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1) Find the config file on whatever hard-drive Steam is installed to at:
\Program Files (x86)\Steam\userdata\________\553850\remote\input_settings.config
(Note: ________ is whatever your Steam user number is.)
2) MAKE A COPY OF THIS FILE AS A BACKUP. Just copy/paste.
Changing it is low-risk, but better safe than sorry!
3) Open the file using Notepad.
Add the following code below at the end of the config file.
Then, change the keybindings to whatever keys you want to use.
------------------------------------------------------------
Vehicle = {
Accelerate = [
{
trigger = "Hold"
device_type = "Keyboard"
input = "w"
threshold = 0.0
input_type = "Button"
}
]
Brake = [
{
trigger = "Hold"
device_type = "Keyboard"
input = "s"
threshold = 0.0
input_type = "Button"
}
]
TurnLeft = [
{
trigger = "Hold"
device_type = "Keyboard"
input = "a"
threshold = 0.0
input_type = "Button"
}
]
TurnRight = [
{
trigger = "Hold"
device_type = "Keyboard"
input = "d"
threshold = 0.0
input_type = "Button"
}
]
Horn = [
{
trigger = "Hold"
device_type = "Keyboard"
input = "space"
threshold = 0.0
input_type = "Button"
}
]
Handbrake = [
{
trigger = "Hold"
device_type = "Keyboard"
input = "space"
threshold = 0.0
input_type = "Button"
}
]
ShiftUp = [
{
trigger = "Press"
device_type = "Keyboard"
input = "left shift"
threshold = 0.0
input_type = "Button"
}
]
ShiftDown = [
{
trigger = "Press"
device_type = "Keyboard"
input = "left ctrl"
threshold = 0.0
input_type = "Button"
}
]
}
------------------------------------------------------------
4) Save the file, launch the game, and try it out.
Steam may ask to overwrite the configuration file in your Cloud save;
select the local version on your harddrive (as long as you created a backup of the original!).
For the concerned: these shenanigans are acknowledged by Arrowhead.
See the official website notes here:
http://content.thehelldiversgame.com/help/inputs.md
For more thorough information about changing keybindings, see this Reddit post:
https://www.reddit.com/r/Helldivers/comments/1b61iwf/keybinds_manually_edit_keybinds_multibinds/?rdt=60406
Vehicle = {
MoveForward = [
{
trigger = "Hold"
device_type = "Keyboard"
input = "z"
threshold = 0.20000000298023224
input_type = "Button"
}
]
MoveBack = [
{
trigger = "Hold"
device_type = "Keyboard"
input = "s"
threshold = 0.20000000298023224
input_type = "Button"
}
]
TurnLeft = [
{
trigger = "Hold"
device_type = "Keyboard"
input = "q"
threshold = 0.20000000298023224
input_type = "Button"
}
]
TurnRight = [
{
trigger = "Hold"
device_type = "Keyboard"
input = "d"
threshold = 0.20000000298023224
input_type = "Button"
}
]
Horn = [
{
trigger = "Hold"
device_type = "Keyboard"
input = "space"
threshold = 0.0
input_type = "Button"
}
]
}
Please add the option soon! Thank you!
For moving forwards I did "Accelerate" and it seems to work. (Also backwards seems to be "Brake")
Accelerate = [
{
trigger = "Hold"
device_type = "Keyboard"
input = "e"
threshold = 0.20000000298023224
input_type = "Button"
}
]
Overall, including moving forwards and backwards, for ESDF you can have this:
Vehicle = {
TurnLeft = [
{
trigger = "Hold"
device_type = "Keyboard"
input = "s"
threshold = 0.20000000298023224
input_type = "Button"
}
]
TurnRight = [
{
trigger = "Hold"
device_type = "Keyboard"
input = "f"
threshold = 0.20000000298023224
input_type = "Button"
}
]
Horn = [
{
trigger = "Hold"
device_type = "Keyboard"
input = "space"
threshold = 0.0
input_type = "Button"
}
]
Brake = [
{
trigger = "Hold"
device_type = "Keyboard"
input = "d"
threshold = 0.20000000298023224
input_type = "Button"
}
]
Accelerate = [
{
trigger = "Hold"
device_type = "Keyboard"
input = "e"
threshold = 0.20000000298023224
input_type = "Button"
}
]
}
For AZERTY keyboard users (ZQSD), here's the copy/paste
Vehicle = {
TurnLeft = [
{
trigger = "Hold"
device_type = "Keyboard"
input = "q"
threshold = 0.20000000298023224
input_type = "Button"
}
]
TurnRight = [
{
trigger = "Hold"
device_type = "Keyboard"
input = "d"
threshold = 0.20000000298023224
input_type = "Button"
}
]
Horn = [
{
trigger = "Hold"
device_type = "Keyboard"
input = "space"
threshold = 0.0
input_type = "Button"
}
]
Brake = [
{
trigger = "Hold"
device_type = "Keyboard"
input = "s"
threshold = 0.20000000298023224
input_type = "Button"
}
]
Accelerate = [
{
trigger = "Hold"
device_type = "Keyboard"
input = "z"
threshold = 0.20000000298023224
input_type = "Button"
}
]
}
EDIT, no it does not. At least I guess idk what the name for aiming from window is...
I Tried:
Vehicle = {
Aim = [
{
trigger = "Tap"
device_type = "Mouse"
input = "MouseButtonRight"
threshold = 0.25
input_type = "Button"
}
]
}
The correct filename is "input_settings.config" not "input_setting.config"