HELLDIVERS™ 2

HELLDIVERS™ 2

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DRIV Mar 22, 2024 @ 4:22pm
Do "Hot" planets need any changes or improvements?
I've been thinking about this even more following the failure of Major order that was resulted by Hellmire blocking the offensive, but I've noticed and I presume that you've noticed it too that the overall community dislikes hot/desert planets.

It's understandable considering that it has a noticable stamina and laser debuff along with frequent sandstorms which drastically limit visibility.

I'd like to listen to thoughts you'd have on this topic. If you have any suggestions for potenial changes we'd be glad to hear them.
Hopefully something might come out of this.


Personally I think they should remove or reduce the effect of stamina debuff (If Helldiver suits can protect against extreme cold then perhaps they should be able to protect against heat) and considerably reduce the frequency of sandstorms + make them act as natural "smoke screens" which would noticably reduce spotting range of enemies. Optionally it could weaken hearing of enemies as well. That way, sandstroms would provide an unique opportunity to make quick suprise attacks which can be be disengaged from easily as enemies would have trouble porsuing players. - That way reduced visiblity would fairly affect both players and enemies.
However this would come at a cost as sandstorms would lower weapon firerate (Dust getting inside weapon mechanism) and slightly reduce weapon ergonomics (Heavy wind). - Those are my suggestions to make those planets both unique and bearable so players wouldn't avoid them.
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Showing 1-15 of 27 comments
donut32 Mar 22, 2024 @ 4:25pm 
Effect: Massive BO, increases enemies detection range of Helldivers
They just need scout/APC vehicles


... with A/C.
pi73r Mar 22, 2024 @ 4:31pm 
Hellmire didn't stop anything. Offence should have been through south, also server issues was main reason.
Aestrea Mar 22, 2024 @ 4:59pm 
The only thing a hot planet needs is a nuclear winter of democracy,
Wutever Mar 22, 2024 @ 5:01pm 
Would be nice if there was any sort of benefits to hot planets. Right now fighting on cold planets is just flat out better, especially with energy weapons.

Visibility is not really an issue in my experience aside from Hellmire. If you want no visibility drop on Oshaune at night during a storm. Liberty help you if there are Spewers or a Shroom nearby.

I hope Arrowhead never change Hellmire because the name fits the experience perfectly.
DRIV Mar 22, 2024 @ 5:22pm 
Originally posted by Wutever:
Would be nice if there was any sort of benefits to hot planets. Right now fighting on cold planets is just flat out better, especially with energy weapons.

Visibility is not really an issue in my experience aside from Hellmire. If you want no visibility drop on Oshaune at night during a storm. Liberty help you if there are Spewers or a Shroom nearby.

I hope Arrowhead never change Hellmire because the name fits the experience perfectly.

You're right about giving buffs to heat planets. Cold planets have them after all with reduced heating of laser weapons.
As for visibility, you're right. When I was writing about the visibility I had Ustotu in mind.
Last edited by DRIV; Mar 22, 2024 @ 5:23pm
Wutever Mar 22, 2024 @ 5:25pm 
Originally posted by DRIV:
Originally posted by Wutever:
Would be nice if there was any sort of benefits to hot planets. Right now fighting on cold planets is just flat out better, especially with energy weapons.

Visibility is not really an issue in my experience aside from Hellmire. If you want no visibility drop on Oshaune at night during a storm. Liberty help you if there are Spewers or a Shroom nearby.

I hope Arrowhead never change Hellmire because the name fits the experience perfectly.

You're right about giving buffs to heat planets. Cold planets have them after all with reduced heating of laser weapons.
As for visibility, you're right. When I was writing about the visibility I had Ustotu in mind.
What's exactly wrong with Ustotu? I don't play it much but when I did I didn't notice anything particularly bad about visibility.
DRIV Mar 22, 2024 @ 5:27pm 
Originally posted by pi73r:
Hellmire didn't stop anything. Offence should have been through south, also server issues was main reason.

Zagon Prime was locked during the entire major order. Considering that we had to capture it I don't think things back south were the problem.
The initial offense in Mirin was definitely halted on Hellmire until Oshaunu could be attacked from newly captured Fori Prime.

