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sample caps are 500 250 100
samples cap seems much more reasonable
was saving for 150 and just never bothered to buy.
Also it is refreshing to hear a reasonable complaint about the game.
Not all that bad for samples and requisition, those can be gained pretty quickly, but medals are a painfully slow grind relative to how many you need.
Resource caps are absolutely a good thing for the long-term health of the game.
Compared to regular Battle Pass solutions, that's very generous, since normally you'd have zero progression towards it.
At least give players the ability to save up 2 or 3 late stages nodes.
Also.. if resources above the cap would count towards something it would feel less useless.
Like.. the overpay directly increses the war effort or something.
Not like the wareffort feels great atm either with the dm just resetting things if they move to quickly. >_>
Here is another problem. What if you hit close to medal cap and the major order rewards are late again but you havent unlocked everything yet.
You end up wasting medals for something that is outside of your control.
1) They use the resource caps so players have to return and play some games to unlock the new content and then they play a few more games. Some of them get re-hooked onto playing the game regularly again since they've invested into it again.
2) They don't use the resource caps, players just return and intsa-buy all the new content. Most of them play a few matches to play with the new content and then very few get re-hooked since they didn't invest anything into it.
In the grand scheme I think it sounds way more interesting for there to be a wave of people coming around big patches so we can push huge offensives and capture planets strategically. A natural stalemate followed by an overwhelming push.
I do agree that they REALLY need to fix the gamebreaking bugs though. Every crash-to-desktop or failed connection nudges me a little closer to uninstalling the game.