HELLDIVERS™ 2

HELLDIVERS™ 2

View Stats:
Baylock Feb 11 @ 9:14am
2
6
2
To the folks who are trigger-happy with declarations of 'nerfs!'
The ultimatum didn't get nerfed. It got balanced. It still trivializes gameplay. It still nukes every bot objective save orbital guns. It still oneshots any unit in the game on a direct hit.

We can still hold two rounds. We just can't abuse respawns to drop into a horde and nuke it twice, boo hoo.

Double Scythe got a damage boost, and was made into a proper high risk high reward gun. Yes, you may have to build around it. Funny how that only makes it better when you do.

The game is already trivialized to hell and back because of all the whining and crying over "I can't kill everything in the game with a liberator, wah" and the acoustic part of the community is trying to trivialize it even further.

Just stop. Accept that neither weapon was nerfed. Don't be entitled.
< >
Showing 1-15 of 28 comments
"The ultimatum didn't get nerfed. It got balanced"

Peak gaslighting, you could work for the ministry of truth, i heard oceania is hiring

"chocolate ration have been increased from 30 to 20 gramm a week"

Was that your work aswell?
Last edited by Based Legionary™; Feb 11 @ 9:21am
Khloros Feb 11 @ 9:18am 
3
Sickle got a nerf,
YOu need to build 25% heat to get to AP3 were as before it was AP3 out the gate

You now take increased damage from using the tickle from heat 50-90, before you took the same amount of damage from 25% heat - 90% heat.
You do 15 point more of damage form 50% -90% heat.
91% heat you do AP4 and more damage but this is a complete non sequitur because your not going to live long enough to apply enough damage to kill anything at that point.

The thing is, probably 50% of the use cases of your primary is going to be in bursts under 25% heat. meaning 50% of the experience just got nerffed from AP3 to AP2.

You are doing all your what ifs on a spreadsheet in a vacuum not in a realistic situation.
The reality is, most of the time you are using the weapon in a burst shot, which got a massive nerf to AP2.
Realistically your never going to actually benefit from teh AP4 because again, your going to burn up, burn through stims and be left asking "Why did i not just use a support weapon for this job."
Last edited by Khloros; Feb 11 @ 9:19am
It didn't get nerfed the same way that infinite grenades being removed wasn't a nerf.

You people are whiny children throwing a tantrum because your new toy had the gold screws holding it together replaced by regular ones it was supposed to have from the factory.
Last edited by nizzemancer; Feb 11 @ 9:24am
Originally posted by nizzemancer:
It didn't get nerfed the same way that infinite grenades being removed wasn't a nerf.

You people are whiny children throwing a tantrum because your new toy had the gold screws holding it together replaced by regular ones it was supposed to have from the factory.
That was the worst analogy i ever heard, please try again
Khloros Feb 11 @ 9:26am 
Originally posted by nizzemancer:
It didn't get nerfed the same way that infinite grenades being removed wasn't a nerf.

You people are whiny children throwing a tantrum because your new toy had the gold screws holding it together replaced by regular ones it was supposed to have from the factory.
No, it got a nerf.
Majority of use cases are going to be from a cold start in a burst fire. before was AP3, now is AP2.

Infinite grenades was a straight up exploit.
Inardesco Feb 11 @ 9:28am 
Originally posted by Khloros:
Majority of use cases are going to be from a cold start in a burst fire. before was AP3, now is AP2.

And you're conveniently leaving out that it gains more damage the more charge and even becomes a primary with heavy pen at 90%+ charge.
Last edited by Inardesco; Feb 11 @ 9:28am
Khloros Feb 11 @ 9:31am 
Originally posted by Inardesco:
Originally posted by Khloros:
Majority of use cases are going to be from a cold start in a burst fire. before was AP3, now is AP2.

And you're conveniently leaving out that it gains more damage the more charge and even becomes a primary with heavy pen at 90%+ charge.
And you did not read the part where i said that a non sequitur.
Anything thats requiers AP4 your not gonna be killing fast enough before you burn up, burn through your stims, or get killed, and if you do kill it you will be left sitting there on fire, going "Wow i could have just used termite or a strat for this exact same job."

The AP4 means nothing because its 91% heat and your damaging the crap outta yourself.