Besides server issues (which I didn't expierence) post patch crashes could influence this as well. I expierenced couple crashes on defensive missions which was really annoying to deal with.
Maybe desert planets should just have reduced enemy patrol sizes. It's too hot to be out there with large forces maybe?

Maybe the fact that there's not a lot of BS in the way on desert planets and visibility is good is enough. I bet vehicles would get around really easily.
Last edited by Hand's Hermit Permit; Mar 22, 2024 @ 5:28pm
Inner Sight Mar 22, 2024 @ 5:32pm 
the fire tornados are really cool and all but I feel like they get a little annoying with them.
Been trapped by them a few times. been killed by them a lot. been stuck waiting for fire to go away so i can continue a lot. That's a really boring thing.

It's like
"Thanks game. I appreciate the terminal I need to play with for this mission is in the middle of a tornado. And then a fire. And it invited 5 more fire tornado friends. It's pretty sweet watching my limited time tick down minute after minute as they take turns dancing across the terminal and leaving particularly ferocious fire behind for 30 seconds. muchas gracias"

happened on my extraction ship too. made it though. spammed my stims.
Key Mar 22, 2024 @ 5:33pm 
Originally posted by Hand's Hermit Permit:
They just need scout/APC vehicles


... with A/C.
This, a lot of the thumb cramps would be greatly alleviated by having an atv or bikes or something. The devs should also take a couple of pages from the EDF book and give us more vehicles to mess around with, it would greatly increase the amount of loadouts.
Last edited by Key; Mar 22, 2024 @ 5:35pm
Wutever Mar 22, 2024 @ 5:35pm 
Originally posted by Inner Sight:
the fire tornados are really cool and all but I feel like they get a little annoying with them.
Been trapped by them a few times. been killed by them a lot. been stuck waiting for fire to go away so i can continue a lot. That's a really boring thing.

It's like
"Thanks game. I appreciate the terminal I need to play with for this mission is in the middle of a tornado. And then a fire. And it invited 5 more fire tornado friends. It's pretty sweet watching my limited time tick down minute after minute as they take turns dancing across the terminal and leaving particularly ferocious fire behind for 30 seconds. muchas gracias"

happened on my extraction ship too. made it though. spammed my stims.
Yeah, consoles and other objective items should definitely have some sort of exclusion sphere where tornadoes are less likely to enter or at least are forced to move out of faster. It's the only thing I dislike about them.
DRIV Mar 22, 2024 @ 5:36pm 
Originally posted by Wutever:
Originally posted by DRIV:

You're right about giving buffs to heat planets. Cold planets have them after all with reduced heating of laser weapons.
As for visibility, you're right. When I was writing about the visibility I had Ustotu in mind.
What's exactly wrong with Ustotu? I don't play it much but when I did I didn't notice anything particularly bad about visibility.

Might be an issue on my part but with open areas and reduced visibility which only affects bots which could very easily porsue and fire at players.

I am aware that the visibility on heat planets might not bother other people and that's fine. I'm just thinking about ways to make them more playable so it isn't disliked to a similiar (or lower) level bot defense missions are. Like seriously, planet effects shouldn't discourage people from playing on planets with those effects - which is already happening because significantly less people play on heat planets.
GatoMancer Mar 22, 2024 @ 5:38pm 
Laser weapons overheat faster but maybe also increase their damage output mildly?

they could add the debuff players take to the enemies, make them get a "overheat stun" after doing a certain amount of activity chasing a player. they'll get exhausted/overheated and stop for a brief moment. Be especially useful vs larger enemies
Key Mar 22, 2024 @ 5:39pm 
Originally posted by GatoMancer:
Laser weapons overheat faster but maybe also increase their damage output mildly?

they could add the debuff players take to the enemies, make them get a "overheat stun" after doing a certain amount of activity chasing a player. they'll get exhausted/overheated and stop for a brief moment. Be especially useful vs larger enemies
That seems like a fair tradeoff, and it somewhat makes sense contextually.
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Date Posted: Mar 22, 2024 @ 4:22pm
Posts: 27