HELLDIVERS™ 2

HELLDIVERS™ 2

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antique_nova Mar 14, 2024 @ 7:01pm
2
Localization Confusion - How it works
In short, based on the Reddit post below.

https://www.reddit.com/r/Helldivers/comments/1bdudf3/lets_talk_about_patrols_an_in_depth_analysis_of/

As of 3/14/24, the Localization Confusion Booster has no effect on the Baseline times or any of the mechanics described. It appears to not have any effect on Patrols whatsoever.

Localization Confusion substantially increases the length of the internal timer between Reinforcement calls (Bot Drops/Breaches). Rough testing it looks like a 35-40% increase between those.

It does not delay the time for a particular enemy to call, it just lengthens the time before another call can occur.

For example, in a Level 1 Automaton mission, they are able to call Dropships every 250 seconds. With the Booster, this becomes every 340 seconds.

###### Now, this is where my personal input comes in and not the awesome guys from that Reddit post.

I tested the dropship/bug hole spawn rate in solo helldiver missions. The shortest time without completing anything on the map seems to be 150 seconds. Which is a massive difference to level 1 missions where it's every 250 seconds.

If the new booster increases the time between reinforcement calls by say 35% to be conservative, then on level 9 missions solo the reinforcement calls can only be every 202.5 seconds. This is a 52.5 second increase. Almost a full minute.

How is this useful?

Against bugs - When trying to complete the radar station secondary objective.

Against bots - When trying to blow up the bots stratagem jammer.

Here's what you do:

Force the enemy to call in reinforcements a fair distance away from the secondary objective you want to complete. Then run to your desired secondary objective to de-aggro the enemy. (Let's say this takes 60 seconds)

Then, you try to kill the enemy on the desired secondary objective asap without having to worry about them calling for reinforcements because it's on a cool down. (You have 142 seconds to accomplish this, which is more than enough time.)

This is why I personally believe you should take the localisation confusion booster.

Because it gives you an extra 52 seconds to complete the hardest secondary objectives on your map whilst solo and without having to die. (I don't know if and how completing other objectives around the map might influence the timer, but this booster should still increase the time between bot drops/bug holes appearing which is very very welcome!)

Let's compare this to the stamina booster.

I've tested it and posted the results in this Reddit post: https://www.reddit.com/r/Helldivers/comments/1bdzogr/hidden_armour_stamina_stats/

It only gives you 8 more seconds to run at all speed from 30 seconds and only regens your stamina bar 3 seconds faster.

You can regen your stamina bar roughly twice as fast by crouching (only discovered this today)

So, you're all good.

That's why I'll be taking "Localisation confusion" over stamina enhancement.
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Showing 1-15 of 45 comments
Avs Mar 18, 2024 @ 9:32pm 
That post was updated to 10% instead of 40% after a discussion with him on discord.

As of 3/14/24, the Localization Confusion Booster has no effect on the Baseline times or any of the mechanics described. It appears to not have any effect on Patrols whatsoever.

Localization Confusion increases the time between calls for Reinforcements (Bot Drops/Breaches). It does not delay the time for a particular enemy to call, it just lengthens the time before another call can occur.

Rough Testing on this looks to be a ~10% increase but getting a clean stable baseline on this is difficult due to relying on AI behavior.
GoreTiger Jul 28, 2024 @ 4:19am 
Bumping this thread (Mods plz don't lock) to ask: Is this booster even still worth it? It feels like it's effect is irrelevant considering the way patrols spawn in the game now. Sure they may not be able to call reinforcements, but that doesn't matter much when the game still spawns a dozen fresh patrols all around you the moment you turn your camera.
Midas Jul 28, 2024 @ 4:26am 
Originally posted by GoreTiger:
Bumping this thread (Mods plz don't lock) to ask: Is this booster even still worth it? It feels like it's effect is irrelevant considering the way patrols spawn in the game now. Sure they may not be able to call reinforcements, but that doesn't matter much when the game still spawns a dozen fresh patrols all around you the moment you turn your camera.