Also primaries should not even have AP4.
Hassel Feb 11 @ 9:32am 
sadly ppl will never learn or accept minor changes that are very good, can bet most ppl dont even kno that this is the basic sickle but will the safety removed, which makes more sense as to why it get more dmg the hotter it gets and with more heat comes more things it can burn down

which means of this sickle have medium armor pen from 0% why dont the normal more safer sickle have medium armor pen all the time???

having it do medium armor pen of the rip was abit to much, and having ti do medium pen at 26% heat is a healthy change

and as we know by now, the hotter it get the more dmg the use will take, whihc now means you need to sacrifice something to be able to keep using it:

A: you reload swapping out the ICE unit to instantly cool it down
OR
B: you use armor that can resist the heat which now allows you to keep shooting

now combine B with a booster and you can keep shooting even more and able to benefit form the new HEAVY ARMOR PEN for a while

low on health?? use a stim, now you can shoot even more getting a full benefit from the new HEAVY ARMOR PEN for a while until you need to use a new stim....

i swear most ppl nowdays ONLY want to good side effect and ZERO downsides, imagine if this gun had heavy armor pen from 0% heat and no on fire downside, you see players never ever using any other weapons, shocking right?

so certain balance have to be done to make other options better or equal

kinda feels like the "breaker incendiary nerf" all over again, all they did to the gun was remove a few mags and ppl lost their ♥♥♥♥ overit

so in the end, just get over it, this is still an overall buff to the gun itself

if you cant handle the heat it makes, use something else
Originally posted by Inardesco:
Originally posted by Khloros:
Majority of use cases are going to be from a cold start in a burst fire. before was AP3, now is AP2.

And you're conveniently leaving out that it gains more damage the more charge and even becomes a primary with heavy pen at 90%+ charge.
We got a primary now that can handle hulks, which I think is ♥♥♥♥♥♥ beautiful.
if they did play tests with these weapons before using us as the guinia pigs they wouldnt need to nerf/fix/boost 1 day after release
Inardesco Feb 11 @ 9:36am 
Originally posted by The_Dipl0mat:
Originally posted by Inardesco:

And you're conveniently leaving out that it gains more damage the more charge and even becomes a primary with heavy pen at 90%+ charge.
We got a primary now that can handle hulks, which I think is ♥♥♥♥♥♥ beautiful.

Appearantly you're in the vast minority, cuz all I see is people losing their collective ♥♥♥♥ over nothing.

Originally posted by Khloros:
Anything thats requiers AP4 your not gonna be killing fast enough before you burn up, burn through your stims, or get killed, and if you do kill it you will be left sitting there on fire, going "Wow i could have just used termite or a strat for this exact same job."

The AP4 means nothing because its 91% heat and your damaging the crap outta yourself.

I have seen people firing for longer with the new sickle without caring for anything, and without dying. They treat it as a laser MG-43 and thats fine. If that means they wanna gas that Hulk with AP4 then by all means go for it.

Originally posted by Khloros:
Also primaries should not even have AP4.

Thats a diffierent discussion alltogether, with I guess people vehemently opposing your point of view cuz of the magnum (i always forget the ingame name) we already have that has AP4.
Originally posted by Inardesco:
Originally posted by The_Dipl0mat:
We got a primary now that can handle hulks, which I think is ♥♥♥♥♥♥ beautiful.

Appearantly you're in the vast minority, cuz all I see is people losing their collective ♥♥♥♥ over nothing.
That's just the Steam forums being, Steam
nizzemancer Feb 11 @ 9:38am 
Originally posted by Based Legionary™:
Originally posted by nizzemancer:
It didn't get nerfed the same way that infinite grenades being removed wasn't a nerf.

You people are whiny children throwing a tantrum because your new toy had the gold screws holding it together replaced by regular ones it was supposed to have from the factory.
That was the worst analogy i ever heard, please try again
No actually I'm comparing apples to apples while you are trying to claim that an apple is a water melon.
Both weapons got nerfed, but one is negligible at best, and the other is slight.

Ultimatum being unaffected by HSO and Siege-Ready armour doesn't change anything in its performance. Would've been a different story if they changed the ammo box efficiency to only restore 1 ammo per 2 boxes, but you still get the same 1 rocket per 1 box.

The Double-Edged Sickle was already awful if you didn't take the pyro armour and vitality booster, this nerf makes it even more awful without these two items. With them, you now have to spend some time shooting to get to AP3, but you do get somewhat compensated with increased damage at higher heat. Having AP3 from the get-go is slightly better, but that barely changed the real-world performance of the weapon.
On the other hand, with AP4 at max heat you can now melt Hulks with just a few eye shots. Very situational, but why not.

So, overall, yes, the amount of backlash is rather excessive, but there's no knowing what slippery slope of nerfs this patch can lead to in the future if left unchecked.

And yes, the community is still strongly bitter about the previous state of the game, trying to get in more nerfs right now without incurring the wrath of the players was but a foregone conclusion. AH should've known better.
Khloros Feb 11 @ 9:49am 
Originally posted by nizzemancer:
Originally posted by Based Legionary™:
That was the worst analogy i ever heard, please try again
No actually I'm comparing apples to apples while you are trying to claim that an apple is a water melon.
No you are not. One was a complete exploit and cheat allowing you to go an throw negative greandes.

This was another case of AH going "OPSIES :3 it was a bug! we are fixing this despite this being something that was horribly painfully obvious to see if we tested it for more then 2 minutes"
< >
Showing 1-15 of 28 comments
Per page: 1530 50

Date Posted: Feb 11 @ 9:14am
Posts: 28