Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Peak gaslighting, you could work for the ministry of truth, i heard oceania is hiring
"chocolate ration have been increased from 30 to 20 gramm a week"
Was that your work aswell?
YOu need to build 25% heat to get to AP3 were as before it was AP3 out the gate
You now take increased damage from using the tickle from heat 50-90, before you took the same amount of damage from 25% heat - 90% heat.
You do 15 point more of damage form 50% -90% heat.
91% heat you do AP4 and more damage but this is a complete non sequitur because your not going to live long enough to apply enough damage to kill anything at that point.
The thing is, probably 50% of the use cases of your primary is going to be in bursts under 25% heat. meaning 50% of the experience just got nerffed from AP3 to AP2.
You are doing all your what ifs on a spreadsheet in a vacuum not in a realistic situation.
The reality is, most of the time you are using the weapon in a burst shot, which got a massive nerf to AP2.
Realistically your never going to actually benefit from teh AP4 because again, your going to burn up, burn through stims and be left asking "Why did i not just use a support weapon for this job."
You people are whiny children throwing a tantrum because your new toy had the gold screws holding it together replaced by regular ones it was supposed to have from the factory.
Majority of use cases are going to be from a cold start in a burst fire. before was AP3, now is AP2.
Infinite grenades was a straight up exploit.
And you're conveniently leaving out that it gains more damage the more charge and even becomes a primary with heavy pen at 90%+ charge.
Anything thats requiers AP4 your not gonna be killing fast enough before you burn up, burn through your stims, or get killed, and if you do kill it you will be left sitting there on fire, going "Wow i could have just used termite or a strat for this exact same job."
The AP4 means nothing because its 91% heat and your damaging the crap outta yourself.
Also primaries should not even have AP4.
which means of this sickle have medium armor pen from 0% why dont the normal more safer sickle have medium armor pen all the time???
having it do medium armor pen of the rip was abit to much, and having ti do medium pen at 26% heat is a healthy change
and as we know by now, the hotter it get the more dmg the use will take, whihc now means you need to sacrifice something to be able to keep using it:
A: you reload swapping out the ICE unit to instantly cool it down
OR
B: you use armor that can resist the heat which now allows you to keep shooting
now combine B with a booster and you can keep shooting even more and able to benefit form the new HEAVY ARMOR PEN for a while
low on health?? use a stim, now you can shoot even more getting a full benefit from the new HEAVY ARMOR PEN for a while until you need to use a new stim....
i swear most ppl nowdays ONLY want to good side effect and ZERO downsides, imagine if this gun had heavy armor pen from 0% heat and no on fire downside, you see players never ever using any other weapons, shocking right?
so certain balance have to be done to make other options better or equal
kinda feels like the "breaker incendiary nerf" all over again, all they did to the gun was remove a few mags and ppl lost their ♥♥♥♥ overit
so in the end, just get over it, this is still an overall buff to the gun itself
if you cant handle the heat it makes, use something else
Appearantly you're in the vast minority, cuz all I see is people losing their collective ♥♥♥♥ over nothing.
I have seen people firing for longer with the new sickle without caring for anything, and without dying. They treat it as a laser MG-43 and thats fine. If that means they wanna gas that Hulk with AP4 then by all means go for it.
Thats a diffierent discussion alltogether, with I guess people vehemently opposing your point of view cuz of the magnum (i always forget the ingame name) we already have that has AP4.
Ultimatum being unaffected by HSO and Siege-Ready armour doesn't change anything in its performance. Would've been a different story if they changed the ammo box efficiency to only restore 1 ammo per 2 boxes, but you still get the same 1 rocket per 1 box.
The Double-Edged Sickle was already awful if you didn't take the pyro armour and vitality booster, this nerf makes it even more awful without these two items. With them, you now have to spend some time shooting to get to AP3, but you do get somewhat compensated with increased damage at higher heat. Having AP3 from the get-go is slightly better, but that barely changed the real-world performance of the weapon.
On the other hand, with AP4 at max heat you can now melt Hulks with just a few eye shots. Very situational, but why not.
So, overall, yes, the amount of backlash is rather excessive, but there's no knowing what slippery slope of nerfs this patch can lead to in the future if left unchecked.
And yes, the community is still strongly bitter about the previous state of the game, trying to get in more nerfs right now without incurring the wrath of the players was but a foregone conclusion. AH should've known better.
This was another case of AH going "OPSIES :3 it was a bug! we are fixing this despite this being something that was horribly painfully obvious to see if we tested it for more then 2 minutes"