HELLDIVERS™ 2

HELLDIVERS™ 2

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Trig_Zero Mar 9, 2024 @ 10:00am
Medals 250 cap
why is there a cap to begin with?
i mean its just small numbers
surely its not a server issue
money 50k cap too makes no sense

does samples have a cap too....?
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Showing 1-15 of 46 comments
So you can't buy every new thing the second they release.
FanaticPharaoh Mar 9, 2024 @ 10:01am 
yeah
sample caps are 500 250 100
Trig_Zero Mar 9, 2024 @ 10:02am 
Originally posted by FanaticPharaoh:
yeah
sample caps are 500 250 100
ccompared to medal
samples cap seems much more reasonable
xDDD Mar 9, 2024 @ 10:02am 
Originally posted by Jonathan J. O'Neill:
So you can't buy every new thing the second they release.
This.
Trig_Zero Mar 9, 2024 @ 10:02am 
Originally posted by Jonathan J. O'Neill:
So you can't buy every new thing the second they release.
its kinda their fault to go for the whole "warbond" thing instead of making it a progression thing
FanaticPharaoh Mar 9, 2024 @ 10:03am 
I do think for medals it is little low, I almost maxed out without paying attention
was saving for 150 and just never bothered to buy.
Also it is refreshing to hear a reasonable complaint about the game.
Last edited by FanaticPharaoh; Mar 9, 2024 @ 10:05am
jey123456 Mar 9, 2024 @ 10:04am 
if it was a "progression thing" then youd be at the progression cap :P.
DarkFenix Mar 9, 2024 @ 10:04am 
Apparently being able to pre-grind for upcoming content is something the devs find objectionable.

Not all that bad for samples and requisition, those can be gained pretty quickly, but medals are a painfully slow grind relative to how many you need.
xDDD Mar 9, 2024 @ 10:05am 
Originally posted by DarkFenix:
Apparently being able to pre-grind for upcoming content is something the devs find objectionable.
The devs are correct on that objection.
Resource caps are absolutely a good thing for the long-term health of the game.
LMBits Mar 9, 2024 @ 10:12am 
Yes when some of the items you can get cost 150 medals 250 cap is a joke.
LMBits Mar 9, 2024 @ 10:18am 
Originally posted by xDDD:
Originally posted by DarkFenix:
Apparently being able to pre-grind for upcoming content is something the devs find objectionable.
The devs are correct on that objection.
Resource caps are absolutely a good thing for the long-term health of the game.
Too many limitations put people off too. Is not that simple mathematics. Hey! we put a cap so they will have to play more once we release more content. Sure but I stop now because I am capped. In the end you stop for one reason or the other. They need to be more clever than that in order to maintain the player base. What about fixing the game... :D At least I might play because I enjoy a bug free game. Not a game that is crashing, disconnecting without the possibility of re-connecting where you lose 40 minutes of grinding or many other bugs that can ♥♥♥♥ up your play time.
Last edited by LMBits; Mar 9, 2024 @ 10:20am
Anzaman Mar 9, 2024 @ 10:21am 
Considering that the current most expensive page on Steeled Veterans costs 367 medals in total to unlock, being able to bank 250 medals would get you most of it in advance.

Compared to regular Battle Pass solutions, that's very generous, since normally you'd have zero progression towards it.
Razaah !!!! Mar 9, 2024 @ 10:27am 
The medal cap is some bs considering how expensive it gets down the line.
At least give players the ability to save up 2 or 3 late stages nodes.

Also.. if resources above the cap would count towards something it would feel less useless.
Like.. the overpay directly increses the war effort or something.

Not like the wareffort feels great atm either with the dm just resetting things if they move to quickly. >_>

Here is another problem. What if you hit close to medal cap and the major order rewards are late again but you havent unlocked everything yet.
You end up wasting medals for something that is outside of your control.
xDDD Mar 9, 2024 @ 10:28am 
Originally posted by LMBits:
Originally posted by xDDD:
The devs are correct on that objection.
Resource caps are absolutely a good thing for the long-term health of the game.
Too many limitations put people off too. Is not that simple mathematics. Hey! we put a cap so they will have to play more once we release more content. Sure but I stop now because I am capped. In the end you stop for one reason or the other. They need to be more clever than that in order to maintain the player base. What about fixing the game... :D At least I might play because I enjoy a bug free game. Not a game that is crashing, disconnecting without the possibility of re-connecting where you lose 40 minutes of grinding or many other bugs that can ♥♥♥♥ up your play time.
Ehh I think they made the right choice. It's really just bank extra playtime now with people grinding or bank extra playtime later over each major content release.

1) They use the resource caps so players have to return and play some games to unlock the new content and then they play a few more games. Some of them get re-hooked onto playing the game regularly again since they've invested into it again.
2) They don't use the resource caps, players just return and intsa-buy all the new content. Most of them play a few matches to play with the new content and then very few get re-hooked since they didn't invest anything into it.

In the grand scheme I think it sounds way more interesting for there to be a wave of people coming around big patches so we can push huge offensives and capture planets strategically. A natural stalemate followed by an overwhelming push.


I do agree that they REALLY need to fix the gamebreaking bugs though. Every crash-to-desktop or failed connection nudges me a little closer to uninstalling the game.
Grumpy Old Guy Mar 9, 2024 @ 10:28am 
You should see the currency cap, 50K? that's like 10 helldive missions it's not hard to hit.
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Date Posted: Mar 9, 2024 @ 10:00am
Posts: 46