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Agreed that this game was amazing. Especially all of the secrets.
It's not difficult, it's just broken. Tunic is infinitely more difficult than any Fromsoft game because Fromsoft games are actually well made for the most part.
Is not broken at all. Most fights revolve around a mixture of careful strafing and proper item use. Most attacks, even some from the last boss, can be WALKED AROUND. Not even sprinting or rolling needed, and not even need to be block sometimes. AOEs are all VERY telegraphed and can easily be dodge through, even when there’s multiple. If Iframes are giving you trouble there's a way to increase them. Parrying timing can also be enhanced and parrying in this game is broken... IN YOUR FAVOR because it destroys even bosses.
I've played DeS, DaS 1, 2 and 3, Sekiro and now also ER and I've never faced anything harder in Tunic than there is in any of those games, neither have I ever been held back by the combat or felt my toolset was underpowered, nor that the combat pacing or design was impossibly broken or badly designed. At most, I could argue that the design in Souls is more carefully focused and polished, likely due to the experience those devs have with this type of combat as opposed to the VERY small team of devs who made Tunic.
Not only is your description a gross exaggeration of a VERY simple combat system, it’s completely false, and the most likely scenario is you’re simply doing something wrong while playing it and not even acknowledging it.
How can you pretend parrying is even remotely useful in this game? In the time it takes for a parry to come out any enemy can start its windup, attack you, and recover. It's 100% just a gamble, and the reward isn't worth it in a game where you can only take one or maybe two hits.
I too have beat DS1, 2, and 3, Bloodborne, Sekiro, and Elden Ring, and compared to those, tunic is just an unfair waste of time. The combat itself is spammy and jank, but the biggest problem is how they take all your upgrades away and make you play on one HP for the entire latter half of the game for no reason.
Stat upgrades are pointless because it takes them all away...
The little white cards are basically useless because there's no way to figure out what they even do...
The healing potions are pathetically weak. Even with multiple upgrades I have to drink 3-4 of my six total to recover from a single hit...
It's pretty clear they failed when they had to put "Make yourself immune to damage" in the options menu.
So then, the puzzles will be good, right? Wrong. The whole 'collect the instruction booklet' mechanic is creative, but putting the whole thing in a 'different' language just rubs me the wrong way. It's disrespectful of a players time to demand that, in order to fully enjoy the game, you have to become a linguist/code breaker. The game would have lost nothing if they just put it in English to begin with. Revealing words, through puzzle solving, or finding glyphs, like in No Man's Sky, would have also been acceptable. The other 'puzzles' are just secrets behind hidden paths, which means I generally just brainlessly stumble into every wall to see if I find something. Not fun.
Let me be clear, I don't hate this game, but it's nothing remarkable. Copying dark souls mechanics and playing it off like it's Zelda didn't help either. I was expecting a furry Zelda, and it's nothing like Zelda.
The thing that I think frustrates people (of course this is just my opinion based on what I've read) is that we were expecting an adventure puzzle RPG with some combat. Not difficut "souls-like" combat. The game opens with some difficulty and I was thinking ok this is just how it will be. Learn the patterns and execute and that seems to work for the most part. Get the sword and start exploring this beautiful world and find stuff you have no idea what it does.
This is imo the best way to start the game the problem comes about an hour in after the first bell. the game difficulty ramps very quickly. This is as far as i got because everywhere I would explore I would get either murdered on site or have to run through a bunch of enemies which effectivly ruins the whole exploration aspect that the game so wants you to do.
Again just my opinion on the game and I would be happy to give it another shot but not for full price.
TLDR; I was ready for a not so casual casual puzzle adventure game and got dark souls in top down form.
1. Having drawn-out battles with regular enemies isn't difficult, but it is very annoying when you're exploring or trying to find secrets.
2. The rolling mechanic in this game just feels clunky, and that's never more obvious than when when you start a new game+ and to downgrade back to it from the dash.
3. The current system of needing to roll into a run is really poor design decision. Just give running its own button. even if drains some initial stamina. You can't even properly control the run, losing your speed if you bump into something or turn too sharply. This is a massive frustration both in and out of combat.
4. This game has absolutely no organic method for crowd control. The combat system is fine in any one-on-one battle, but that goes out the window as soon as you have 2-3 enemies attacking that are of comparable speed or range to you. And forget trying to flee, as enemies gain hyper-speed when tracking you down for some reason, forcing you to leave the screen completely to escape. The only viable crowd control strategy is spamming consumables, but that's terrible game design. The only reason this isn't more of an issue is because there aren't many areas where it occurs, but it's a huge annoyance when it does.
For the most part I gave up on the parry system as I do agree this aspect is trash. It should have been much better balanced to be useful. It ends up being complete garbage and not even worth the hassle of using it, so I straight up hardly even bothered using it.
That said, evidently I learned to love it anyway, considering I've beaten it eleven times... but I do wish things could have been different. Lessons learned for the developer's future projects, perhaps? A man can dream...
Yep, and there in lies why the instruction booklet was ultimately a bad idea. It operates under the premise that players can figure things out for themselves, and will push to discover as many secrets as possible with what they already know. Though I understand that's kind of the game's premise, it's not advertised that way, and some players won't figure out necessary mechanics on their own until it's very late to do so. On top of this, the forum is full of players that got stuck because they couldn't figure out a hidden wall, or learn a mechanic necessary for progress. This, is bad game design, and it become more obvious with misleading advertising, because it attracts the kind of players it's not really meant for. Zelda is an action RPG with puzzle elements. Tunic is a sprawling puzzle with action elements. There's a big difference between the two.
However, this is not a bad game, or, I should say, it wouldn't be a bad game if it had a bit more polish and quality control. Releasing the cipher early, instead of very very late (and behind an optional and very difficult puzzle) would go a long way in helping players and earning some good will. When I got to the end of the game, I just didn't care anymore, and that is bad place to leave a player.
I 100% agree, this is a good game, but was not advertised correctly so what people were expecting was not what they got and it leaves a bad taste in their mouth.
Its like being invited over for a bbq chicken dinner and when you get there its tuna fish. You like both of them but you were ready for chicken not tuna and it just puts you off.
A lot of people have said that in Elden Ring, you won't find everything in your first playthrough, because Fromsoft "Doesn't care if you miss things in their game"
Tunic is very similar, a ton of stuff hidden all over the map that's really easy to miss.
The difference is in Elden Ring when you "Miss things", it's a dungeon or an optional boss. When you "Miss things" in Tunic, you end up spending hours trying to get through the quarry with one HP because there's nothing indicating that the scavenger mask exists or does what it does.