In over 400 hours I've never had patrols magically spawn in such a way that they couldn't be handled normally. At higher difficulties, breaches and drops can consist of dozens of enemies, and roaming patrols add to that. The point of the localization booster is that it gives you a bigger window to deal with all the enemies that are attacking you before they call in an additional breach/drop and force you into a situation of perpetual fighting/fleeing.
GoreTiger Jul 28, 2024 @ 4:30am 
Originally posted by Midas:
Originally posted by GoreTiger:
Bumping this thread (Mods plz don't lock) to ask: Is this booster even still worth it? It feels like it's effect is irrelevant considering the way patrols spawn in the game now. Sure they may not be able to call reinforcements, but that doesn't matter much when the game still spawns a dozen fresh patrols all around you the moment you turn your camera.

In over 400 hours I've never had patrols magically spawn in such a way that they couldn't be handled normally. At higher difficulties, breaches and drops can consist of dozens of enemies, and roaming patrols add to that. The point of the localization booster is that it gives you a bigger window to deal with all the enemies that are attacking you before they call in an additional breach/drop and force you into a situation of perpetual fighting/fleeing.
I have encountered multiple times patrols spawning out of thin air and swarming both me and my squad many times. (Even have some recordings). Having just gotten out of a bot match, at one point we could not even move out of a trench line because the game just kept spawning more and more patrols on us. One of my squadmates calling out whenever a patrol was spawning in to directly confront us. The bad spawns are well documented as well.

Which is why I'm wondering if this booster is even viable anymore considering the game will swarm you whether bots get a call off or not.
Midas Jul 28, 2024 @ 5:55am 
Originally posted by GoreTiger:
Originally posted by Midas:

In over 400 hours I've never had patrols magically spawn in such a way that they couldn't be handled normally. At higher difficulties, breaches and drops can consist of dozens of enemies, and roaming patrols add to that. The point of the localization booster is that it gives you a bigger window to deal with all the enemies that are attacking you before they call in an additional breach/drop and force you into a situation of perpetual fighting/fleeing.
I have encountered multiple times patrols spawning out of thin air and swarming both me and my squad many times. (Even have some recordings). Having just gotten out of a bot match, at one point we could not even move out of a trench line because the game just kept spawning more and more patrols on us. One of my squadmates calling out whenever a patrol was spawning in to directly confront us. The bad spawns are well documented as well.

Which is why I'm wondering if this booster is even viable anymore considering the game will swarm you whether bots get a call off or not.

I would like to see these recordings. I get the distinct impression there is much more going on here than just some aggressive spawn rates.
Dredd Jul 28, 2024 @ 6:01am 
Seems like it works to me, gonna keep using it lmao
0rga Jul 28, 2024 @ 6:05am 
Spawn rate is broken and inconsistent, this is why the localization confusion is not a solid choice. It may work, it may not work.
For this reason is better to chose something else.
Faaxen Jul 28, 2024 @ 6:06am 
Originally posted by GoreTiger:
Bumping this thread (Mods plz don't lock) to ask: Is this booster even still worth it? It feels like it's effect is irrelevant considering the way patrols spawn in the game now. Sure they may not be able to call reinforcements, but that doesn't matter much when the game still spawns a dozen fresh patrols all around you the moment you turn your camera.
Good to learn the game, outclassed by many other boosters once you're experienced
blankitosonic Jul 28, 2024 @ 6:08am 
Originally posted by Midas:
Originally posted by GoreTiger:
I have encountered multiple times patrols spawning out of thin air and swarming both me and my squad many times. (Even have some recordings). Having just gotten out of a bot match, at one point we could not even move out of a trench line because the game just kept spawning more and more patrols on us. One of my squadmates calling out whenever a patrol was spawning in to directly confront us. The bad spawns are well documented as well.

Which is why I'm wondering if this booster is even viable anymore considering the game will swarm you whether bots get a call off or not.

I would like to see these recordings. I get the distinct impression there is much more going on here than just some aggressive spawn rates.
But Is well known like 2 patches ago that bot patrols freezes in some distances waiting/camping
Maybe OP means this ( more usual in swamp and mounts maps )
Last edited by blankitosonic; Jul 28, 2024 @ 6:09am
Faaxen Jul 28, 2024 @ 6:09am 
Originally posted by 0rga:
It may work, it may not work.
What do you mean?

