HELLDIVERS™ 2

HELLDIVERS™ 2

View Stats:
Faaxen Jul 30, 2024 @ 6:40am
Freedom's Flame
Looking good based of the trailer, maybe a bit too much bug focused.
< >
Showing 1-15 of 146 comments
Dredd Jul 30, 2024 @ 6:59am 
even coolant boils at a high enough temperature
SilentHero Jul 30, 2024 @ 7:00am 
This update will irritate someone in this forum who has been producing several nerf topics.
Guardian_Angel Jul 30, 2024 @ 7:06am 
I disagree. It's just another low-effort warbond that brings nothing fresh or impactful to the table.

Another punisher variant, just with incendiary breaker's projectiles. It belongs in a free hotfix patch, not a battlepass.

Primary and secondary flamethrowers, that function identically to the stratagem one. OK. Why?

Even if we assume that they have the same reach, damage and armour ignoration, this doesn't expand the build variety in any practical way.
But it's highly likely that the both of them will be gimped in one way or another, which makes them dead-on-arrival weapons, like many other teased weapons before them.
Last edited by Guardian_Angel; Jul 30, 2024 @ 7:07am
Inardesco Jul 30, 2024 @ 7:09am 
Originally posted by Guardian_Angel:
Even if we assume that they have the same reach, damage and armour ignoration, this doesn't expand the build variety in any practical way.

Wdym....Now my primary, secondary, grenade and strat weapon can produce flames.
Dredd Jul 30, 2024 @ 7:12am 
Originally posted by Guardian_Angel:
I disagree. It's just another low-effort warbond that brings nothing fresh or impactful to the table.

Another punisher variant, just with incendiary breaker's projectiles. It belongs in a free hotfix patch, not a battlepass.

Primary and secondary flamethrowers, that function identically to the stratagem one. OK. Why?

Even if we assume that they have the same reach, damage and armour ignoration, this doesn't expand the build variety in any practical way.
But it's highly likely that the both of them will be gimped in one way or another, which makes them dead-on-arrival weapons, like many other teased weapons before them.
Posts like this are practically a stereotype on this board a this point lmao
don't reply, won't read
become original
Slayér Jul 30, 2024 @ 7:17am 
Originally posted by Guardian_Angel:
Primary and secondary flamethrowers, that function identically to the stratagem one. OK. Why?

The fact that the Flamethrower is placed on Primary/Secondary gives a wider array of option for players now:

- You can do "Eruptor" style by using the primary Flamethrower and throw out some Stalwart/MG as your base weapon
- The best IMO: Use the secondary Flamethrower because no one cares using it/its the least used arsenal (except when carrying SSDs fr lmao)

Just let people have a variety of weapon placements...and for once in your life think ;A;
Last edited by Slayér; Jul 30, 2024 @ 7:18am
Aid of Healer Jul 30, 2024 @ 7:21am 
are you guys really creaming over mediocre warbond that basically offers paint your stuff orange. No decals no actual skins just a colour slider that goes to orange and a pair of guns and armor sets.
Blame Jul 30, 2024 @ 7:23am 
Eh, doesn't look very interesting tbh.

Incendiary punisher competing against normal/plasma punishers and incendiary breaker.

Flamethrower primary might see some use by people, but I suspect it'll be too niche due to probably having a smaller fuel tank than the actual flame thrower, but secondary flamethrower is even beyond niche. I don't know about the reach and damage, but I know the fuel tank will be too tiny for any effective mob clearing, falling inline of uselessness as the laser pistol.

Mech skin is boring IMO.

One armor set looks kinda ugly, the other one pretty cool..
Last edited by Blame; Jul 30, 2024 @ 7:37am
Alvin Jul 30, 2024 @ 7:24am 
kinda lackluster since flames are not good against bots? (anyone find it good?)

unless they come up with something like "Flames now temporarily blind automaton sensors"

Though having a flamer pri/sec weapon would be really good against bugs.
Faaxen Jul 30, 2024 @ 7:25am 
Originally posted by Guardian_Angel:
I disagree. It's just another low-effort warbond that brings nothing fresh or impactful to the table.

