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New patch, effectively reverts it.
XD The comedy is painfully funny.
Although, I feel like the automatons could use a "sub faction", like how the Terminids have the Bile Verients. Im still holding out hope for the Cyborgs to get worked into the Automaton faction somehow.
To the question asked by OP, game is too buggy to be releasing new enemies they can't even change weapon damage values without introducing new bugs. I have also found the behemoth charger has a lot of problems with terrain probably because it is now showing up in areas they never tested it in. I've seen them spin around in the air after dying, and then landing like 50m away, along with other weird clipping I hadn't seen with normal chargers.
I don't mind the player character being weak but right now primaries are so ♥♥♥♥ that you basically use a support weapon 99.9% of the game and spam stratagems while just running from everything
Devs do say they want you to rely on "Stratagems" and "Support Weapons"
I don't see anything in patchnotes saying they buffed chargers or nerfed headshot rockets?
What's the point in adding so many primary and secondary guns if players just ignore them lol. It get's boring just using AC for 99% of the game.