HELLDIVERS™ 2

HELLDIVERS™ 2

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黒人 Apr 29, 2024 @ 6:25am
Scout Striders less vulnerable to explosions.
This is an indirect nerf to the Scorcher and the Autocannon.
It now takes this many shots to kill a scout strider:
Scorcher -> 3-4 shots to kill a strider
Autocannon -> 2 shots to kill a strider

Previously it was like this:
Scorcher -> 2-3 shots to kill a strider
Autocannon -> 1 shots to kill a strider

Why was this nerf warranted? The short showcase clip for the Autocannon stratagem shows that it can one-shot scout striders. Is this false advertising?

What are you guys going to take as your loadout after the recent buffs/nerfs? I'll still be rocking with the autocannon - its versatility is second to none. At least on the automaton front.
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Showing 1-15 of 38 comments
Wutever Apr 29, 2024 @ 6:27am 
It was fun to hear the death noise. Arrowhead hates fun.
Revalopod Apr 29, 2024 @ 6:27am 
And I thought they were never going to nerf the autocannon....
AoD_lexandro Apr 29, 2024 @ 6:29am 
Scout strider is a 1 shot from the side. Just run around it. Or lure it towards a friend and let them one shot it. Or throw impact grenades at it.
黒人 Apr 29, 2024 @ 6:31am 
Originally posted by Revalopod:
And I thought they were never going to nerf the autocannon....
If I remember correctly, the eruptor could also one-shot scout striders before the patch. Is it still the case after the recent patch? I didn't test it out. The strider's increased resistance to explosions could also indirectly apply to the eruptor I reckon.
sh3riff Apr 29, 2024 @ 6:34am 
Used autocannon when I was learning ropes and leveling up ..
Tried scorcher, meh, never used again

SStrider can still be easily killed if you shoot the legs .. or the bot, as always .. with one shot too

But I do kinda wonder if its resistance to explosion only from the front .. makes no sense to make them resistance from the rear ..
But to me, it also makes no sense that SStriders armor is the same as hulks .. you need penetration level 4, HIGH .. its not that thick

Probably dreaming too much, but certain parts of the bots shouldnt be fully armored, like armpits with cables and motors etc .. makes no sense either
黒人 Apr 29, 2024 @ 6:39am 
Originally posted by AoD_lexandro:
Scout strider is a 1 shot from the side. Just run around it. Or lure it towards a friend and let them one shot it. Or throw impact grenades at it.
Yes, one-shotting the striders from the side with the autocannon was a thing before the patch. It changes nothing.

Enemies don't bend over and show you their backside in engagements - in all engagements you'll be facing the front side of any enemy. Scout striders face you with their front plate. It will take two shots instead of one to kill them - this further puts the strain on the autocannon's ammo supply and increases the probability of a bot drop since all engagements with them will take longer to finish.
黒人 Apr 29, 2024 @ 6:42am 
Originally posted by sh3riff:
Used autocannon when I was learning ropes and leveling up ..
Tried scorcher, meh, never used again

SStrider can still be easily killed if you shoot the legs .. or the bot, as always .. with one shot too

But I do kinda wonder if its resistance to explosion only from the front .. makes no sense to make them resistance from the rear ..
But to me, it also makes no sense that SStriders armor is the same as hulks .. you need penetration level 4, HIGH .. its not that thick

Probably dreaming too much, but certain parts of the bots shouldnt be fully armored, like armpits with cables and motors etc .. makes no sense either
The autocannon takes 2 shots to kill a scout strider from the front after the recent patch. To my knowledge, the scorcher is the only PRIMARY weapon that can kill scout striders from the front. This is why many people prefer to use it on bot planets.

