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Agreed they exist and are annoying but not common enough to be a substantial problem.
I don't think it's a substantial problem, but sure.
Honestly agree. Matchmaking could do with some streamlining.
No
no
no
Modern gamers are a lost cause. I swear to god you don't actually want to have fun games.
Humans seem to be a lost cause. I swear to God you don't actually understand that people are different and enjoy different things. If this game didn't have things like time limits, limited respawns, friendly fire, and a high difficulty curve, I wouldn't play it. It's not just a power fantasy for everybody, my guy. Some of us enjoy a challenge.
Time limits are not at all an invention of "modern" games
P2W : nah the gear on premium warbonf suck fat ass
Time limit : some idiot will just keep fighting forever if they don't see time limit i want to get in get the job done and get out as fast as i can and some people will not do that unless they're force to leave
Team killing : it's funny
not only are these NOT gameplay improvements, I dont think you understand what this game is trying to convey in a thematic sense either.
the map time facilitates re-grouping, or a failure of that. you and OP's suggestion would streamline the interactions far too much and result in a far easier game.
the entire point of walking between objectives is it give the chance that your team will ♥♥♥♥ up and put themselves in a position that makes the game more difficult and more interesting. Conversely, it also affords the time for your team to group and prepare before moving to an objective area. it directly helps put an emphasis on the cooperative nature of the game,
feel like none of yall think about game design even in the slightest (its not like im a dev), just want to get a dopamine hit in 30 minutes and call it there.