HELLDIVERS™ 2

HELLDIVERS™ 2

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Tamaster Mar 22, 2024 @ 8:20am
HD2's engine is discontinued since 2018. See the results each patch.
Do you want to know why every single patch this game manages to introduce more bugs and crashes than it fixes?

Like it did with the latest patch of 20 March, which made crashes skyrocket.

Well, the answer is simple: Helldivers 2 is using an out-of-date game engine that reached end of product life since 2018 called Autodesk Stingray or simply Stingray Engine.

Info Source

Just google "helldivers 2 engine discontinued 2018" and see many more articles as the one linked above.

This means no new compatibility updates will ever be made for this engine, and no support from the makers of the engine will ever be given to whoever may need it, such as developers making a game with it.

As newer video cards, drivers and technologies are developed do the market, the risk of incompatibility, bugs, crashes and whatever else will only increase.

It's the same of trying to run older games on modern operating systems: half the time you'll need a whole lot of fixes, tweaks, community patches and so forth. Except in case of Helldivers 2 this won't be possible, because this is an engine-level issue, and even if it was, the kernel-level anticheat would destroy any attempt at modding anyway.

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The development for Helldivers 2 started in 2016[playstation-studios.fandom.com] , then in 2018 Autodesk, the company that made the engine, discontinued it for whatever internal reason.

Arrowhead, in all their wisdom, decided to continue the development despite the engine being discontinued.

We see the results of that decision at each update. As more and more content gets added we will only see more problems because the foundation itself, the engine, is flawed at the core due to its unsupported / discontinued status, without possibilities of modding because of its anticheat solution.

300 IQ.
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Showing 1-13 of 13 comments
J.P. Mar 22, 2024 @ 8:24am 
Actually the engine, originally called bitsquid was created by Swedish Dev Fatshark and sold to Autodesk and renamed stingray.

Fatshark actually still does use it for V1, and V2, but have a highly modified version in DT.
Death a Barbar Mar 22, 2024 @ 8:30am 
This is literally a non-issue, you can make working game in some decade old engine and have it run just fine. What do you think remaster and ports do? The only issues are how the engine is interfacing with the OS which can be solved on the dev side.

Recently the battlefront 2 classic ♥♥♥♥ got released, and the old, 2005 battlefront runs the exact same on my win 10 system with less than 2 year old hardware.

No, this is entirely on the devs.
Bum Ghost Mar 22, 2024 @ 8:59am 
'it was made by fatshark' :|
vermintide 2 still has a playerbase and that game still functions, lumberfoot
ELX-Sevazinho☄ Mar 22, 2024 @ 9:11am 
Grimdawn engine is more than 20 years old and the game is sucess. And i dont see people calling Metal Gear Solid a bug fest...
Tigerhawk71 Mar 22, 2024 @ 9:12am 
This isn't news please go away
Feotank Mar 22, 2024 @ 9:14am 
People literally still make games on the og source engine and GZ doom's engine. Stop.
Zoopshab Mar 22, 2024 @ 9:18am 
"In all their wisdom" probably means "we already finished half the game". Can you blame them for switching? They didnt know for sure this was going to be a hit. What if it hadn't been they should have gone bankrupt over development costs for your convenience??
Ethanol Mar 22, 2024 @ 9:24am 
I mean, take a look at Payday 2, using the even more outdated Diesel Engine (No pun intended), yet, they still managed to improve it across the years.

Btw, that game engine is created for racing games, so yea, that's really cool tbh.
Feotank Mar 22, 2024 @ 9:26am 
Don't even get me started on diesel that was a trip to look into when I used to play payday 2 lol
SnowMew Mar 22, 2024 @ 9:29am 
I mean, it was discontinued by Autodesk after they got it from Fatshark. Fatshark is still making good use of it to this day. So kinda... null news?

I mean, developers are still making good games with Unreal Engine 4 and that is a decade old now.
Doko Mar 22, 2024 @ 9:29am 
Yeah, with each patch we see more weapon tuning and stuff being added, but next to nothing on big performance changes, let alone performance gains, it's been nothing but worse performance and more bugs to contend with, as well as more crashing to desktop and random DC's.

Like I love a bit of simulations in my games, but not this much fr an online based game, especially when the simulations are all handled client side, where I am basically hammered to hell with my CPU doing all the simming, until it ♥♥♥♥♥ the bed and crashes me.

I've played so many games over the years, and this is so far the only game, the one game, where it's hitting the CPU far harder than any game based on actual simulation calculations.

Also really does not help that they chose an anti cheat that's not got a positive track record with PC performance either. Like I'd rather have easy anti cheat over the garbo Game Guard crap.
Last edited by Doko; Mar 22, 2024 @ 9:30am
SnowMew Mar 22, 2024 @ 9:33am 
I never got this whole "Its doing too much X on my CPU and its causing it to crash".

Am running a 5800X3D and my CPU is nowhere near being fully utilised when there is a lot going on. I see a few cores spike to 50-60%?

Maybe this is just one of those games that loves all that extra L3 cache.
orangesmoothie May 14, 2024 @ 2:28am 
Yep, this is why there are more and more bugs being introduced with new patches. Fix one thing, break 10 things. Decided to give it another go, mate and I were constantly getting stuck on terrain, enemies getting stuck on terrain, random crashes spear still broken.

Always funny to see fanboys excuse broken games because they're invested into it. I just don't see the devs stabilising anything when the foundation of the engine is weak. Unistalled.
Last edited by orangesmoothie; May 14, 2024 @ 2:30am
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Date Posted: Mar 22, 2024 @ 8:20am
Posts: 13