HELLDIVERS™ 2

HELLDIVERS™ 2

View Stats:
FreeSeraphim Feb 13, 2024 @ 6:25am
Support weapon stats?
Is there a way to see them? I want to compare numbers on the anti material rifle and the auto cannon
< >
Showing 1-9 of 9 comments
Gilmore Feb 13, 2024 @ 6:36am 
Not any way to see them yet.
TheSuit Feb 13, 2024 @ 6:51am 
From what I have personally inferred

1. Anti armor weapons ( Reconciles + Expendable anti tank + Swarm )

Do bonus damage to armor by a lot.
But it needs to be used on Armor that can be destroyed. So using them on head of charger is less effective than using it on the sides or legs of charger.

You use Anti-Tank on side of charger it blows a massive hole on the side letting you kill it in 2 hits

2. Anti-Material rifle + Marksmen rifles
Do bonus damage to crit spots
But marksman rifle damage seems really medicore in bonus - but thanks to big range it lets you pick off enemies without causing an alert

3. Flame Thrower
Seems to do percentage based damage + stacking damage

So it can do a lot more damage to bigger enemies but will feel weaker against smaller enemies

4. Double Barrel Shotgun
Seems to be useless. While it does high damage its spread is so insane that even a uzi pistol does more damage to medium automatations because of its insanely long reload speed.

Never bother picking this up. Just leave it on the ground

5. Gauss Rifle
It is a hit and miss
It does insanely good damage to large enemies but only having a single shot - will put you at a disadvantage if swarmed unless you compensate it with something else.

6. Arc Thrower
Another hit and miss
It is great at crowd control but you put your self at constant risk using it at short range + charge up time to use it - also weak against larger enemies - so you need some sort of anti tank strategem to makeup for it.
Jaevwyn Feb 13, 2024 @ 7:47am 
just wanna add something for the Gauss, its excellent for the chargers, 2 of your 20 shots into the front leg of a charger breaks armour leaving it easy to a little primary weapon spray and n easy kill from a safe range, 4 to the head with safety off does it aswell.
Granted its not as quick as over weapons but its also more ammo efficient over a longer period
Last edited by Jaevwyn; Feb 13, 2024 @ 7:47am
Fractured Feb 13, 2024 @ 7:48am 
I want stats for weapons period. What we got now is sad info. I want to see actual numbers for damage, rate of fire, penetration, additional damage (Like burn, etc).
The Hof Feb 13, 2024 @ 7:48am 
There's no Gauss rifle.
Jaevwyn Feb 13, 2024 @ 7:49am 
Rail Gun! meant that, getting my games mixed up xD
Nihil Feb 13, 2024 @ 7:50am 
Sadly the stats are generally pointless in this game.
Even armor stats are. And if you have a perk which says it increases Armor rating, it isn't represented on the armor rating at all.
Also devs stated that the helmets have no function, they are just cosmetic, but they still have stats listed.
There is still some work to do on the stat department,
lockwoodx Feb 13, 2024 @ 7:56am 
The flamer in this game is fairly unique and operates more like a melta gun than traditional flamethrower. The arc thrower is the real king of swarms but as others have said it takes more skill and absolutely requires some form of anti-armor supporting it.
Malidictus Feb 13, 2024 @ 7:59am 
Originally posted by Fractured:
I want stats for weapons period. What we got now is sad info. I want to see actual numbers for damage, rate of fire, penetration, additional damage (Like burn, etc).

Yup. Helldivers 1 was so terrible about weapon stats that players came together trying to deduce SOME kind of meaningful metric. Helldivers 2 is only marginally better. Primary weapons show weapon damage but we still don't know enemy stats. They show magazine size, but not number of magazines. Support Weapons... don't show any information AT ALL.

Player feedback is one of my primary bugbears when it comes to game design. Giving players sufficient information with which to make informed decisions is crucial to the proper functioning of a video game. Giving players no or misleading information doesn't make the game "more challenging". It just means that players have to put together their own wikis where that information is available.
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Feb 13, 2024 @ 6:25am
Posts: 9