TUNIC
PotaDOH Jul 26, 2022 @ 12:01pm
Run button.
It's pretty annoying that you have to dodgeroll to run and anything stopping your momentum cancels it. Why is this a thing? Why not just make it so we run by holding down a button and it only stops when we let go? It's pretty much entirely for travel so the fact that it's so unwieldy makes no sense.
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Don Lobo Jul 27, 2022 @ 2:56pm 
Originally posted by PotaDOH:
It's pretty much entirely for travel so the fact that it's so unwieldy makes no sense.

There's your answer. The fact that you haven't even use it properly in combat and think it's only for traversal goes to show why you don't understand this design decision.

Mind you, I'm not saying it can't be done differently, only that what's there is not only serviceable for the type of combat, but way more useful than people give credit for (including yourself). This is especially true when you're focusing on closing distance after dodging, strafing or baiting and hitting with the roll+sprint, and not just depending on iframes and the sprint afterwards to get faster from point A to B.
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Date Posted: Jul 26, 2022 @ 12:01pm
Posts: 1