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archivements.
As to the game-balance state, it speaks for itself.
EVERY unique or stand-out feature has been removed (tho in the case of railgun also rolled-back but the new enemies and radiators remain over-tuned against it) and 90% of the weapons were made to be 10% stat-variants of their primary archetype (defender, JAR, puni-plas/scorch and incen-break vs literally everything else, those mentioned are only the "best" because the rest do the same thing less effectively and feel worse to use in every way while having effectively identical stats)
I asked chaptgpt for the fun of it, and here is its response:
The AI has no idea about the game or any context other than my question of whether nerfing the stagger would stop it from being a good sniper. Here's a link to the whole conversation[chat.openai.com]
Also, the reason he nerfed the Quasar so much less than the Railgun is that he was involved with the Quasar development and it was his favorite weapon.
Finally, he nerfed the AoE on the Crossbow and Eruptor because he didn't that people were aiming at the enemies' feet to maximize damage in some cases rather than always going for direct hits. He even claimed that getting 40 damage on every hit is better than getting between 100 and 1000 damage because it's more consistent.
https://hello-neighbor.fandom.com/wiki/Alexus_Kravchenko
>"EVERY unique or stand-out feature has been removed"
He removed gimmicks like hiding in Hello Neighbor because he hates them, he's doing the same thing here.