HELLDIVERS™ 2

HELLDIVERS™ 2

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FarRisk Jun 21, 2024 @ 1:07am
Frag Grenade
If I'm not wrong, Frag Nade used to have shrapnel, but due to Eruptor unintended shrapnel issue, Frag Nade was also affected ? Its way too weak from what I remember using it way back during launch day ? or is it just me ?
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Showing 1-8 of 8 comments
Aestrea Jun 21, 2024 @ 1:43am 
Yes it's just you and you are wrong.
FarRisk Jun 21, 2024 @ 2:53am 
Originally posted by Aestrea:
Yes it's just you and you are wrong.
I see :/
Sleepy_Walker Jun 26, 2024 @ 6:50am 
Frag grenade does still have shrapnel. You can see the shards when blowing open cargo doors fairly easily.

Personally I think frag grenades have the unenviable position of the worst grenade. They are super unreliable and struggle to dispatch most enemies unless the throws are really really good. I could see either more shrapnel or giving a diver 6 grenades as a standard load.
If frag grenade was missing shrapnel, would you even notice? You're only using it if you want a bad grenade anyway. If it's extra bad that's probably a bonus.
Last edited by Hand's Hermit Permit; Jun 26, 2024 @ 7:10am
Malidictus Jun 26, 2024 @ 7:35am 
The Frag Grenade still has its shrapnel. In typical Arrowhead fashion, the in-game UI doesn't tell you that. To a casual observer, the Frag just seems like a worse version of the standard explosive grenade.
KERA_AK Jun 26, 2024 @ 8:33am 
Hi all!

Yes there are many whom would loved to see the shrapnel tech back into the game again. I wonder when it does? And if they fix the physic & all that, right for once?

Then some wep and nada would been so much more fun to play with & or to use.

Squad44 as some real cool real time physic shrapnel, system in there code/game :)

BR AN.
Frost Spectre Jun 26, 2024 @ 8:43am 
I think Frag needs larger AoE radius, just 1 more range than HE makes it look bad
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Date Posted: Jun 21, 2024 @ 1:07am
Posts: 8