HELLDIVERS™ 2

HELLDIVERS™ 2

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laser weapons are kinda boring
Not referring to Quasar or Sickle. These two are fine from my perspective

Scythe and Laser Cannon on the other hand are not.
These weapons deal very little damage and feel very obnoxious to use. The issue with them is that... Well, they deal very little damage. Laser Cannon is basically a giant gun that has no recoil, but the giant gun isn't that impressive.
Scythe is similar in that matter...

And it's just "oh, look at this, it can pop Automaton heads so easily". Bruh, just use the Tenderizer or something. Or the sniper rifle. We don't need another weapon that is just made for long range precision strikes.

This is kinda why I disliked the scope change. Although I asked for it... I think in the long run it was a mistake.

Scythe should not be a sniper rifle. Instead it should have the same restriction as the Laser Cannon. Short range...

Railgun is a cool gun cuz it has no scope, but huge damage. It forces you to play a certain incredibly aggressive playstyle in which you get close, peak from behind a cover and then oneshot enemies. Constantly. Until the entire area is cleared or you run out of ammo, or you die.

I feel like what we should do is make Laser Cannon a gun that deals higher damage. And allow Scythe to deal higher damage to and even have medium penetration. But in return these weapons should have less ammo before overheating. Encouraging precise shots in short or medium length bursts. Instead of firing a long time beam, sitting exposed there. ANd then dying.

Quasar would fall as the a continuation of that rule. Allowing for a really short beam strike against heavier enemies.

This would also differentiate Scythe from Sickle. Scythe being a short-ranged precision strike weapon. And Sickle being a long-term assault rifle
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Showing 1-15 of 57 comments
Razer Dec 31, 2024 @ 7:29am 
Laser pistol is also good. Infinite ammo. Pinpoint accurate. Great for lots of weaker enemies. Not the best of course, but I like it because it doesn't run out of ammo.
Originally posted by Razer:
Laser pistol is also good. Infinite ammo. Pinpoint accurate. Great for lots of weaker enemies. Not the best of course, but I like it because it doesn't run out of ammo.
i just feel like these weapons should deal higher damage and have less ammo... Otherwise it feels like holding a laser pointer on the enemy's head. And then they randomly get a heart attack.

This would make sense if it was a realistic laser. Like a silent dot appearing somewhere that blinds the enemy and then sets their head on fire. But this thing is loud as hell and leaves a freaking reality breaking awakened path of air...

It's supposed to be so powerful that chat GPT told me that if it were to create such an effect in real life. It would have to have enough energy to power a city. Which makes sense... Somewhat. If we take into account the technological level of Super Earth...

But instead the weapon takes a second or two to kill an Automaton Trooper...
Stacks Dec 31, 2024 @ 7:43am 
Yeah all the laser weapons are horrendously underpowered IMO. Quasar and Sickle less so, but the sickle isn't THAT great either.
Originally posted by Stacks:
Yeah all the laser weapons are horrendously underpowered IMO. Quasar and Sickle less so, but the sickle isn't THAT great either.
Sickle had a really powerful niche before the 60 day update, but right now it does feel kinda bad to use now that all the weapons are properly powerful but unlike the Sickle they have proper accuracy and not random spread
Spirit Dec 31, 2024 @ 7:44am 
blame the guy who nerfed them in the first place because he thought he balanced an arena shooter
Razer Dec 31, 2024 @ 7:45am 
Originally posted by Singularity's Marauder:
Originally posted by Razer:
Laser pistol is also good. Infinite ammo. Pinpoint accurate. Great for lots of weaker enemies. Not the best of course, but I like it because it doesn't run out of ammo.
i just feel like these weapons should deal higher damage and have less ammo... Otherwise it feels like holding a laser pointer on the enemy's head. And then they randomly get a heart attack.

This would make sense if it was a realistic laser. Like a silent dot appearing somewhere that blinds the enemy and then sets their head on fire. But this thing is loud as hell and leaves a freaking reality breaking awakened path of air...

It's supposed to be so powerful that chat GPT told me that if it were to create such an effect in real life. It would have to have enough energy to power a city. Which makes sense... Somewhat. If we take into account the technological level of Super Earth...

But instead the weapon takes a second or two to kill an Automaton Trooper...
Haha, not far off.

Increasing fire rate would achieve the same thing. But just giving it more damage and maybe a slight burn dot may also help.
Stacks Dec 31, 2024 @ 7:50am 
Originally posted by Razer:
Originally posted by Singularity's Marauder:
i just feel like these weapons should deal higher damage and have less ammo... Otherwise it feels like holding a laser pointer on the enemy's head. And then they randomly get a heart attack.

This would make sense if it was a realistic laser. Like a silent dot appearing somewhere that blinds the enemy and then sets their head on fire. But this thing is loud as hell and leaves a freaking reality breaking awakened path of air...

