HELLDIVERS™ 2

HELLDIVERS™ 2

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Seeing a lot of complaining about 99% and stuff. Can someone give me a rundown on what the recent drama is?
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Showing 1-15 of 22 comments
People are stupid.

Just play the game.

Don't invovle yourself in their petty dramas over nothing.
Faaxen May 29 @ 1:58pm 
>People can't read
>People get mad because they can't read
>?????????
Caboose May 29 @ 1:59pm 
Basically, common sense isn't so common. The SE defense is a little different than the standard way things worked, because the point was to hold until we deplete the Illuminate fleet strength. But apparently, there's a large number of people that are special and didn't understand that, so they've been tripping about not being able to completely secure cities.
Freyar May 29 @ 2:02pm 
Originally posted by Tempost:
Seeing a lot of complaining about 99% and stuff. Can someone give me a rundown on what the recent drama is?

Ultimately, not relevant to the current state of the game. Some complaints about bugs/crashes, fair enough, but the majority of the recent negative reviews are due to bad translation in international markets, or people not reading the circumstance.

The campaign type is attrition, not a standard defense.
Its real simple the devs pulled a switcheroo.

Originally it was super earth is being invaded, all hands get to the planet and defend the cities.
Which is what was happening on day one.
And what happened was the players took I think 4 out of 5 locked zones and had them for super earth.
And were pushing squids back in the last 2, to the point one was 99.6% and the other 99.9% today.

Then today, what happened was those percentages dropped firstly, and most of the planets saved for super earth were switched to squid control.

And people are now trying to run defence saying 'well its not about locking down planets its about the invasion meter' which would make sense if not for the previous FIVE ♥♥♥♥♥♥♥ AREAS that had to be locked down and were open...

The devs are basically trying to rig it for some epic comeback instead of the straight up pounding of the squids that it was.

Now players have had enough, especially the Chinese ones, and said ♥♥♥♥ it, are downvoting the game and either not playing or fighting bugs instead.

Basically about half of the divers dont care about the win anymore.
♥♥♥♥ superearth basically.

Because the devs ♥♥♥♥♥♥ it.
Last edited by Spicy Grasshopper; May 29 @ 2:03pm
Faaxen May 29 @ 2:03pm 
Originally posted by Spicy Grasshopper:
Its real simple the devs pulled a switcheroo.

Originally it was super earth is being invaded, all hands get to the planet and defend the cities.
Which is what was happening on day one.
And what happened was the players took I think 4 out of 5 locked zones and had them for super earth.
And were pushing squids back in the last 2, to the point one was 99.6% and the other 99.9%

Then today, what happened was those percentages dropped firstly, and most of the planets saved for super earth were switched to squid control.

And people are now trying to run defence saying 'well its not about locking down planets its about the invasion meter' which would make sense if not for the previous FIVE ♥♥♥♥♥♥♥ AREAS that had to be locked down and were open...

The devs are basically trying to rig it for some epic comeback instead of the straight up pounding of the squids that it was.

Now players have had enough, especially the Chinese ones, and said ♥♥♥♥ it, are downvoting the game and either not playing or fighting bugs instead.

Basically about half of the divers dont care about the win anymore.
♥♥♥♥ superearth basically.

Because the devs ♥♥♥♥♥♥ it.


Originally posted by Faaxen:
>People can't read
>People get mad because they can't read
>?????????
Point Proven.
Well there is the bug that forces you to take a while before you can actually use your stratagem, I'd say that's a big thing (which they should have fixed by the next day at most, which they haven't...)
Originally posted by Tempost:
Seeing a lot of complaining about 99% and stuff. Can someone give me a rundown on what the recent drama is?
monke got their PCs and playing games, nothing unusual. Humanity worldwide intelligence went down. See you in Idiocracy.
Freyar May 29 @ 2:06pm 
Originally posted by Spicy Grasshopper:
And people are now trying to run defence saying 'well its not about locking down planets its about the invasion meter' which would make sense if not for the previous FIVE ♥♥♥♥♥♥♥ AREAS that had to be locked down and were open...

Boy.. it's almost like at the start of Super Earth's defense, the assignment was laid out. It has always been, from the start, a battle of attrition.