How could adding 30 seconds to Drop/Breach cooldowns "not work"?
0rga Jul 28, 2024 @ 6:19am 
Originally posted by Faaxen:
What do you mean?

How could adding 30 seconds to Drop/Breach cooldowns "not work"?

When a spawn rate inconsistency start you can have up to 5 patrols spawning in less than a minute all around you like at extraction and at least one is able to call a dropship, you have no time to kill all the enemies and soon another dropship with another patrol will appear and so on.
Just leave as fast as you can and the area will reset.
For this reason adrenaline booster is a better choice.

The game is broken, and the localization confusion thing can't fix this issue.
Faaxen Jul 28, 2024 @ 6:27am 
Originally posted by 0rga:
Originally posted by Faaxen:
What do you mean?

How could adding 30 seconds to Drop/Breach cooldowns "not work"?

When a spawn rate inconsistency start you can have up to 5 patrols spawning in less than a minute all around you like at extraction and at least one is able to call a dropship, you have no time to kill all the enemies and soon another dropship with another patrol will appear and so on.
Just leave as fast as you can and the area will reset.
For this reason adrenaline booster is a better choice.

The game is broken, and the localization confusion thing can't fix this issue.
Well, first off, you shouldn't even be engaging patrols ever, unless one's about to spot you, and even then, if you're in the middle of nowhere (i.e not ontop of an objective) you can even just ignore them.

Second off, Getting swarmed during Evac is exactly what's supposed to happen, otherwise waiting the Evac Timer would be meaningless, if you can't kill enough things fast enough to keep Evac manageable, it is 100% your own and your teammates fault.
0rga Jul 28, 2024 @ 6:36am 
Originally posted by Faaxen:
Well, first off, you shouldn't even be engaging patrols ever, unless one's about to spot you, and even then, if you're in the middle of nowhere (i.e not ontop of an objective) you can even just ignore them.

Second off, Getting swarmed during Evac is exactly what's supposed to happen, otherwise waiting the Evac Timer would be meaningless, if you can't kill enough things fast enough to keep Evac manageable, it is 100% your own and your teammates fault.

970 hrs in my log, I know how to play, mostly solo, and how to avoid the faulty spawn.
My point is that since the spawn rate is broken the localization confusion is something not very useful to use to cope with the problems you will encounter during your session.
Midas Jul 28, 2024 @ 6:38am 
Originally posted by blankitosonic:
Originally posted by Midas:

I would like to see these recordings. I get the distinct impression there is much more going on here than just some aggressive spawn rates.
But Is well known like 2 patches ago that bot patrols freezes in some distances waiting/camping
Maybe OP means this ( more usual in swamp and mounts maps )

None of that would matter for localization confusion anyways.
Faaxen Jul 28, 2024 @ 6:52am 
Originally posted by 0rga:
Originally posted by Faaxen:
Well, first off, you shouldn't even be engaging patrols ever, unless one's about to spot you, and even then, if you're in the middle of nowhere (i.e not ontop of an objective) you can even just ignore them.

Second off, Getting swarmed during Evac is exactly what's supposed to happen, otherwise waiting the Evac Timer would be meaningless, if you can't kill enough things fast enough to keep Evac manageable, it is 100% your own and your teammates fault.

970 hrs in my log, I know how to play, mostly solo, and how to avoid the faulty spawn.
My point is that since the spawn rate is broken the localization confusion is something not very useful to use to cope with the problems you will encounter during your session.
So you claim to know how to play, yet you still think patrol spawns are bugged in a way that makes them spawn too much, which leads to believe that you do have an issue dealing with them.
Because if someone's experienced at the game they wouldn't find patrols to be problematic, i certainly haven't had any issues ever since i learnt the mechanics.

Of course i was one of the "patrols are unfair blah blah blah" players early on, except instead of complaining on forums i simply learnt the game.
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Date Posted: Mar 14, 2024 @ 7:01pm
Posts: 45