Lethal League Blaze

Lethal League Blaze

materwelon Mar 30, 2020 @ 6:19pm
Worth playing?
I feel like the main fun of the game is playing multiplayer, but the thing is, either the connection is terrible or no one joins whether it's quickmatch or ranked. As much as i feel like this game could be fun and cool, I feel like, if no one else is playing it then i should just get a refund
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Showing 1-6 of 6 comments
YinYin  [developer] Apr 1, 2020 @ 10:40am 
Hey there. It peaks at 100 concurrent players every day around NA/EU midnight. You'll find most of them on the reptile hideout discord and more in ranked than free for all.

Connection depends a lot on who you play with. The community is pretty global, so you can end up with Japan, Europe, Australia, etc - but I can help you get in touch with those in your region.
Ace Jun 29, 2020 @ 4:42am 
So far I'm in the same boat with Materwelon. Outside of playing with friends once, I've found maybe 5 matches online in ranked? It just keeps searching forever. I've waited up to like 20 minutes once and didn't find anyone. It's pretty depressing but I guess it's just LL falling off in popularity in favor of games with better balance, depth ,ect.
sere Jul 10, 2020 @ 12:37pm 
Originally posted by Pixel Zed EX:
So far I'm in the same boat with Materwelon. Outside of playing with friends once, I've found maybe 5 matches online in ranked? It just keeps searching forever. I've waited up to like 20 minutes once and didn't find anyone. It's pretty depressing but I guess it's just LL falling off in popularity in favor of games with better balance, depth ,ect.

It's not that there are more games with "better balance, depth, etc." It's that too few people have the attention span or muster to dedicate to smaller competitive games. The masses typically gravitate to the f2p behemoths or simply don't find the innocuous qualities of niche titles to their taste.

Balance is a double edged sword. The argument could be made that imbalance attracts its share of players. If anything can be exploited for an advantage in competition, there are players enough to do it. I don't see LLB having balance issues to be a factor either way.

Player counts are what they are. Well crafted competitive games can often dwindle to double digits regularly yet rote, conventional f2p titles continue to thrive with millions.
Flight319 Jul 11, 2020 @ 2:29am 
Originally posted by Pixel Zed EX:
So far I'm in the same boat with Materwelon. Outside of playing with friends once, I've found maybe 5 matches online in ranked? It just keeps searching forever. I've waited up to like 20 minutes once and didn't find anyone. It's pretty depressing but I guess it's just LL falling off in popularity in favor of games with better balance, depth ,ect.


IT NEVER WAS FALLING OFF in popularity in fact understand this,

Right now LLB has less players than LL1 (the first game) did before blaze released.

It's mostly because all the good people don't like blaze and expected way more from tr in he balance department. Everyone who came from the first game and really played it a lot knows this. It Flopped so hard as a competitive game in the eyes of the comp community that kept the game alive. Nobody cares anymore because there is nothing worth proving and it lost what made it special and unique as a fighting game, in a way it lost what made LL.. LL..... Were talking from a mechanical balance perspective.

I can tell you this because I have 4500 total hours and know everyone who played seriously and followed this game very closely. Been playing for 6 years now. And all devs care about is sweeping everyones opinion and critique under the rug as if there are no problems. But clearly many many people are just sickened by the response and feel betrayed by the devs.

Any new members commenting here, were not there for the entire lifespan of this game and thus do not have clear optics on how the incumbent "community" received this game. Which was not even split it was the vast majority said ew because TR is so disconnected with their own community that they treat us as the "mario party crowd" and not the "melee crowd"

Everyone who really truly cared about the game on a competitive level (not just art fanboys), lost most if not all of their drive to play LLB, unlike other games sequels you see practically 0 og players from the first, it just could not hold them because of the stark contrast in the target focus for the game. Quote me on that.
Last edited by Flight319; Jul 11, 2020 @ 2:45am
󠀡󠀡 Jul 22, 2020 @ 11:12pm 
Honestly, I really would not recommend this game to new players. The online scene has completely died off and it was much more fun at it's release for both casual and comp players. It can be really difficult to find a new opponent now, as only competitive players really only play this game online still. Online is not fun at all for a casual in 2020.
Last edited by 󠀡󠀡; Jul 22, 2020 @ 11:13pm
falco708 Jul 27, 2020 @ 1:36am 
I started playing way after release, always found people of my level. It is not funnier if you only fight noob. If you like the game you will get better anyway. I keep playing because I find good people, in other games I don't.
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