I get people being tired of fighting one faction. hence the Automaton and Tyranid MO's that have had a negative impact on SE's defense. You're free to work another front if you want, but none of the argument here makes sense as a "switcheroo" here.
There was a mistranslation and the Communist Poohs had a meltie.
Caboose May 29 @ 2:09pm 
Originally posted by Spicy Grasshopper:
Its real simple the devs pulled a switcheroo.

Originally it was super earth is being invaded, all hands get to the planet and defend the cities.
Which is what was happening on day one.
And what happened was the players took I think 4 out of 5 locked zones and had them for super earth.
And were pushing squids back in the last 2, to the point one was 99.6% and the other 99.9% today.

Then today, what happened was those percentages dropped firstly, and most of the planets saved for super earth were switched to squid control.

And people are now trying to run defence saying 'well its not about locking down planets its about the invasion meter' which would make sense if not for the previous FIVE ♥♥♥♥♥♥♥ AREAS that had to be locked down and were open...

The devs are basically trying to rig it for some epic comeback instead of the straight up pounding of the squids that it was.

Now players have had enough, especially the Chinese ones, and said ♥♥♥♥ it, are downvoting the game and either not playing or fighting bugs instead.

Basically about half of the divers dont care about the win anymore.
♥♥♥♥ superearth basically.

Because the devs ♥♥♥♥♥♥ it.

I think you're confused, my guy. We pretty quickly lost one or two cities, and illuminate moved on to attacking next set of cities. But we had learned how to defend a little better by this point. We were holding very well until the end of the MO for extractions. Which we failed. (Thanks 20k bug divers) After we failed we lost massive ground on our defense % for each city. Which lead to a few more falling. It was always never about 100%ing a city and now it's "safe" from the illuminate. There was always an illuminate fleet strength bar which we depleted bit by bit as we continued to hold cities. The point was always hold.
Originally posted by Freyar:
Originally posted by Spicy Grasshopper:
And people are now trying to run defence saying 'well its not about locking down planets its about the invasion meter' which would make sense if not for the previous FIVE ♥♥♥♥♥♥♥ AREAS that had to be locked down and were open...

Boy.. it's almost like at the start of Super Earth's defense, the assignment was laid out. It has always been, from the start, a battle of attrition.

I get people being tired of fighting one faction. hence the Automaton and Tyranid MO's that have had a negative impact on SE's defense. You're free to work another front if you want, but none of the argument here makes sense as a "switcheroo" here.

It quite literally is a switcheroo, they changed who owned the locked areas...
That is a switcheroo.

And as I stated if it wasnt about locking down zones, then those areas wouldnt be locked would they, they would still be open as battlefields to chip away squid numbers, because the invasion would still be in effect, if they are locked down then the invasion is not still in effect is it. And if you want to make the argument 'well its the last of them' well thats an argument that it should have gotten to 100% and locked down isnt it...

The fact is the storytelling here has been extremely bad and the dispatches largely have failed.
mrwwww May 29 @ 2:11pm 
Originally posted by Tempost:
Seeing a lot of complaining about 99% and stuff. Can someone give me a rundown on what the recent drama is?
They also have reduced the game to an almost unplayable state through shoddy coding and bad updates.
Faaxen May 29 @ 2:11pm 
Originally posted by Spicy Grasshopper:
Originally posted by Freyar:

Boy.. it's almost like at the start of Super Earth's defense, the assignment was laid out. It has always been, from the start, a battle of attrition.

I get people being tired of fighting one faction. hence the Automaton and Tyranid MO's that have had a negative impact on SE's defense. You're free to work another front if you want, but none of the argument here makes sense as a "switcheroo" here.

It quite literally is a switcheroo, they changed who owned the locked areas...
That is a switcheroo.

And as I stated if it wasnt about locking down zones, then those areas wouldnt be locked would they, they would still be open as battlefields to chip away squid numbers, because the invasion would still be in effect, if they are locked down then the invasion is not still in effect is it. And if you want to make the argument 'well its the last of them' well thats an argument that it should have gotten to 100% and locked down isnt it...

The fact is the storytelling here has been extremely bad and the dispatches largely have failed.


Originally posted by Faaxen:
>People can't read
>People get mad because they can't read
>?????????
No one's giving you points.
Turahk May 29 @ 2:13pm 
Basically this game has a Game Master and he's super stupid and rigs the game instead of letting the people win.
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