HELLDIVERS™ 2

HELLDIVERS™ 2

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Woldelele Feb 11, 2024 @ 8:45pm
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Recoilless Rifle Ammo Backpack Reloading
Right now to perform a buddy-system quick reload, you need to have another Helldiver equip the ammo backpack. In my opinion it should be the other way around.

Devs, change it so that anyone can help you quick reload by simply having the backpack on the shooter (yourself). Makes more sense mechanically.
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Showing 31-45 of 45 comments
Mr. Wiggles Feb 13, 2024 @ 5:59am 
solution both of you carry racks. rocket spam ahoy
Zheppon Feb 13, 2024 @ 6:05am 
I honestly like the Idea, I play exclusively with random so having this feature will help solo player like me a lot.

and before someone says you should find a dedicated group of friend to play the answer is no I will not and I dont want too, i am not as social as you
Ishan451 Feb 13, 2024 @ 6:09am 
Originally posted by Nihil:
Originally posted by Ishan451:

Yeah, why have Co-op mechanics in a Co-op game... Have you considered that maybe the game isn't your cup of tea?
That's not what OP was talking about. If you would actually read instead of getting triggered by the first word, you would see.

Yes, that is what the OP is talking about. Nobody said you need to carry your own backpack.

If your teammate brought, say a Guarddog, then have the guy with the Recoilless carry the guard dog while the teammate of the Guarddog picks up the backpack.

It is a teamplay mechanic.

Originally posted by Nihil:
OP only said that in sense of realism and logically it would make more sense if the person who is operating the recoilless would also carry the ammo backpack

And yet, it is a video game and the Devs opted to make it a balancing decision. You can go for a Team approach or you can carry your own supply to resupply yourself and not need a Teammate.

It is clearly a decision you need to coordinate with your team about. If your teammates don't want to carry your backpack, giving you theirs, then that is a teamplay decision/issue.

Originally posted by Nihil:
So basically anyone could go up to you and get a rocket from it and reload.
And makes also totally sense.

Yeah, but we are playing a Co-Op game where the Developer wants you to form weapon teams. Talk to your teammates, and form a proper weapon team.

Even worse... you could carry your own backpack and then drop it when you need someone to reload you. Have them pick up your backpack, reload you, drop the backpack again when done.

You can drop backpacks, samples and support weapons by pressing/holding X (by default).

Again, its a teamplay decision and a balancing mechanic.

Originally posted by Nihil:
But if it is on the back of that person, you can just grab it from there.
Yes, and it also means you can resupply your self, which is a massive boost in the usability of the weapon. So clearly the fact that you can't do that is a balancing decision.
Seth Abercromby Feb 13, 2024 @ 6:12am 
My only complaint with assisted reloads is that I sometimes get the impression that once you decide to carry the backpack for assisted reloading you are now the officially designated babysitter in pubs. I have a gun, I can shoot things, you don't need to magdump the AC into basic bugs, ping what you want dead and I'll be right there.
Fraktal Feb 13, 2024 @ 6:12am 
Originally posted by Ishan451:
Originally posted by Nihil:
That's not what OP was talking about. If you would actually read instead of getting triggered by the first word, you would see.

Yes, that is what the OP is talking about. Nobody said you need to carry your own backpack.

If your teammate brought, say a Guarddog, then have the guy with the Recoilless carry the guard dog while the teammate of the Guarddog picks up the backpack.

It is a teamplay mechanic.

Originally posted by Nihil:
OP only said that in sense of realism and logically it would make more sense if the person who is operating the recoilless would also carry the ammo backpack

And yet, it is a video game and the Devs opted to make it a balancing decision. You can go for a Team approach or you can carry your own supply to resupply yourself and not need a Teammate.

It is clearly a decision you need to coordinate with your team about. If your teammates don't want to carry your backpack, giving you theirs, then that is a teamplay decision/issue.

Originally posted by Nihil:
So basically anyone could go up to you and get a rocket from it and reload.
And makes also totally sense.

Yeah, but we are playing a Co-Op game where the Developer wants you to form weapon teams. Talk to your teammates, and form a proper weapon team.

Even worse... you could carry your own backpack and then drop it when you need someone to reload you. Have them pick up your backpack, reload you, drop the backpack again when done.

You can drop backpacks, samples and support weapons by pressing/holding X (by default).

Again, its a teamplay decision and a balancing mechanic.

Originally posted by Nihil:
But if it is on the back of that person, you can just grab it from there.
Yes, and it also means you can resupply your self, which is a massive boost in the usability of the weapon. So clearly the fact that you can't do that is a balancing decision.

Lol bunch of words that mean little, as the speed bonuses don’t make up for when said helper isn’t using his/her own weapons and stratagems.

It’s a dumb mechanic full stop.

I’ll reload my own ♥♥♥♥.
[Rdog]Maljas Feb 13, 2024 @ 6:12am 
Originally posted by Ishan451:
Originally posted by Woldelele:
Right now to perform a buddy-system quick reload, you need to have another Helldiver equip the ammo backpack. In my opinion it should be the other way around.

Yeah, why have Co-op mechanics in a Co-op game... Have you considered that maybe the game isn't your cup of tea?

Horrific reading comprehension... holy
Ishan451 Feb 13, 2024 @ 6:22am 
Originally posted by Zteckzilla:
and before someone says you should find a dedicated group of friend to play the answer is no I will not and I dont want too, i am not as social as you

Nobody cares if you can make friends or not. But this is a Co-Op game... communicate with your PUG teammates either via Microphone or Chatbox... but don't expect the game to be altered to cater to your antisocial behavior. There are a lot of single player games out there that are really good and i very much doubt you have had the time to play them all, if you absolutely don't want to play with other people.

