HELLDIVERS™ 2

HELLDIVERS™ 2

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You should be able to rebind car and mech keys. However, they are not options in the bindings menu.
Title says it all.
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"C:\Program Files (x86)\Steam\userdata\"
find/look for : "input_settings.config"
copy/paste this if you are on azerty keyboard
Vehicle = {
Accelerate = [
{
trigger = "Y+"
device_type = "PadDS"
input = "LeftStick"
threshold = 0
input_type = "Axis"
}
{
trigger = "Y+"
device_type = "PadXBOX"
input = "XboxLeftStick"
threshold = 0
input_type = "Axis"
}
{
trigger = "Hold"
device_type = "Keyboard"
input = "z"
threshold = 0
input_type = "Button"
fixed_layout_id = 17
}
]
Brake = [
{
trigger = "Y-"
device_type = "PadDS"
input = "LeftStick"
threshold = 0
input_type = "Axis"
}
{
trigger = "Y-"
device_type = "PadXBOX"
input = "XboxLeftStick"
threshold = 0
input_type = "Axis"
}
{
trigger = "Hold"
device_type = "Keyboard"
input = "s"
threshold = 0
input_type = "Button"
fixed_layout_id = 31
}
]
TurnLeft = [
{
trigger = "X-"
device_type = "PadDS"
input = "LeftStick"
threshold = 0
input_type = "Axis"
}
{
trigger = "X-"
device_type = "PadXBOX"
input = "XboxLeftStick"
threshold = 0
input_type = "Axis"
}
{
trigger = "Hold"
device_type = "Keyboard"
input = "q"
threshold = 0
input_type = "Button"
fixed_layout_id = 30
}
]
TurnRight = [
{
trigger = "X+"
device_type = "PadDS"
input = "LeftStick"
threshold = 0
input_type = "Axis"
}
{
trigger = "X+"
device_type = "PadXBOX"
input = "XboxLeftStick"
threshold = 0
input_type = "Axis"
}
{
trigger = "Hold"
device_type = "Keyboard"
input = "d"
threshold = 0
input_type = "Button"
fixed_layout_id = 32
}
]
}

I agree we need custom keybinds because it still miss rebinds for swap seat , toggle headlight and horn.
Panzafax Jan 12 @ 10:10am 
You've saved democracy!
Panzafax Jan 12 @ 10:11am 
Rip console players I guess
Dredd Jan 12 @ 11:00am 
Originally posted by Panzafax:
Rip console players I guess
You get what you pay for.
Originally posted by Panzafax:
You've saved democracy!
o7
Originally posted by Panzafax:
Rip console players I guess
console player doesn't have that problem , when frv was available , we drove it with a controller because there wasn't custom keybinds available.
Until we found this workaround.
the only problem is that we still dont know how to switch seat with a xbox controller , so we guess there are some problem within the code.
Panzafax Jan 25 @ 11:51am 
Originally posted by Ḳleymkah.:
Originally posted by Panzafax:
Rip console players I guess
console player doesn't have that problem , when frv was available , we drove it with a controller because there wasn't custom keybinds available.
Until we found this workaround.

How did you find out about the vehicle keywords such as "Accelerate" and "Brake"? It's interesting because I didn't see those keywords in the example file, it's like they are secret binds.
Panzafax Jan 25 @ 12:03pm 
Is there one for the handbrake? I'm going to try to guess the keyword
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Date Posted: Jan 12 @ 7:43am
Posts: 10