HELLDIVERS™ 2

HELLDIVERS™ 2

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Dundo Jun 22, 2024 @ 4:29am
The Swamp Jungle Biome is fantastic and should be the standard in how biomes are made
It's infinitely more fun than other biomes and makes it interesting to move about and position. Way more fun than relatively flat planes we've played on up until now.
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Showing 1-4 of 4 comments
Hariman Jun 22, 2024 @ 4:44am 
I find it a mixed bag.

It looks beautiful, and offers a lot of variety of locations within the swampy forest.

But there's a lot of geometry death where you'll get stuck on a root or rock or ledge, you can't run away, and you die.
quickbiscuit2910 Jun 22, 2024 @ 1:52pm 
I find it very beautiful, but my FPS drops quite a bit even with a beefy computer and if you fall into the water the roots can block you from getting to safety and drown you (which by the way why do the helldivers drown so fast? I'm not even 18 yet and i can hold my breath for around a minute and a helldiver can't do it for 5 seconds?!?)
ItzPress Jun 23, 2024 @ 8:11pm 
It's a nice change of pace and helps with giving more reason to use CQB builds than ranged. If it's a nice change of pace then we probably do indeed have too many flat-plane planets, but that said I wouldn't want *too* many of these types of planets either I suppose. I'd also like to see more mixed environments.

I'm a bit ambivalent about Gacrux in that the trees can block strikes; on one hand it helps promote different types of builds like relying more on special weapons or sentries, but also it means it blocks the use of some stratagem builds too. There should at least be a description bit of warning of how such a type of planet can block some strikes, if it's not planned to make orbital and eagle strikes pierce through trees.
Quadsword Jun 23, 2024 @ 8:29pm 
It crashes constantly and enemies glitch under the terrain.
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Showing 1-4 of 4 comments
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Date Posted: Jun 22, 2024 @ 4:29am
Posts: 4