HELLDIVERS™ 2

HELLDIVERS™ 2

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Something positive: the impact fire grenades
I love them. All the firey fun of fire grenades, all the perfect timing of impact grenades. 10/10. I'd go as far as to say the whole warbond is worth purely those grenades.
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Showing 1-12 of 12 comments
McFuzz May 10, 2024 @ 12:26am 
The SMG is high tier too, welcome in any comp, we love him, he is a beautiful boy.

I don't trust myself with impact nade, but, I believe you and I'm glad to hear they're good.
Katitoff May 10, 2024 @ 12:27am 
I love them as well.
After weeks, I finally dropped my trusty stun nades and I'm having a literal blast with these.

But my perception might be clouded here because of the DoT fix and I need to try regular fire nades too now.
Footman May 10, 2024 @ 12:28am 
They'll be Alexussed before long in the name of "balance," especially once they get popular.
CHAOSDIVER May 10, 2024 @ 12:28am 
I like that they work on bug holes pretty damn effectively despite being an impact grenade too.

Only problem is when the fire damage nerf comes they probably won't be as great :/
Last edited by CHAOSDIVER; May 10, 2024 @ 12:29am
Footman May 10, 2024 @ 12:29am 
Originally posted by Katitoff:
I love them as well.
After weeks, I finally dropped my trusty stun nades and I'm having a literal blast with these.

But my perception might be clouded here because of the DoT fix and I need to try regular fire nades too now.
Not having to worry about a fuse is a plus to most players.
McFuzz May 10, 2024 @ 12:29am 
Originally posted by Footman:
They'll be Alexussed before long in the name of "balance," especially once they get popular.
They've never touched grenades, Alexus might not even know there are grenades in the videogame, since he's never played it.
Revalopod May 10, 2024 @ 12:31am 
They're my 2nd favourite grenade, right after stun. I just can't live without stun, I've grown too dependant on it.
That person May 10, 2024 @ 12:32am 
Booster is nice too
BiggieJohn May 10, 2024 @ 12:45am 
Originally posted by Katitoff:
I love them as well.
After weeks, I finally dropped my trusty stun nades and I'm having a literal blast with these.

But my perception might be clouded here because of the DoT fix and I need to try regular fire nades too now.

Both fire grenades are the same. One just happens to blow after 2.9 seconds regardless of it hit the ground already. If you are throwing high and far you want impact. If you are throwing less than that you might as well use the fuse timed variant so you can double use for objectives.

I like to throw one down on bug breaches with a gas cloud strike and walk away. Count to 5 and throw another grenade. 30+ kills. Mop up the stragglers with primary. Got a lot on your tail as you go to cross a choke point on the map? 50+ kills easy.
Last edited by BiggieJohn; May 10, 2024 @ 12:53am
Slicer [OSL) May 10, 2024 @ 12:55am 
They are funny i was suprised too. However I trust everything get stomped into the ground by Alexus until he gets finally stomped, im sure he has no idea even what year it is or where he lives
Sainray May 10, 2024 @ 1:00am 
impact fire nade's effectiveness is debatable but i can confirm friendly"fire" went up. Love or hate it it does add to the mayhem which i don't mind. exploding teammate are kinda stale now... flaming teammates are fresh. with more immersion in the form of screams.
Shepron May 10, 2024 @ 1:13am 
I like the new SMG quite a lot. Nice to bring for bugs to keep stalkers and hunters at bay with the stagger and high rate of fire while still doing good damage. Liberator Concussive damage always felt too weak for me to care.

The new impact grenade is also interesting, quite good for breaches. However I suspect they will significantly nerf all fire weapons now that the damage over time bug is fixed. For whatever reason they buffed fire again and again before instead of fixing the bug.
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Date Posted: May 10, 2024 @ 12:25am
Posts: 12