digital content and devices. DRM systems are implemented to prevent unauthorized copying, sharing, or modification of digital content such as software, games, music, movies, and e-books.
The key difference between Valve Anti-Cheat (VAC) and DRM lies in their purposes and functionalities:
Purpose:
VAC focuses on preventing cheating and maintaining fair gameplay in multiplayer games by detecting and penalizing cheating behavior.
DRM primarily aims to protect digital content and control its distribution by restricting unauthorized access, copying, and sharing.
Functionality:
VAC operates within the context of multiplayer gaming environments, monitoring and detecting cheats installed on players' systems during gameplay.
DRM operates at the level of digital content itself, often requiring validation or authorization processes to access or use the content. It can involve measures like encryption, license keys, activation, or online authentication.
In summary, while both VAC and DRM involve software-based measures aimed at protecting digital content or gaming environments, they serve distinct purposes: VAC targets cheating in multiplayer games, while DRM focuses on controlling access and distribution of digital content.