HELLDIVERS™ 2

HELLDIVERS™ 2

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Armor that INCREASES range of being detected by enemies. [Suggestion]
Basically a "counter-scout" that makes enemies focus on the armor wearer when it is close by.
Name the passive "Counterfeit distraction".
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Showing 1-15 of 16 comments
Cool idea honestly, could see a heavy armour to tank damage with that or a light armour to keep them following you whilst you run away.
zidj Jan 4 @ 6:56pm 
add this to unflinching and make unflinching get rid of player stagger and flinch entirely (except ragdoll)
Lunacy Jan 4 @ 7:21pm 
It's not difficult to just shoot at them to get their attention.
Botji Jan 4 @ 7:24pm 
It already exists!
Call in a mech and you aggro everything within like a 150m radius even if you dont shoot at them.

Somewhat joke aside, I agree that it would be nice if they could add something that made enemies more likely to target you over others, if I am stomping around in a heavy armor and BallShield I kinda want the enemies to be shooting me rather than my fellow light armor divers.

Ideally it would not be tied to specific armor or equipment like the BallShield, sometimes you might want to use them without being the beacon drawing most of the enemy attention. Perhaps one day we will get additional "utility" slots with little gadgets we can bring with us and one of those could do the job of increasing your aggro.
Terrible idea. It's already difficult enough to make people not aggro every enemy they come across adding an armor that bogs you down even more is just a terrible idea.

Just make noise if you want to be the center of attention. Sprint, instead of walking/crouching/crawling, remain in LOS, fire your primary (except xbow). Throw grenades, drop call ins near you. That's how you already get attention.
Originally posted by Ishan451:
It's already difficult enough to make people not aggro every enemy
...which is why I'm suggesting this so (whoever is wearing this armor) is focused by the enemy instead.
Originally posted by Ishan451:
Just make noise if you want to be the center of attention
Sure, I'm gonna tell my whole squad to stop firing so I can drag the whole cluster out of their range. How about telling that to pubs...?
Terrible post.
Originally posted by GustavoM:
Armor that INCREASES range of being detected by enemies. Suggestion
Basically a "counter-scout" that makes enemies focus on the armor wearer when it is close by.
Name the passive "Counterfeit distraction".

They call it TANK-B8
I was going to say this earlier today but chose against it then;

I like the idea in theory. I play the tank in most games that let me, and since I can't in helldivers I leaned more into Field Medic instead. I'd probably make a load out for aggro tanking to go alongside the field medic if I had this.

However, I imagine most random squads would take Ishan's stance the way you worded it; consider it a troll pick. It would be regulated strictly to private lobbies where a team can plan around it.

If I were to make a suggestion to ammend it; change "Aggro range" to "increased threat." This would mean that the armor would not aggro enemies that would normally ignore you based on Stealth mechanics you're using. Instead, if/when the fight breaks out, the damage/noise you make as the one wearing the armor is considered "more of a threat" by the enemy AI and they will attack you more than your squad mates. In short: don't make it an anti-stealth armor, instead make it a perk that only occurs once Stealth has been broken naturally.
Originally posted by Metalshock:
I imagine most random squads would take Ishan's stance the way you worded it; consider it a troll pick.
There is nothing "troll" in driving enemy fire to yourself instead of randoms. Unless you are referring to someone luring enemies and then dropping on randoms -- which already happens constantly anyways.
Originally posted by Metalshock:
don't make it an anti-stealth armor, instead make it a perk that only occurs once Stealth has been broken naturally.
...or simply put, make the passive work (only) when the armor wearer is close to the squadmates.
Last edited by GustavoM; Jan 5 @ 3:53am
Originally posted by GustavoM:
...or simply put, make the passive work (only) when the armor wearer is close to the squadmates.
it just needs to be
"the wearer is more likely to be targeted by enemys over other teammates"
and slap on extra padding or some shii lol
Originally posted by GustavoM:
Originally posted by Metalshock:
I imagine most random squads would take Ishan's stance the way you worded it; consider it a troll pick.
There is nothing "troll" in driving enemy fire to yourself instead of randoms. Unless you are referring to someone luring enemies and then dropping on randoms -- which already happens constantly anyways.

Be it the intention or not, wording it that enemies are hyper aware of you specifically does mean you get bogged down in combat more, which most random wouldn't appreciate.

Originally posted by GustavoM:
Originally posted by Metalshock:
don't make it an anti-stealth armor, instead make it a perk that only occurs once Stealth has been broken naturally.
...or simply put, make the passive work (only) when the armor wearer is close to the squadmates.

I'd actually say no to that one. Just make it so that the noise you make is more likely to be noticed mid-battle. "Close to squadmates" leaves so much more to interpretation, and imagine a Helldiver standing on a hill 100 meters away from the bots, 150 away from his team, firing off an MG-43 and shouting "Come and get some, you socialist scum!" And this actually working to stop them from overrunning the rest of the squad.

Just take distance out of it. If they are aware of your location (Stealth is already broken) they are more likely to change target to you if you are making noise and firing at them, than your teammates.

That's my thoughts anyway. I do like the idea of tank-minded armor. Just needs to be implemented in a way that makes it a viable pick without invalidating anything else, or being invalidated because of what it does.
everything that one singular shot would already end up doing.
Originally posted by GustavoM:
Originally posted by Ishan451:
It's already difficult enough to make people not aggro every enemy
...which is why I'm suggesting this so (whoever is wearing this armor) is focused by the enemy instead.

That doesn't change that even if they have to deal with the Patrol aggro.. the entire team will likely have to deal with the Reinforcement Call ins. Leading to unnecessary fights.

If you wanted a "tank" armor, you could just make it a perk that increases a players threat priority. A simple multiplier.

Their detection range wouldn't be affected. They'd still have normal detection range, but once aggroed, they and their actions would be "more threatening" to the enemy.

Increasing the range at which you can be detected is just a terrible idea.

Originally posted by GustavoM:
Sure, I'm gonna tell my whole squad to stop firing so I can drag the whole cluster out of their range.

I don't see the problem. I mean, aside of you not wanting to communicate with your team.

Originally posted by GustavoM:
How about telling that to pubs...?

Turn on your microphone and relay your plan to them in a cordial manner? Chat can also work, but chances are they don't pay attention to chat.
Originally posted by AngryScot:
Cool idea honestly, could see a heavy armour to tank damage with that or a light armour to keep them following you whilst you run away.
Unless it gives twice the damage reduction, i'm not sure it would be worth for anything than to have a laugh.
Originally posted by GustavoM:
Basically a "counter-scout" that makes enemies focus on the armor wearer when it is close by.
Name the passive "Counterfeit distraction".

Armour should be coloured violet pink. :D
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Date Posted: Jan 4 @ 5:59pm
Posts: 16