HELLDIVERS™ 2

HELLDIVERS™ 2

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Tier 4 Upgrades
Am I the only one that thinks the new costs are just plain ridiculous?

I recently checked the upgrades section and saw 24.

Was like : Huh. More to do.

I checked the costs.

150-200+ ♥♥♥♥♥♥♥♥ commons.
150+ rare samples.
15 super samples is still reasonable. You can get roughly 18 per level 9 operation.
25k Cash is also reasonable as you probably have everything stratagem wise unlocked at the point where you reach tier 4 upgrades and the bank caps out at 50k. So at least some way to use it until new stratagems come.

But Christ almighty, I have to do less grinding in gacha games like Honkai Impact.

The worst part is that from footage from certain Youtubers (Such as LoreIn60Seconds) is that for example there are 6 hangar bay designs, indicating that there will be up to tier 6 upgrades.

What will the costs be then?

300-350 commons?
200 rares?
25 supers?
35k Cash?

And for lvl 6...
500 commons?
250 rares?
50 supers?
50k Cash?

Now costs aside, the effects are also... Nieche to say the...least.

First for the good effects.

- 1 supply box fully refills your support weapon mags. (Basically, supply packs give you 100% support weapon ammo instead of 50%.)
Which is okay at first, but then there is also the fact that I out of personal experience, rarely take more than one supply pack because I ran out of support ammo. But for stims mostly. But those are my two cents.

Now for the effects that make you go like : Not worth it at all.

- -15% orbital barrage spread
I don't see the 380mm and 120mm used a lot, only in eradication missions because of their wide spread and ability to cover a big area. (Moreso the case for the 380mm.) So this feels...Idk. A bit counterproductive.

- Multi-bomb strikes have 1 extra bomb
This upgrade is...VERY dependent on the strike in terms of effectivity.
Clusterbomb? Sir, you aren't gonna notice any difference at all.
Basic bombing run? Yeah, maybe. But the effect still ain't very strong.
And who uses napalm and smoke anyway?
This upgrade has its effect, but because you need 150 commons and 150 rares, it just isn't worth it.

Now for the effects that are just....Plain nieche and bad. And for those I want to remind you, dear reader about the ludicrous samples cost.

- +25% Fire damage for fire stratagems. (Flamethrower, Napalm Strike, Incendiary Mines.)
Aside from buffing 2 stratagems nobody ever uses (Napalm Strike, Incendiary Mines), knowing how the latest flame buff also made it way more dangerous for players, I wouldn't be surprised if the flames caused by the stratagems with that upgrade also kill players even faster. (Arrowhead. WHERE IS THE FIREPROOF ARMOR?!)

I don't need to explain why it is nieche and bad.

- Lightning arcs jump to one additional enemy
Same issue as before, it buffs two stratagems that are barely used and are heavily outclassed. Heavily in the nieche category.

- Sentries (Only sentries. Not emplacements.) take 50% less explosive damage
Sounds...Not bad on paper, yes? But...Keep in mind. Only the socialist toasters have explosive weaponry and aside from the rocket raider, the main explosive threat is the rocket devastator. And those fire multiple missiles already. So the damage reduction might be good against singular rockets from raiders, it won't do much against rocket devastators in my opinion.

TL;DR :

The tier 4 upgrades require ridiculous amounts of common and rare samples and aside from 1, give either bonuses that aren't worth it at all or are extremely nieche on top of it.

Also, I do not really...Understand the reason behind such extreme grind. It's not like Arrowhead sells us samples or anything. Unless they soon add samples to the store front, which would be highly scummy of them in my opinion.

But what are your opinions on these new upgrades? Personally. Cut the costs in half at the very least and make the effects viable.

!! Please remain civil in the comments! !!
- Azura
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Showing 16-30 of 38 comments
MrPlowjoy Apr 11, 2024 @ 7:28am 
Sadly you're right, it's been done to try and promote some "end game" purpose but there is no end game for which you could then put the upgrades to use.

I love this game, I really do but this is a mis-step. They should have added peripheral one-shot bonus purchases for surplus supplies and requisition, per mission.

500 R for +1 orbital strike
750 R for +1 eagle strike
1000 R for +50% magazine size in loadout weapons.

That sort of thing.

This has zero interest to me, because the destination doesn't warrant the route.
Bobbert Apr 11, 2024 @ 7:50am 
I feel like they need to increase the cap on how much of each thing you can actually hold, atleast that way when youre playing the game before theyve released these updates your not wasting your time
Khloros Apr 11, 2024 @ 7:51am 
Its just you, i have been sitting at max everything since cutting edge i would like to spend it on things.
dyra55 Apr 11, 2024 @ 7:52am 
Originally posted by Noa:
50% less explosive damage fake...still 1 rocket from any robo and turret blow up 0+50%=0

If it's a direct hit it may not help, my guess it's like with an explosive damage protection on some armour pieces - protects from AoE damage
The price is completely fine. There's nothing else to spend all these currencies on. Just pick which one you want carefully if you're not gonna play much.

The bigger issue is that they seem to be completely non-functional. Don't work at all. At least the supply packing one doesn't, and that's the one I bought, so I didn't even have enough reserve to get a second one.
Last edited by Hand's Hermit Permit; Apr 11, 2024 @ 7:56am
Midnight Apr 11, 2024 @ 7:55am 
Not really.

We've been clearing helldive missions without these upgrades for a while with no issues.

They're just a but of extra long term resource sink. By no means are those upgrades needed to clear missions.
Revalopod Apr 11, 2024 @ 8:07am 
I feel like they're crap or niche at best, to avoid powercreeping too much.
But still, a ship module to upgrade JUST TWO stratagems... feels like a joke.
Pimpin Pippin Apr 11, 2024 @ 8:12am 
just get the ammo one, its the only one thats even remotely noticeable.

this is for people who got everything maxed and, frankly, stopped looting samples because their entire squad of friends is already at max samples.
skill issue
Eagle_of_Fire Apr 11, 2024 @ 8:58am 
Originally posted by Azura | Herrscher of the Games:
Am I the only one that thinks the new costs are just plain ridiculous?
What else are you going to waste your samples and slips on?
Gnome_Bandit Apr 11, 2024 @ 8:59am 
Yeah I maxed every sample thinking to myself "I'm set for the foreseeable future", I buy one and I'm short 50 rares for a second. Wow.

Kinda sucks that I would've had samples for more but they uh, capped my sample bank like thirty hours ago
Last edited by Gnome_Bandit; Apr 11, 2024 @ 9:01am
Vespertellino Apr 11, 2024 @ 9:01am 
I don't mind the commons, but rare sample cost is insane
[SCZ]Celestrian Apr 11, 2024 @ 9:01am 
disagree.
finally a reason to pickup samples again.
Eudicots Apr 11, 2024 @ 9:03am 
The community kinda asked for more resource dumps.
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Showing 16-30 of 38 comments
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Date Posted: Apr 11, 2024 @ 7:03am
Posts: 38