Lethal League Blaze

Lethal League Blaze

Steve_Doido Aug 21, 2020 @ 11:29pm
Upside-down cutscenes on Linux
I'm not sure why, but the story stills are upside-down for me on Manjaro XFCE.
Not sure why.
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Showing 1-14 of 14 comments
Sofie Aug 23, 2020 @ 7:08pm 
Same here for me, Arch Linux with GNOME. Nvidia GPU with the 450.57 drivers.
YinYin  [developer] Aug 24, 2020 @ 7:30am 
Yup, that's a thing on some Mac and Linux machines. Don't really know why yet.
867-5309 Dec 23, 2020 @ 2:46am 
Originally posted by YinYin:
Yup, that's a thing on some Mac and Linux machines. Don't really know why yet.
I'm not sure if this is your problem or not, but when I was doing some work with SFML, I discovered that 2D images are sometimes stored upside-down when they're in an "unready" state, and when you make them ready to render they'll turn right side up. In SFML, this is done (IIRC) by calling the RenderTexture object's display() method after you're done drawing on top of it, but before drawing it to the game window.

Mint 20.0 Cinnamon using an AMD graphics card and the default graphics stack. I came here to see if this bug had been reported yet.
YinYin  [developer] Dec 28, 2020 @ 7:06am 
Right, so I at least know what's going on now. OpenGL uses an inverted uv.y axis in general. And for the most part multiplatform tools take care of that. I'll need to figure out how to manually detect that and flip our composite texture there ...
Last edited by YinYin; Dec 28, 2020 @ 8:22am
Forty-Bot Jan 1, 2021 @ 7:34am 
also have this bug

cutscene textures are the only thing which has this problem; port is otherwise fantastic
YinYin  [developer] Jan 25, 2021 @ 3:21pm 
Okay.

The issue might be fixed in the public-beta.
If anyone can check to confirm that would be great.
Forty-Bot Jan 25, 2021 @ 4:50pm 
Still upside-down for me.
YinYin  [developer] Jan 25, 2021 @ 5:42pm 
Dang, thank you.
YinYin  [developer] Jan 26, 2021 @ 7:27am 
Alright, got a second attempt up in the public beta.

If that's still not it I'll need to try again at some other point.
Forty-Bot Jan 26, 2021 @ 7:23pm 
Still upside down :l
YinYin  [developer] Jan 27, 2021 @ 10:45am 
sigh

I'll post here again in the future when I got another attempt.
YinYin  [developer] Feb 26, 2021 @ 2:19am 
New public beta for this is here. Third time's the charm, maybe?
Forty-Bot Feb 26, 2021 @ 7:13pm 
That works. Thanks!
Kett Feb 27, 2021 @ 5:44pm 
Yep, I just came across this issue and it's fixed in public-beta. Thank you!
Last edited by Kett; Feb 27, 2021 @ 5:44pm
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