Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
i think giving AP round to eruptor would solve the problem
AP4 pen, 400/500 damage, no explosion/shrapnel, very long range
it will also fixe the issue that eruptor feel lacking compared to crossbow, with AP round it will have a real different purpose
Like Constitution?
Constitution is a meme and always will be
Imagine that balance:
The R-63CS Diligence Counter Sniper has 15 magazines with a rate of fire of 350 RPM, which is about 5-6 shots per second.
A Charger has 2,400 HP and heavy armor on the head.
This would mean AP4 with an insane amount of damage, theoretically able to kill 6 Chargers per second. It would also mean you could three-shot a Bile Titan with your primary weapon in half a second.
That's hilarious and completely unbalanced
also one shotting a charger is an anti tank job , RR has like 6 rounds in the backpack , AMR has 40 reserve ammo and no backpack , that would make any other support weapon completely obsolete
the fact that you think the eruptor is the only usable one makes me believe you need an AOE effect to be effective , sniper much eh ?
Diligences aren't sniper rifles either, they're marksmen rifles, which are an inbetween between a sniper rifle and an assault rifle, has the scope of a sniper but with damage around double an AR and rate of fire around half.
Eruptor's notably worse than the diligence CS in general.
The suggestion of the AMR oneshotting chargers is pretty silly, they're like tank grade targets, sure you can take it down with your AMR eventually, but you need an RPG to take one of those out in one shot. Then the Diligence is just 9mm so nah.
Nah, most fights are <50M & there are too many enemies for this to be a good idea. It would turn most players away from using them altogether, especially on the terminid front, where 90% of your fights include kiting & shooting at <20M.
Pretty reasonable, but you need to make another reason for me to pick the Diligence > Diligence-CS. Otherwise players will still only pick the DCS.
No, this is way too much damage
If you allow the DCS to 2-3 shot a charger, you've just made it the AT Meta & literally NOTHING ELSE is worth taking. NOT EVEN THE 1-shot AMR. It would trivialise the game way too much & the fun factor would quickly dissipate.
Give the DCS AP-4, & the AMR AP-5, then call it a day. Keep the damage as it is for now, then tweak it AFTER the armor change.
AMR VS Behemoth: 14 Head-shots
AMR VS Bile-Titan: 12 Head-shots
If the AMR gets AP-5, it would take 1 mag to drop a Regular charger, & 2 for a behemoth OR Bile-Titan. More than fair since it would still be faster to fire a single rocket at a BIle-T or Behemoth.
I don't need some dead weight player in my lobby trying to play out his Sniper Elite Fantasy in this game instead of playing the dedicated titles for that sort of thing. They could do this and then every other post on the forums would be people crying about all the planets that don't have clear atmospheres and open terrain. Hard pass.
If you want to 1 shot Chargers from super far away, do it with a RR like the rest of us. lol
These kind of buffs won't make game "unbalanced" at all, since you still need to be pretty good with aiming and positioning to utilize these weapons. Moreover, only a crack addict will try to kill chargers with sniper rifles, despite AP and damage. You don't see people running around with Senators and no AT or support weapons - primaries and secondaries simply can't make them obsolete. At least with such stats both Diligences will be utilized on both fronts more effectively, while being fun and satisfying to use. It's not a milslim simulator, it's a horde shooter, anytime you want to complain about buffs, remeber, how the game was for 4 months in a row after reveal about Alexus working on balancing.
Another point in order to make snipers effective is the existence of Jar-5. Gun is a slug in every way, has the worst handling and sound, but damage and pen is enough for certain content creators to solo 9 and 10 diff while obliterating factory striders, Yet it exists, people run it still and utilize it as a discount DMR, when in reality, both Diligence and DCS should be doing that amount of dmg and pen.
Idk about Eruptor, ssems fine to me, but can be buffed as well. In regards to DMR's, R-63 can use 200 - 225 dmg and medium pen, as well as 200m scope and it will be peachy, unskilled players will just toss it away and DMR enjoyers will be able to utilize it against both factions much smoother. DCS could have 250 and AP4 with an ajustment to handling, and you would be able to make it your anti-heavy unit opiton, while running Stalwart or medium MG or whatever. Guns will be adequte and have their niche for players who enjoy semi-auto carbines and DMR's, the rest will play whatever they like.
Thing is, this creates another issue that anything renders AR's and shotguns nearly useless, so they would need to have the same treatment next.
I just hope that AH either makes this happen or puts out an upgrade system, which, with certain amount of grind, will provide us with desired stats. Right now DMR's are only viable, but they could be much, much better.
Yes, it would. Period. To accomodate such changes, absolutely every weapon and enemy should be changed.