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It would seem, though you may not be aware, you were one of them. You have a set dificulty in mind and went in (in the begining) and were able to run that.
The devs balanced things. Difficulties like impossible, suicide, and Helldiver are called those for a reason. The reality is you are *not supposed* to be able to win those regularly, at least not as a regular combatant. Period. They are meant to be a big fat L more often than not unless you have a near perfect 4 man team and run a near perfect run, or you run them solo and stick to stealth and gathering and doing objectives without aggro. Outside of that expect failure after failure or wins with high losses each time.
The reason is in their names. They are meant to literally be impossible, or worse. They are only meant to be run by those with top end gear and top end coordination.
If you are finding, post patch, that the difficulty levels you played on are now too hard, the answer to re-gain your fun is simple. Play lower dificulty. Find the one that feels good. Specially if you have already run the grind and have nothing more to get. Play for the fun, not for the "I checked a check-mark today!" grind.
I mean, I love Halo. But looking back on the last 30 years of gaming history, I kind of blame Halo for this. The whole "if its not legendary why bother" mind set. It flowed over bad and has infected and entire generation of gamers.
Let's ignore how 'a near perfect 4 man team' is completely unrealistic for a game like Helldivers 2 and focus on the other problem. Unit spam is something you encounter on every difficulty. In fact it's impossible to tell the difficulty from the number of units that are on the screen. The game just can't create a 'base difficulty' for a mission. Instead there are massive spikes where the game throws everything it has at you and this happens at difficulty 4 just like it does on 9. It's so much the game doesn't know where to put these units. This is the reason why patrols spawn on top of players or why the game stores groups of Automatons in the middle of map.
Found out that some of the crashing has to do with Support Stratagems and that you can force crash a missions by just using Support Stratagems enough.
https://www.reddit.com/r/Helldivers/comments/1blt4ra/bad_news_helldivers_the_science_is_in_and_it/
https://www.reddit.com/r/Helldivers/comments/1bmm1py/worse_news_helldivers_the_science_is_even_more_in/
https://www.youtube.com/watch?v=d9FVLQPoKuI
So you realize why the players prefer fighting bugs but instead of blaming the design you blame the players and a 20 year old game. Ok.
Doesn't sound like it. It rather sounds like the game never was for you and you probably should find a new game to play.
I had a level 47 join my lobby against bots and told me he was a "Bot Virgin" and apologized in advance. Blows my mind
Is it the difficulty? Or the playerbase or just being burnt out
inb4 someone says "but content blah blah they need to fix the bugs first" - the content was made long before the game released. It's already there.
The only thing I would say is I also hope we have a rebalance patch. There are very few actual effective items. If you want to mix it up a bit you have to literally cripple your play session to dork around with weapons that are mislabelled, don't work the way they say, etc.
Do you really think this new content is bug free? We'd all love to have the apc but imagine the complaints when it blows itself up for some stupid reason or causes more crashes when it fires its guns.