Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You've literally just said that light and medium armour pen weapons are basically the same when it comes to killing chaff which is what I use them for.
Then you say that "let's ignore magazine size and RoF" which is precisely why I take light pen weapons because they generally favour those stats.
I mean, if you want to talk about an enemy where armour pen actually matters (for the most part) like a hive guard, I don't even use my primary most of the time unless it's a single, I'll just pull out my support weapon and kill it.
You know the only time a medium armour pen primary has mattered to me? When I drop in without a support weapon at the beginning of a map or after I've died.
A lot of the weapons you name throughout the thread that you use are not purely light pen or medium pen either. I see a lot of plasma weapons used which while medium pen are much more importantly explosive, which shreds through durable parts and no light pen weapon can do that. The cookout has burning and will kill a lot of smaller bugs or zombies with just a glancing shot and you can hit multiple enemies with it, it also has a lot of stagger and keeps enemies off of you, which most light pen weapons can not do.
My suggestions is just that light pen weapons (especially assault rifles and SMGs) that don't provide some other benefit like stagger, stun or any sort of damage over time, need to be looked at. They chew through ammo and are just overall worse at dealing with the majority of enemies on higher difficulties, having them actually deal full damage to light armored enemies and provide a small benefit against medium enemies (reduced damage, can penetrate medium armor if shot head on, otherwise deflect) is not a big ask.
I'll say it again, there fundamentally is no different use case for light and medium pen weapons, they're there to deal with chaff and in higher difficulties a lot of chaff has medium armor or some sort of mechanic to lower your damage (overseer armor that needs to be blown off, small weak spots or tanky parts on devastators, durable parts on bugs). Explosive weapons are in a league of their own on top of being medium pen since they ignore both of those mechanics.
Again, you're NOT CONSIDERING THE WHOLE LOADOUT. I literally don't know how to be clearer about this.
I bring things like the strafing run to kill armoured stuff that I don't want to kill with my support. I bring the railcannon strike to kill heavily armoured things. I bring the HMG emplacement to destroy crowds of armoured things. I bring the anti-tank emplacement sometimes to kill heavily armoured things.
Everything. Has. It's. Own. Role.
Takes like a mag from an adjudicator or counter sniper, or like 2-3 shots from a crossbow to take out a gunship, they're not at all something a strategem weapon is required for, and generally the best strat weapon for bots is the RR, and you don't wanna have to waste shots from that on gunships anyway.
Having to aim for trooper heads is harder than body shots, so it's a bit slower.
Having to use up strafing runs on hive guards and spewers instead of being able to save them up for impalers, also using the very limited supply of grenades on them instead of having thermites saved for chargers, or running a support weapon for the purpose of dealing with them is a lot of stuff you gotta do instead of just shooting a crossbow bolt or two at them.
Stalkers have light armor on them in a lot of places, which while light pen can damage them, it does vastly reduced damage, making medium pen a far better choice to kill them.
Watchers have armor on some of their fins, light pen can kill them in the middle, but it's a 3x bigger target with medium pen that you can kill.
Dominator vs illuminate is nice since it one shots overseer heads and takes out harvester leg joins in 5 or so shots, but there's a lack of tank enemies there that would prompt us to bring a recoilless rifle so illuminate is currently the most wide open for bringing weapons without being much worse off than if you brought other options.
Light pen is generally useless because of both damage and armor pen, that's kinda the running theme. The only medium pen weapons that do less damage than light pen counter parts I can think of are the liberator penetrator and the adjudicator, and both of them still do enough damage that their shots to kill vs light armor enemies is equal to their equivalent light pen weapon, then they kill medium targets faster anyway. Every single other medium pen primary does much more damage per shot than any of the assault rifles do. I'd say out of the light pen weapons the diligence is the one that's really worth bringing to a lot of places since it at least has the damage thresholds to one shot a lot of the light pen targets and the precision to do so consistently without caring about recoil of follow up shots.
I brought up in my other post the reason I "ignored" the magzine size and rof is because generally they don't actually mean anything. Crossbow has 50 rpm and 5 shots in the mag and it's gonna clear out chaff way faster than every single AR in the game.
From the sound of it though, you aren't even really using your primary for much to begin with, or relying on it much at all since you're mostly using your strategem weapon, so honestly how would you even get a good feel of which ones are better or worse if you aren't pushing their limits any?
You're absolutely right in that there are generally more armoured enemies late game, especially with automatons for instance, but that also comes with the caveat that there are more enemies in general and taking medium armour pen weapons that again, generally, have lower magazine sizes can be a hinderance, despite how much it might help killing the more armoured enemies. There aren't a lot of things that you can't kill with a light weapon that are significantly improved by bringing a medium pen weapon. Even when I was running the purifier vs Illuminate, yes you can kill groups of voteless with it and it's great vs overseers, but honestly I can use an MG to do that just fine without having to worry if one gets close or anything and it also tears through overseers and rips through the harvester leg, so I just stopped bringing it and went back to the sickle so I can clear hordes of voteless without wasting ammunition.
I'm usually the supply pack person out of our four and I can tell you that they do not complain about me bringing it because they burn through their ammo a lot, whereas running the sickle I can supply them with ammo and be fine myself.
Uh, considering I'm usually firing 2000+ rounds a mission running a sickle and railgun, I'm pretty sure I'm using my primary a bit.