I think the explosive resistance applies to the whole walker itself and not the automaton that is piloting it. But yeah, the pilot is still as fragile as it was before.
Last edited by 黒人; Apr 29, 2024 @ 6:44am
AoD_lexandro Apr 29, 2024 @ 6:45am 
Originally posted by 黒人:
Originally posted by AoD_lexandro:
Scout strider is a 1 shot from the side. Just run around it. Or lure it towards a friend and let them one shot it. Or throw impact grenades at it.
Yes, one-shotting the striders from the side with the autocannon was a thing before the patch. It changes nothing.

Enemies don't bend over and show you their backside in engagements - in all engagements you'll be facing the front side of any enemy. Scout striders face you with their front plate. It will take two shots instead of one to kill them - this further puts the strain on the autocannon's ammo supply and increases the probability of a bot drop since all engagements with them will take longer to finish.

No its a 1 shot with a pistol. I dont use AC against them as its a waste of ammo. Just kite towards them and then circle strafe with the SMG pistol. Or just get elevation on them and 1 shot the bots head since its sticking out above the armor plate.

If its a group > impact grenade on the faceplate takes out 2-3 striders in close proximity.

I tell a lie I do use the AC, but only when they are on the dropship because you can multi-strike the bots in the pod with the AC.
Last edited by AoD_lexandro; Apr 29, 2024 @ 6:47am
Yaltiaj Apr 29, 2024 @ 6:46am 
ArrowHead: *Quietly raises firerate on devastators*

No, please God... no... Don't turn them into the A10 Warthog!!
Sk[A]rMo'Ry2012 Apr 29, 2024 @ 6:53am 
Hmm, what about shooting the visor? It was even vulnerable to small gunfire
Last edited by Sk[A]rMo'Ry2012; Apr 29, 2024 @ 6:53am
黒人 Apr 29, 2024 @ 6:55am 
Originally posted by AoD_lexandro:
No its a 1 shot with a pistol. I dont use AC against them as its a waste of ammo. Just kite towards them and then circle strafe with the SMG pistol. Or just get elevation on them and 1 shot the bots head since its sticking out above the armor plate.

If its a group > impact grenade on the faceplate takes out 2-3 striders in close proximity.
What pistol? Are you talking about the grenade pistol? The topic is about the autocannon and the scorcher receiving an indirect nerf. The automaton that is piloting the walker is as fragile as before the patch, yes. That is, however, not the subject of the discussion.

You can't circle around the striders unless you want to greet a horde of rocket devastators, shield devastators, and hulks aiming their rockets and guns at you. It's just not realistically/practically possible on higher difficulties like 7-9 - you'll just waste all of your reinforcements doing that. Do you play on lower difficulties exclusively? Because those tactics won't work on helldive.

Also, grenades are a limited resource unlike ammo that is available in greater quantity and is scattered throughout the map. You can't solely rely on impacts to take out scout striders.
Cipher Esteria Apr 29, 2024 @ 6:57am 
Are you shooting their upper shield or the legs?
They usually drop after you hit the legs 1-2
黒人 Apr 29, 2024 @ 6:58am 
Originally posted by SkArMo'Ry2004:
Hmm, what about shooting the visor? It was even vulnerable to small gunfire
You can shoot through their visor? Interesting. I've never tried that, nor heard of that before. But speaking from experience, I don't think it's big enough to let a round from the autocannon through. And it's too small for hitscan weapons.

Although, if the devs make this a viable method of taking out scout striders then I'd be ecstatic!
SexualChocolate Apr 29, 2024 @ 7:00am 
Arrowhead math

Frustration = challenging
黒人 Apr 29, 2024 @ 7:01am 
Originally posted by Cipher Esteria:
Are you shooting their upper shield or the legs?
They usually drop after you hit the legs 1-2
I'm shooting at the upper shield (or the frontal plate as I'd like to call it).

Those chicken legs aren't big enough of a target to hit in an intense firefight. And they'd still take 2 shots to kill. So the frontal plate remains as the best place to shoot at.
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Date Posted: Apr 29, 2024 @ 6:25am
Posts: 38