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번역 관련 문제 보고
simply play with people who arent trolls.
trolls will always be there, no amount of changing systems will change that and eventually you will be effected by one. simply put, cant be trolled if you dont participate with them to begin with.
the best answer is finding a healthy community on a discord server, or perhaps adding a few people you can regularly play with to minimize randoms being a constant in your dives.
trolling isnt always happening its not a CONSTANT issue as people make it seem.
What might be good though is a positive-karma system. In other words don't penalize players who are kicked, (since that can happen for really any reason) but instead reward players who consistently join into games and carry people through. For instance if you intentionally selected and dropped in on an SOS (as opposed to just quickplaying) that only had 1 reinforce remaining, but then the squad won that mission and you stayed with that group until the entire mission-group was beaten, (more credit the more missions that includes) then you get +280 "Severe Support Reputation" or something which means you get a multiplier for rewards when you join other games in the future. This would encourage more people to actually play as "Severe Supports" and drop in to help out other players. Yes you might get kicked occasionally, and that does suck, but you'd have a good incentive to keep dropping in on SOS players anyway because if you win you're actually getting 1.5x the samples, credits, medals, etc.
In other words, make a system where people who consistently drop in and help out other players can build up a support-reputation that leads to them getting more rewards than they would if they were hosting missions.
You would probably need to tweak the SOS functionality a bit to grant more preference to people who specifically called for an SOS. For instance make it so that instead of just quick-playing make it so that there is an SOS-Response menu where you can actually see a table of players, how many people are in the mission, how many reinforcements are left, how many objectives are completed, etc. and then pick who to help. You could even combine systems and have an "SOS Karma" that means that if you kick people who have a good "Severe Support Reputation" consistently other players can then see that and then they'll be less likely to respond to your SOS beacon because you have a history of kicking people who genuinely are helpful. This would make dropping in and helping out people who threw an SOS a full playstyle rather than just "drop an SOS beacon and people are a bit more likely to join your game if they quickplay". You could see people have entire builds around recovering SHTF situations and getting a nearly dead squad out alive and since both groups are encouraged to play honestly I imagine unfair kicks would become far less frequent. I mean if you see a nearly-lost Helldive mission, but you also see that if you join in and can help them win it you'll get 2 or 3 times the loot, and you see they have a good reputation for not kicking people who join, you're pretty likely to join and try to help honestly. On the other hand if you see someone whose doing more or less fine and has a slightly dodgy reputation for kicking people, you're more likely to skip them over.
I do agree that the host having the ability to kick is probably the best option overall, but there definitely are still ways to improve it. The issue I think is that people are trying to automate it way too much, when it's probably better to just let players decide the people they help and ignore. (with that said, it's probably not a good idea to include player names on that SOS-list, just say their Karma and what's going on with the mission, the player name is irrelevant and could lead to it being abused for griefing)
They already have instancing in the game. i've experienced two counts of disconnections where the party remained in the mission - just separately (we were connected by voice chat over Discord). But so far it has only worked that way for disconnection (not kicks). And even then it never works if the disconnection is because Steam itself went down.
So they've already got the framework. They just need to apply it to kicking.
I will pay in premium warbond to be able to watch games only populated with this kind of players.
I'd even make the number tick down for missions completed without kicks, that way the number stays low for people that run into actual problematic players.
But I swear if you go by some of the posts around here people are literally unable to run into a single game without having to kick a "troll" for some reason or another, like the game is somehow so utterly lousy with trolls that the game is barely playable.
Well if that group can wildly assume that every kick is the fault of the kicked and only want the system changed so they can troll, I can assume that everyone complaining about nonstop trolls is lying so they can keep trolling with kicks, seems fair to me.
Finally!
I've probably run about 150 missions at this point, so let's say that I played with 600 unique players for the sake of argument. Of those 600, I've only seen a single person kicked and that was for deliberate team killing. So that works out to less than 1% of the people I've played with being trolls.
There's plenty of people I've played with who are obviously still learning the game and have no clue what's going on, but that's completely different than deliberate trolling. I'm still in the learning the game category as well and have certainly done stuff that probably pissed more experienced players off. That's just how it goes