Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
One thing is for sure though, my deathless runs seem to be at an end.
You can easily spot a developer who never play his own game by nonsense comments like this.
To get rid of swarm of enemies you either have a aoe stratagem or an aoe weapon - 1 person. RESOURCES ARE LIMITED
To get rid of a titan(and there are 2-4) someone suggests 2 players.
To get rid of a charger(and there are 4-6) someone also suggests 2 players. The math is wrong here. I'm not even going to get into details of how many bullets and stratagems is required for this. Provided that this encounter absolutely must be fought(like at main objectives).
One could still one-2 shot the titan if aimed correctly, but it's less reliable now.
Chargers are a pain to deal with, because the overcharged mode is unrealiable as well. Sometimes it takes 5 5 seconds shots, sometimes it requires 2 5 seconds shots with half a clip of a breaker in their foot.
wtf
It's the way I look at it at least, especially considering I STILL haven't unlocked the upgrade that tosses you an extra bomb, despite being nearly level 50.
Either you get a lucky shot with an ET in the face and it goes down right away.
Or it's a tank that can take every shot.
They're very inconsistent.
PS. aim for membranes to the sides of their mouth, not dead-center of their mouth
PPS. reliably oneshoting a titan is possible when you are perpendicular to their face. when they are running at you, for me it takes 2 shots on average(after the nerf) provided that i don't miss.
Helldive should 100% be about rewarding smart game-play because dumb decisions will result in more enemies than you, or even your squad will be able to handle. It's not about finding a meta configuration that gives you a reasonable chance to survive despite FUBAR-level enemy spawns.
So the question should be "So what the hell can you use to handle 4,6,8 Titans and Chargers?" rather it should be about approaching the game with the tools and tactics that you DON'T NEED to fight 4,6,8 Titans and Chargers at the same time to finish a mission.
Okay, so usually competent devs go ahead and do these changes at the same time then. Or buff up weak stuff to shortly after nerf the OP ♥♥♥♥. Why you ask? Well that's because of the animosity it creates if you don't and that is exactly what we are seeing rn.
The "balance" patch the way it came out is incredibly short sighted and it's being poorly received.
It gave no alternatives in the Armorpen department for higher difficulties, where multiple heavies and titan class enemies per engagment are over abundant.
Light armor is pretty much the only thing you play and see consistently in HD. You constantly gotta be on the move and the 1 extra hit you might survive in heavy armor doesn't help, if you consistently get hit more, since the AI simply outruns and combos you.
Shieldbackpack is continuosly being used, cause you still kinda have to with the armor "fix" and because the Arc Thrower is the new support weapon of choice, with its armor ignoring boon and the fact that it doesn't require a backpack. Additionally the Arc has unlimited ammo.
The meta just slightly shifted (Arc almost exclusively instead of the RG kek) and became even narrower than it used to...
Great Success!