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The game cost around 100m to make, at the high end.
HD 2 sold to close to 12m copies
They made all their cost back, and then some, and even more then that.
This was greed, nothing more.
In my personal opinion, AH are probably one of if not the most fair developers in terms of monetisation of a live service game I've seen in my 20+ years of PC gaming.
The first acknowledgement is perfectly acceptable to make. People understand this intuitively, and they don't think it's good or bad, it's just a natural reality, and I agree with that. It makes sense a corporation seeks to maximize their own interests.
However when I make the second acknowledgement, people lose their minds. They will leap in front of a moving bus to protect the corporation and denigrate the customer.
"A peasant should never backtalk a king!"
"Your demands are wicked! Leave the corporation alone!"
Why is it that people can intuitively understand the first acknowledgment but they lose their minds at the second?
---------------
OP, since you're one of Arrowhead's loyal defenders who defends them for free, free as in unpaid, unpaid as in you are providing labor for them without compensation - could you elaborate on why acknowledgement 2 drives you mad?
Even Division had a fairer model for monetization than HD2, not to mention actual standouts like DRG.
What are you on about? There's a good reason why they gave away the 2nd page for free, even they realized they bit off more than they chew. You've been brainwashed.
You paid at the very least $40 or more like I did with the Super Citizen Edition and then possibly paid more for Warbonds which had less and less content one after another to support the development of the game only for the devs to start treating the monetization like a F2P title? lol?
get outta here.
If AH really wanted money, they could have put this as some sort of exclusive warbond that you could only buy for real money. and it would have only gotten a few grumbles.
Here let me explain.
A game costs money to make, say 100 million. backer will give a developer the 100 million, in exchange for that money back and a percentage of the profits over the cost. so lets way the game made 400 million in sales. 100 million of that is wiped out right away. so that leaved 300 million. now the backers will want their percentages. now depending on what each backer put in will determine how much they get back out. and if they have options for future pay outs at each sales mile stone. So that could be another 100 million gone. so that leaves 200 million you say.
Now that money has to be spent on the running costs now the game has launched. it has to pay staff to continue to work on the game, servers, advertising, promotions other overheads like the building rent, utility bills, work station rent and other studio projects, in AH case it's a move to UE5 as the engine they used to make HD2 is now dead and unsupported. Money runs out fast, really fast especially when you need a "rainy day fund" because sh*t brakes, and in a business you can't slow down if someone brakes you need it replaced fast.
That's why they have the "cash shop" and war bonds, they need money coming in, the sales money is not going to last forever regardless of how much it is. Ask someone who runs a business how long they profits last, most will probably tell you, not long at all.
Na, I've never paid for a war bond, i play enough that i organically earn 1000+ SC between war bonds.
You're saying all of this to argue past the point that any way you cut it, they took content originally intended for a permanently available warbond, chopped it up into smaller parts, and intended to sell those smaller parts for far more than the cost of a single warbond, all while putting it into a limited time rotation to cash in on FOMO.
-and in the hypothetical if it was never intended for a warbond? Well then, they were maliciously trying to price gouge on crossover items to make money off nostalgiabucks and community goodwill over the recent resurgence in players and positive feedback for the recent update.
Ignoring the central issue, then maliciously framing your defense purely around out of context portions of a larger problem and then constructing multiple strawmen while propping yourself up on a moral high ground for defending a corporation.
What kind of despicable self flagellation is this?
Let's run through the logic here.
You see that items that were originally going to
1. Be permanently available
2. Be available all at once
3. Cost less
-are then released
1. For a limited time
2. In smaller pieces
3. Cost far more
and your conclusion is
"People are just broke and they need to pay dev wages and you're just whining over $20"
Everything you say is some type of cope, deflection from the main issue, or outright nonsensical strawman borne entirely out of things nobody said nor wants.
Apparently, not wanting to have to pay more for less content over a longer period of time is a bad stance, and if you think that planned content being dissected and sold for an insane mark up is just what's necessary so the poor devs can feed their families (when in reality these are decisions by suits and anti-consumer paper pushers so they can buy more yachts), then you're either delusional or a shill.
"Oh and the items aren't even special so why do you care so much?"
This again dodges the point and props up another strawman, predicated on trying to devalue the issue by stating that "just $20 items" aren't even worth arguing over. This is something borne of a complete lack of principles. Of course, it can't be the predatory monetization that's the problem, it's all these "broke" and "whiny" people having the sheer gall to complain about something that according to the people so fervently defending the decision, "doesn't matter actually".
Why is it that I see this common pattern in which those defending these things have to
1. Ignore the central issue/point being made
2. Rely on multiple strawmen arguments and bad faith misinterpretations to even attempt to make it look like they have a valid position
3. Repeatedly resort to ad hominem and personal attacks
"But but they have to pay the bills!"
They have a massively successful live service game which I'm sure has more than well enough accomplished that. To think that making money inherently requires one to try to wring the consumer's wallet dry is simply baffling. It's the mindset of feckless shareholders who only care about seeing a number go up each quarter in their mad dash to get that sweet sweet RoI over everything else, and bean counters who only see community goodwill as another resource to cash in on.
A- You barely pay for workers salary; you mostly pay for higher ups and big shareholders gains.
B- You are a customer, not an NGO or a charity. Same as they aren't. They will try to get away which as much as they can, and as a customer and for the good of the market and affordable prices, you should try to gain as much as you can for as little as possible.
Seriously, stop trying to rationalise your lack of willpower and sheepness as anything else. I'm not even going to enter in whether or not Helldivers 2 does have a "fair" monetization or not, because it's irrelevant. You people break lances for Sony; no reason to believe you don't for EA, Ubisoft, Activision and the like.