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Connection depends a lot on who you play with. The community is pretty global, so you can end up with Japan, Europe, Australia, etc - but I can help you get in touch with those in your region.
It's not that there are more games with "better balance, depth, etc." It's that too few people have the attention span or muster to dedicate to smaller competitive games. The masses typically gravitate to the f2p behemoths or simply don't find the innocuous qualities of niche titles to their taste.
Balance is a double edged sword. The argument could be made that imbalance attracts its share of players. If anything can be exploited for an advantage in competition, there are players enough to do it. I don't see LLB having balance issues to be a factor either way.
Player counts are what they are. Well crafted competitive games can often dwindle to double digits regularly yet rote, conventional f2p titles continue to thrive with millions.
IT NEVER WAS FALLING OFF in popularity in fact understand this,
Right now LLB has less players than LL1 (the first game) did before blaze released.
It's mostly because all the good people don't like blaze and expected way more from tr in he balance department. Everyone who came from the first game and really played it a lot knows this. It Flopped so hard as a competitive game in the eyes of the comp community that kept the game alive. Nobody cares anymore because there is nothing worth proving and it lost what made it special and unique as a fighting game, in a way it lost what made LL.. LL..... Were talking from a mechanical balance perspective.
I can tell you this because I have 4500 total hours and know everyone who played seriously and followed this game very closely. Been playing for 6 years now. And all devs care about is sweeping everyones opinion and critique under the rug as if there are no problems. But clearly many many people are just sickened by the response and feel betrayed by the devs.
Any new members commenting here, were not there for the entire lifespan of this game and thus do not have clear optics on how the incumbent "community" received this game. Which was not even split it was the vast majority said ew because TR is so disconnected with their own community that they treat us as the "mario party crowd" and not the "melee crowd"
Everyone who really truly cared about the game on a competitive level (not just art fanboys), lost most if not all of their drive to play LLB, unlike other games sequels you see practically 0 og players from the first, it just could not hold them because of the stark contrast in the target focus for the game. Quote me on that.