Originally posted by RdogMaljas:
Originally posted by Ishan451:

Yeah, why have Co-op mechanics in a Co-op game... Have you considered that maybe the game isn't your cup of tea?

Horrific reading comprehension... holy

Considering that you also seem to have missed the point, how about we agree that at best it goes both ways and at worst you didn't understand what i was saying?

If you need my statement explained as well... see this elaborating reply:
https://steamcommunity.com/app/553850/discussions/0/4206994473251418890/?ctp=3#c4206994473256512930
Last edited by Ishan451; Feb 13, 2024 @ 6:23am
Woldelele Feb 13, 2024 @ 6:59am 
Originally posted by Ishan451:
Originally posted by Zteckzilla:
and before someone says you should find a dedicated group of friend to play the answer is no I will not and I dont want too, i am not as social as you

Nobody cares if you can make friends or not. But this is a Co-Op game... communicate with your PUG teammates either via Microphone or Chatbox... but don't expect the game to be altered to cater to your antisocial behavior. There are a lot of single player games out there that are really good and i very much doubt you have had the time to play them all, if you absolutely don't want to play with other people.

Originally posted by RdogMaljas:

Horrific reading comprehension... holy

Considering that you also seem to have missed the point, how about we agree that at best it goes both ways and at worst you didn't understand what i was saying?

If you need my statement explained as well... see this elaborating reply:
https://steamcommunity.com/app/553850/discussions/0/4206994473251418890/?ctp=3#c4206994473256512930
Ishan, obviously it's a coop game and I enjoy it very much, minus nitpicks and server issues. I'll disregard your original response because it was unnecessary.

You can still have cooperative play/communication by asking someone to help you reload faster with my suggestion. This would allow anyone to assist you, regardless if they have a ammo backpack or not.

I do not see a problem with this alternative as compared to its restriction now.
Woldelele Feb 13, 2024 @ 7:03am 
Originally posted by LazyAmerican:
how does that make any sense? All a guy has to do is grab one off your back and reload lol
I agree, but that's not how it currently works. Another person must have the shells on their back, for them to reload you faster.
Originally posted by Woldelele:
Right now to perform a buddy-system quick reload, you need to have another Helldiver equip the ammo backpack. In my opinion it should be the other way around.

Devs, change it so that anyone can help you quick reload by simply having the backpack on the shooter (yourself). Makes more sense mechanically.
Then it will conflict with supply backpack mechanics. Imagine if one player has RR + backpack with ammo and another one has supply backpack. Now assisting player will triger both backpacks at the same time, which shouldn't happen.
TheSuit Feb 13, 2024 @ 7:12am 
Originally posted by Ishan451:
Originally posted by Woldelele:
Right now to perform a buddy-system quick reload, you need to have another Helldiver equip the ammo backpack. In my opinion it should be the other way around.

Yeah, why have Co-op mechanics in a Co-op game... Have you considered that maybe the game isn't your cup of tea?

He is saying - let anyone go to the persons back and take ammo from his backpack to load the rifle.

It still a "Coop" mechanic but now instead of only 1 person doing rleoad
Any of the 3 members can do assisted reload.
Mugman Lord Feb 13, 2024 @ 7:21am 
Agreed but as someone already said, might need to make reload a tad bit slower just to balance.

If only 1 guy carries recoilless + backpack, when the person dies its easier to recover everything whilst traditionnaly, both people would have to get their stuff if both died or something. Also it allows the option of reloading the recoilless by yourself when no one is available so it would prob be a net buff. No idea how I would balance it but its a good idea.
Last edited by Mugman Lord; Feb 13, 2024 @ 7:23am
Nteger Feb 13, 2024 @ 9:13am 
Originally posted by Mugman Lord:
Agreed but as someone already said, might need to make reload a tad bit slower just to balance.

If only 1 guy carries recoilless + backpack, when the person dies its easier to recover everything whilst traditionnaly, both people would have to get their stuff if both died or something. Also it allows the option of reloading the recoilless by yourself when no one is available so it would prob be a net buff. No idea how I would balance it but its a good idea.
If anything, it should be faster than pulling a shell off your own back to reload someone else. From a balance perspective, I don't think it would need to be penalized. Pulling from the shooter's backpack or your own should just be equally viable options.
Tarkus Feb 13, 2024 @ 9:20am 
I tend to agree. While in reality you do indeed have a gunner and an assistant gunner carrying the ammo, this is not reality and I think especially the recoilless rifle would profit greatly from it.
This way you don't have to convince any player to not only carry your ammo pack but to almost babysit you in order for him to be immediately there to reload for you.

I think it worked much better in HD1 since you couldn't really seperate, so it was much easier for your ammo carrier to notice you fired or even just whipped out the RR to get ready to reload for you.

But yeah, I think maybe it should be a little slower to reload (even though it doesn't make a huge amount of sense) just to encourage teaming up a tiny bit more. Additionally, I think just making you a bit slower since you're just carrying a lot of weight would also be fair although this is probably a bit more controversial.
I like the way it is. It was like that in the first game, too. I just wish they would change the way it reloads back to the first game.
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Date Posted: Feb 11, 2024 @ 8:45pm
Posts: 45