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Old radar was pretty much okay, if they'll keep it it will be okay, widen the range tho, obviously
Perhaps adding camera rotation and unlocking the players from the shared play space would be interesting / nice changes, but switching fully to an over the shoulder I feel is just a deal breaker for me I think. Though I do play games in first person and over the shoulder viewpoints, it's not what I would have wanted in Helldivers. I kinda feel that this is a play to pander to another player base hoping to gain more interest, but feel it may be game ruining for some and may just cause Helldivers to become yet another empty coke can in the trash. Briefly enjoyed and thrown away by the masses for the next thing just like it.
I want to like it but... I don't know if I'm too disappointed to.
Since the first game's missions are based around chores, applying those chores into the second game with personal cam would encourage players to split up, doing the opposite of what the devs wanted, so pov changed => objective type changed, the gameplay just shifted from many equally important objectives to the main objective and some optional
Feels sorry for your motion sickness, but I heard that it could be better when u get use to it, hope u the best
The minimap from hd1 works just fine, if u talking about the scout scanner, most people just ignore that completely
Yes, because one of their franchise, Magicka, is top-down only, it really seems like they are trying something new even tho this many of people don't really like the idea of it. But if they kept the topdown, the people who complained about the topdown in the hd1 will also complain about it.
So, they at least tried new pov for the game, not many game studio can do that, I give them credit for that
Tarkov has basically 1:1 FF to enemy damage and requires each and every teammate to participate in different ways. It's weird to say these "side objectives" don't exist when they just manifest differently.
It's up to player skill to dictate how much FF and Team play matters.
Each and every of these games requires the team to split up in a way to be most efficient but will reward team play and team awareness just as much.