Another punisher variant, just with incendiary breaker's projectiles. It belongs in a free hotfix patch, not a battlepass.

Primary and secondary flamethrowers, that function identically to the stratagem one. OK. Why?

Even if we assume that they have the same reach, damage and armour ignoration, this doesn't expand the build variety in any practical way.
But it's highly likely that the both of them will be gimped in one way or another, which makes them dead-on-arrival weapons, like many other teased weapons before them.
Tell me you play 1 maybe 2 loadouts without telling me you play 1 maybe 2 loadouts
Greb Jul 30, 2024 @ 7:31am 
Have they fixed the Arc Thrower yet?

Also, who is designing this stuff? We've already got incendiary grenades, a big flamethrower and an incendiary shotgun...even crappy thermite grenades. We don't need MORE of the same...and it's ruining whatever "theme" these warbonds are trying to follow when there's already stuff in game that fits the "theme" - are themes just for selling skins and capes etc now?

I dunno man it just feels kinda weird to go for a whole flame themed warbond when we've already got flame stuff already. Sure it's nice having the loadout variety, a small flamethrower and a medium sized flamethrower, hopefully eventually this is rolled out for every kind of weapon type at some point - but it just feels so arbitrary and disjointed how they're doing it.

At this point I'd say a complete overhaul and redesign of the warbonds is necessary to neatly reorder weapons into warbond packs where they actually fit.

Hopefully the +75% fire res armour is better than the +90% arc res armour, anyway. Otherwise the rest of the stuff isn't too interesting, not enough to bring me back, anyway.

We should have had the chest bump emote from the start :mismile:
Last edited by Greb; Jul 30, 2024 @ 7:44am
Mr Can't Say Jul 30, 2024 @ 7:48am 
Booster: Fiery Drop – Firebomb Hellpods Scorch the earth (and anything else) below as you touch down with attitude and ignite the dropsite.

Now imagine using this booster against automation faction...

Last edited by Mr Can't Say; Jul 30, 2024 @ 7:49am
Midas Jul 30, 2024 @ 7:51am 
If the Cookout is basically a slower, stronger, breaker incendiary that can actually stagger stalkers, I'm going to use the heck out of it.

Of course the troglodytes are already whining about it.
Last edited by Midas; Jul 30, 2024 @ 7:52am
Mars Jul 30, 2024 @ 7:59am 
its bad
ItzPress Jul 30, 2024 @ 8:08am 
Originally posted by Guardian_Angel:
I disagree. It's just another low-effort warbond that brings nothing fresh or impactful to the table.

...

I think it'll spice up varieties some. Oftentimes you don't always want to go a primary that spews bullets rapidly and a sidearm that does the same. Sometimes for example you would pack the Grenade Pistol with your damage-dealing primary, or you could go vice-versa and go a damage-dealing secondary while your primary is an explosive launcher like the crossbow or Eruptor.

Primary varieties are basically
- standard damage-dealing bullet-spewing weapon
- shotgun for close-range burst (CC optional)
- plasma weapon with CC or concussive arm
- explosive launcher

For secondaries it's
- standard damage-dealing bullet-spewing weapon (backup)
- shotgun for close-range burst with CC (thanks to the recent addition)
- grenade pistol (explosives)

If you wanted to avoid redundancy you could go standard weapon for either, and then a special for the other, now we have flamethrowers added to that which were only a stratagem's niche before. You can go standard damage on either slot and then the flamethrower for the other for condensed packs and lighting terrain. I imagine the stratagem version would be most powerful though of course, but this is an addition for bug warfare. (I think it's still worse on bots and not even affect some like Hulks iirc.)
< >
Showing 1-15 of 146 comments
Per page: 1530 50

Date Posted: Jul 30, 2024 @ 6:40am
Posts: 146