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No amount of armor will save you, if you're forced to fight something you're not ready for because you're out of stamina.
I personally like the stealth one (-30% enemy detection range) the best, because it reduces accidental aggro too. I skip most fights alltogether.
I typically recommend using the medium armor with 50% chance to not die. It is the one thing that can save you against friendly strikes and other shenanigans. It also has no coolodown
With this in mind I would say the objectively strongest armor is stim based light/medium armor. Stims seem to give damage reduction, infinite stamina and healing over their duration, and it increases the duration by a whole 2 seconds. It's not hard to take chip damage either. With this in mind, it will not save you from strikes.
However, only one set of armour is king when you want to stealth and it's that marksman/scout/stealth suit from the Warbond page 7 IIRC, the helmet even gives you a Speed/Stamina boost as well. Only helmet that gives you Stats. (It doesn't say on the helmet, but it affects your armour)
You can get within spitting distance and the enemy won't spot you.
No, they in fact, did not.
FOR DEMOCRACY!
Bots: Heavy armor when it works.
Medium is just your pick of litter for style points.
Bring grenades for nest blitz and sentries for eradicate. There is no one fits all. Only what works best for the mission at hand.
Also for anyone curious how or why the armor rating is bugged. This thread covers everything.
https://steamcommunity.com/app/553850/discussions/0/4372501943307656445
I beg to differ, id rather have light armor 100% of the time no matter who I fight, if i gotta move I wanna be able to GTFO of there.