Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
i was diving around like crazy and healed up between the bursts.
i guess i would have died in one hit from that if i was using light armor.
try the arc thrower. its pretty good at killing trash and medium armor bugs.
still not worth it
https://steamcommunity.com/app/553850/discussions/0/4372501943307656445
Meanwhile, shields got nerfed concurrently solely off of data from *before* armor got fixed, tripling their recovery time.
Using the one with only like 50 armor even a diff 2 Warrior can actually 1 hit kill you, didnt test too much but it seems to depend on what attack they do as sometimes I could survive but at low health while it seemed to 1 hit kill me consistently when it kinda lunged forward at me with the attack.
Strangely with 100 armor they seem to do significantly less damage so Im really curious how their armor system works because it did kinda feel almost like the 100 armor might be the base value for damage, so you take 100% of what the enemies can do while 50 armor would then be you taking bonus damage from enemies, maybe even close to 50%?
Idk could just be my very limited testing samples with the light armor but it really was a big difference going from 50 to 100 but someone else will have to do actual testing.