I like your suggestions there. Something to allow light weapons to not just be a supply drain burning through mag after mag while we're trying to burn through the endless medium enemy hordes would be nice to see. Also yeah, it's kinda wacky how insanely above the rest explosive weapons tend to be. When I have 50 hive guards on my screen fighting dif 10 bugs, the value I'm getting out of an explosive weapon is orders of magnitudes higher than anything else.
So it's harder to hit trooper heads, but not elevated overseer heads? I dunno man
I'm considering the whole loadout a lot actually. I'm getting the most utility out of each thing in my loadout so I can fill all the roles I need. Rail cannon is useless on high diff since you're not getting anywhere killing one bile titan every 3 minutes when the RR kills one every 3 seconds. I know I have to fight off at times groups of multiple BTs, multiple chargers, and multiple impalers, while still having to clear out a horde of medium enemies and some occasional light enemies. I don't end up using HMG emplacement much since it's not mobile so it's gonna get run down and overwhelmed by the heavy enemies around and given its cooldown it's not really up enough, and I could have just plopped down a gatling sentry then stood by with my RR to be able to handle chaff, mediums, and heavies all at once if I did have to stand in a spot for a period of time.
Everything of course has its roles, the issue is that a lot of things have the same role, and when a lot of things have the same role, there's one thing that's best in slot. If you have 5 assault rifles, all of them have the same role, they spray bullets at the enemy to kill it, one of the 5 does this best overall.
Yeah, I think the crossbow is broken and a bad example, but I take your point, it's just not the way I play Helldivers. I take the sickle for general purpose killing, something like the railgun or EATs for killing medium to heavy stuff and something like the railcannon+HMG emplacement for anything else. I'll switch between impacts and thermites depending on enemy and loadout, I'll usually take the grenade pistol as a general all-rounder.
I started taking the purifier vs Illuminate because of it's usefullness at killing the overseers and groups of voteless. I also tried the plasma punisher which has a great stagger to it, but the problem I ran into was too many times when I would get run up by the voteless and my primary became a liability. Now, you can tell me that's poor gameplay and that's absolutely fine but that doesn't change the fact that it just became easier to run the sickle + MG43. I use the sickle to deal with voteless and the MG to kill everything else.
There are obviously going to be personal preferences for different weapons but you primary argument is that light armour pen weapons are useless and they are not. If I can use one (and so can two other people in my team of four) on difficulty ten and beat the mission then how can they be useless?
Bringing up "gotchas" instead of thinking a bit isn't much of a way to argue. Obviously hitting an overseer head is harder than hitting its body, the point of difference here is that if we look at a trooper, the medium pen weapons all except the adjudicator the lib pen one shot the body, and those two in particular two shot the body, so the difference in question is that the medium pen weapons get a large advantage while the light pen weapons just are worse off as all they can do is headshot, which all the medium pen weapons also do and do even better due to the higher accuracy values on many of them.
In the consideration of overseer heads, they are armored such that the light pen weapons cannot do a headshot while the medium pen weapons can, then ontop of that their body armor is ablative so light pen can kill it after they go through it, but medium pen cuts through it to kill them even faster so medium pen both has the advantage in body shots and can headshot where the light pen cannot.
So troopers and overseers are essentially the exact same deal where they're both a unit where the medium pen option kills them better wherever you shoot while the light pen option is left with less places it can shoot to kill and still doesn't kill them any faster.
it is pretty nutty going from the standard liberator barely killing 1 alpha commander in a mag to the crosbow that insta deletes entire patrols and 2-3 taps alphas.
light pen ARs bar maybe the sickle are near useless for bugs and even then you are basically praying you dont get a bile spewer mission.
For bots all i can say is why bother with any AR when you can bring either of the marksman rifles if your aim is even semi-good enough to have the ARs even perform semi-acceptably. beserkers are a non issue as long as you know how to switch first and third person firing modes well.
For squids id maybe consider ars but even there their kinda awfull ammo eco makes em not great for clearing hordes (wich honestly is better done by your secondary anyways imo)
whilst their ttk on overseers is pretty bad and usually results in most dudes is see using them spending half a mag to a full mag just to kill 1 overseer.
sure you can run the siege ready passive but that applies to every medium pen primary as well and i find gets you more value on those weapons still as 10 crosbow bolts is usually more kills than 3 liberator mags can usually dream of getting unless you wanna tap fire it single shot style like a worse Marksman rifle.
That's the single most hilarious thing I've heard you say so far.
And there's no arguing the fact that weapons with additional effects like explosive damage or stagger are rarely in the light pen category, some even have both like the crossbow or the purifier. Theoretical infinite ammo on the sickle is nice, coupled with a giant 100 shot heat capacity, but this is not the case for most other light pen weapons. Yes light pen weapons usually have a higher rate of fire and thus theoretical faster TTK, but that also means you'll waste a lot more ammo on enemies with long death animations that are blocking your shots where explosive weapons just hit everything in an area or spreading around your shots for burning and stagger will kill multiple enemies more efficiently and keep your alive longer.
Most light pen weapons unfortunately do not offer enough benefits for their drawbacks. Especially ARs and SMGs are single target, usually don't stagger, don't have any AoE effect and are on average worse at dealing with medium enemies if they can do so at all (gunships and rocket striders in particular).