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Another punisher variant, just with incendiary breaker's projectiles. It belongs in a free hotfix patch, not a battlepass.
Primary and secondary flamethrowers, that function identically to the stratagem one. OK. Why?
Even if we assume that they have the same reach, damage and armour ignoration, this doesn't expand the build variety in any practical way.
But it's highly likely that the both of them will be gimped in one way or another, which makes them dead-on-arrival weapons, like many other teased weapons before them.
Wdym....Now my primary, secondary, grenade and strat weapon can produce flames.
don't reply, won't read
become original
The fact that the Flamethrower is placed on Primary/Secondary gives a wider array of option for players now:
- You can do "Eruptor" style by using the primary Flamethrower and throw out some Stalwart/MG as your base weapon
- The best IMO: Use the secondary Flamethrower because no one cares using it/its the least used arsenal (except when carrying SSDs fr lmao)
Just let people have a variety of weapon placements...and for once in your life think ;A;
Incendiary punisher competing against normal/plasma punishers and incendiary breaker.
Flamethrower primary might see some use by people, but I suspect it'll be too niche due to probably having a smaller fuel tank than the actual flame thrower, but secondary flamethrower is even beyond niche. I don't know about the reach and damage, but I know the fuel tank will be too tiny for any effective mob clearing, falling inline of uselessness as the laser pistol.
Mech skin is boring IMO.
One armor set looks kinda ugly, the other one pretty cool..
unless they come up with something like "Flames now temporarily blind automaton sensors"
Though having a flamer pri/sec weapon would be really good against bugs.
Also, who is designing this stuff? We've already got incendiary grenades, a big flamethrower and an incendiary shotgun...even crappy thermite grenades. We don't need MORE of the same...and it's ruining whatever "theme" these warbonds are trying to follow when there's already stuff in game that fits the "theme" - are themes just for selling skins and capes etc now?
I dunno man it just feels kinda weird to go for a whole flame themed warbond when we've already got flame stuff already. Sure it's nice having the loadout variety, a small flamethrower and a medium sized flamethrower, hopefully eventually this is rolled out for every kind of weapon type at some point - but it just feels so arbitrary and disjointed how they're doing it.
At this point I'd say a complete overhaul and redesign of the warbonds is necessary to neatly reorder weapons into warbond packs where they actually fit.
Hopefully the +75% fire res armour is better than the +90% arc res armour, anyway. Otherwise the rest of the stuff isn't too interesting, not enough to bring me back, anyway.
We should have had the chest bump emote from the start
Now imagine using this booster against automation faction...
Of course the troglodytes are already whining about it.
I think it'll spice up varieties some. Oftentimes you don't always want to go a primary that spews bullets rapidly and a sidearm that does the same. Sometimes for example you would pack the Grenade Pistol with your damage-dealing primary, or you could go vice-versa and go a damage-dealing secondary while your primary is an explosive launcher like the crossbow or Eruptor.
Primary varieties are basically
- standard damage-dealing bullet-spewing weapon
- shotgun for close-range burst (CC optional)
- plasma weapon with CC or concussive arm
- explosive launcher
For secondaries it's
- standard damage-dealing bullet-spewing weapon (backup)
- shotgun for close-range burst with CC (thanks to the recent addition)
- grenade pistol (explosives)
If you wanted to avoid redundancy you could go standard weapon for either, and then a special for the other, now we have flamethrowers added to that which were only a stratagem's niche before. You can go standard damage on either slot and then the flamethrower for the other for condensed packs and lighting terrain. I imagine the stratagem version would be most powerful though of course, but this is an addition for bug warfare. (I think it's still worse on bots and not even affect some like Hulks iirc.)