It's supposed to be so powerful that chat GPT told me that if it were to create such an effect in real life. It would have to have enough energy to power a city. Which makes sense... Somewhat. If we take into account the technological level of Super Earth...

But instead the weapon takes a second or two to kill an Automaton Trooper...
Haha, not far off.

Increasing fire rate would achieve the same thing. But just giving it more damage and maybe a slight burn dot may also help.

Don't they already have burn over time?
Stacks Dec 31, 2024 @ 7:51am 
Originally posted by Spirit:
blame the guy who nerfed them in the first place because he thought he balanced an arena shooter

Nah in this case the laser weapons were always ♥♥♥♥. Most of them were even buffed and they still suck.
Razer Dec 31, 2024 @ 8:02am 
Originally posted by Stacks:
Originally posted by Razer:
Haha, not far off.

Increasing fire rate would achieve the same thing. But just giving it more damage and maybe a slight burn dot may also help.

Don't they already have burn over time?
They do? I never noticed enemies catching fire. Is it not visible or maybe I'm not paying attention.
Last edited by Razer; Dec 31, 2024 @ 8:03am
Darloth Dec 31, 2024 @ 8:06am 
The constant beam laser weapons all ignite stuff, yes. Honestly, sometimes that's how they kill things. The heavy laser cannon can set almost everything on fire, because it has heavy armour pen and anything it's damaging will eventually also be set on fire.

That said, the amount of DPS it does is so LOW! The assault-rifle sized laser already does a lot less DPS than any actual assault rifle, and doesn't really fire for that much longer. They do have the advantage of perfect accuracy at range, and... weirdly, for a weapon that has a giant beam giving away the exact location, they seem pretty quiet in that they don't seem to attract attention to the firing point like loud guns do.

I've not found the rifle to be worth using over just taking a liberator, even in the cold, but the laser cannon support weapon is basically never useless. It's never the BEST weapon choice, but it's a little like a weak, kill-over-time version of the autocannon that doesn't need a backpack. It won't kill -anything- fast, but it will kill almost anything... eventually.
Ixhaton Dec 31, 2024 @ 8:11am 
I think the problem is that the Scythe, Lasercannon, Dagger and even the Sickle feel underpowered due to the lack of visible effect on target.

The damage output feels low, they overheat rather quickly, the Scythe, Dagger and Laser Cannon especially and lack enough spare ammo to use them liberally.

Reworked impact effects for these weapons could help them. The recently "improved" heat effects when firing were a step in the right direction but it was not enough.

I want to see that beam go through targets. Have them burst in flames, run around flailing or see satisfying chunks fall off or melt.
I... think I have to disagree!
Originally posted by Ixhaton:
I think the problem is that the Scythe, Lasercannon, Dagger and even the Sickle feel underpowered due to the lack of visible effect on target.

The damage output feels low, they overheat rather quickly, the Scythe, Dagger and Laser Cannon especially and lack enough spare ammo to use them liberally.

Reworked impact effects for these weapons could help them. The recently "improved" heat effects when firing were a step in the right direction but it was not enough.

I want to see that beam go through targets. Have them burst in flames, run around flailing or see satisfying chunks fall off or melt.
light has no impact...
The weapons should just deal a lot of damage but have limited ammo. Encouraging them to be used tactically or at the cost of high ammo spending... Ironic... Considering they have infinite ammo. But that's what the punchline would be
Inardesco Dec 31, 2024 @ 8:15am 
So are the lightning weapons. Both give zero sense of the damage being inflicted.
Ixhaton Dec 31, 2024 @ 8:19am 
Originally posted by Singularity's Marauder:
Originally posted by Ixhaton:
I think the problem is that the Scythe, Lasercannon, Dagger and even the Sickle feel underpowered due to the lack of visible effect on target.

The damage output feels low, they overheat rather quickly, the Scythe, Dagger and Laser Cannon especially and lack enough spare ammo to use them liberally.

Reworked impact effects for these weapons could help them. The recently "improved" heat effects when firing were a step in the right direction but it was not enough.

I want to see that beam go through targets. Have them burst in flames, run around flailing or see satisfying chunks fall off or melt.
light has no impact...
The weapons should just deal a lot of damage but have limited ammo. Encouraging them to be used tactically or at the cost of high ammo spending... Ironic... Considering they have infinite ammo. But that's what the punchline would be

Light has no impact. Yeah so?
It still means it can have an effect on target.

A superheated beam of pure light and radiation can melt stuff, pierce through stuff, set things on fire, make things fall off and have things run around in absolute panic while being cooked.

The current set of lasers have a distinct lack of engagement or rather: user satisfation.
And on top of that they overheat quickly.
On hot planets it is even worse.
Last edited by Ixhaton; Dec 31, 2024 @ 8:20am
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Date Posted: Dec 31, 2024 @ 7:26am
Posts: 57