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It's low to mid at best, BUT the LCF on the armours that have it is huge.
Your character will still visibly flinch, too, even though you'll still shoot perfectly straight. It looks especially jarring when using a laser weapon: it will visibly shoot crooked in order to match your aim.
Not particularly great, but it’s one of those passives you’ll notice you don’t have after playing with it for awhile.
TLDR the medium/heavy armor thats explosion resistance, white and red colored. thats the best armor against bots. took so many missiles, ragdolled into a mine, flew into another one, pancake flipped , took impact damage yet and still lived.
It's one of those that I always don't see is useful, until I use it and then stop using it.
Hi there.
Unflinching reduces recoil flinch by 95%, minimizing disruptions when firing. Additionally, it reduces camera shake for better aiming stability and delays the Helldiver’s manic laughter during prolonged firing by 1 second, allowing for more sustained control in intense combat situations.
It´s not bad, it does for what it provides to do. In compare to other armor traits.
PS. Try it out vs Cyborgs & use sniper rifles or any wep where u need to aim for a longer period of time, lay down for better aim & lower recoil & less taking hit. Then you will see that this trait works for what it does.
BR AN.
Hi there!
If you read correctly, I never claimed that this armor trait reduces recoil? I said, to lay down to reduce recoil. All Armor reduces some kind of recoil, when you stand still or kneel or lay down by default.
You can look it up, it´s in the game TheJackel overall.
BR AN.
Your exact words from your quote:
Unflinching reduces RECOIL flinch by 95%, minimizing disruptions when firing. (emphasis added)
Maybe just a mistype?
Or if the effect also reduced your chance to ragdoll, like a 1 in 4 'democracy protects' kinda chance not to get ragdolled.