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Bots is better when you have lots of cover otherwise its a turkey shoot where you are the turkey.
A skill set such as leaving the system to go fight bugs so you don't get hit by 5 rockets through a wall.
Did that factory strider stick it's head in a rock and fire 500 laser at you through it? Get gud.
Did you get ragdolled juggled by all the rockets being shot at you from half the automaton roster? Well you need to be in the right mindset.
Flanked that minigun devastator and he shot at you sideways? I don't know what you mean the autobots experience are the best they've ever been!
The game lacks balance and QA, and anyone who says otherwise is just huffing copium.
Who DOESN'T love getting hit in the head by 13 consecutive laser blasts from 3km away in 2 seconds flat by enemies that spotted you and shot you THROUGH the terrain?
They're the only enemy I enjoy fighting. They require more situational awareness and tactical movement around the map on higher difficulties.
I fall asleep fighting bugs.
If they sped up the get up animation / made being rag-dolled extinguish you it would solve my only issues.
On the bugs, it's just boring. Half the units are a non-issue. Anything besides a stalker or bile titan is pretty hard to die to unless you get unlucky with headshots
Automaton BS levels largely depend on the terrain and map layout RNG. Sometimes you just get ♥♥♥♥ overlaps and that's that, sometimes the mission is literally free. Maybe AH should look into tweaking some of the RNG, but it's not that big of a deal considering the game is still a pretty big mess.
I'm one of those players that tries to get 0 deaths every mission, and going against bots now pretty much guarantees at least 1 death. With bugs I usually get 0 deaths every mission.
I don't say it often but, i will literally die on that rock.
(and on the smaller rock of customization options being a good thing to improve on)
If it works like in Helldivers 1, only one enemy will sent blue orbs at you and if you're in the AoE when it explode, your control will be inverted (forward will become backward and so on). It's an habit to avoid those and adapt to invert controls. It's not as difficult as it sounds.