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But in my heart I would love a new armor type that gives a buff to marksman and AM rifles while scoped to make sniping a viable playstyle at higher difficulties.
- New enemy. Human with urban areas and buildings or Gremlin type enemy that is crazy enough to mount bugs and ride them into battle or have reprogrammed Terminators to ride and fight with. Maybe sitting on the Terminators shoulder or riding on it's back. Just some crazy new race would work.
- Color matching. Don't wear some armors I like because the colors do not match.
- Mini map that can stay open all the time.
- Personally, I would've liked to have our armory be bare when we first got it and than allowed us to customize the armor set, or display the one we have active, and weapons displayed.
- A free for all map. Maybe areas close to the center that can have all enemy types appear at the same time so Terminators and bugs for right now but if more factions get added than they could also show up. Basically you are fighting every thing and they are fighting each other. Good times.
urban map would be awesome, or at least with more vestige telling that a society lived on the planet we fighting for
Elite flying enemies
Thunder and Hurricane hazard
Have armor perks as a different unlock, lower the cost of armor. Easy.
I'd love to see Divers vs humans - Rebels or pirates or some such. Gremlins domesticating bugs... eh maybe the small ones. Gremlins on terminators, hard pass.
Custom colors would be cool or at least some color customzation
I kind of like the way the mini map works. Gotta check the map on my wrist comp. Would like it better if it automatically cut back to the weapon when I tried to fire rather than having to close it manually.
YES!
3+ way battle over the objective sounds like fun
They need to make armor actually have a diff in damage taken first, as currently heavy armor and light armor take the exact same damage from enemies, except heavy armor makes you slow as a sloth for 0 benefit over light armor. I mean it can have a nice passive like half explosive damage, but I find thats more of a team kill issue than enemies actually doing that sort of damage.