Lethal League Blaze

Lethal League Blaze

Agû シ Nov 2, 2018 @ 8:45am
20$ game, 300-800 player base.
just saying, no one gonna buy this at this price, with theses numbers, it's just gonna decrease like it lost 11% this month, and will end like the first lethal league which actually have a solid 36 players playing.

im not being offensive to our beloved game, in fact i was really looking forward it, but high price, low player base, you may want to reconsider your position.

but you already know this, so why don't you react?

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Showing 1-15 of 21 comments
YinYin  [developer] Nov 2, 2018 @ 9:15am 
Originally posted by Dion:
We reached #1 Top seller on Steam on release and we're still going strong. Early data says we're outdoing the original Lethal League. Concurrent player records are also broken!
I don't see anything to reconsider.
CabbyMouse Nov 2, 2018 @ 9:19am 
There are $60 games with less players than this right now. You really overestimate how many players you need for a healthy playerbase.

Most games lose 80% to 90% of their playerbase in the first two weeks, thats normal. I can see LLB have 200 players on average and still be perfectly playable online.
K1ng Nov 2, 2018 @ 9:40am 
I want to get it but not for the price
Apollo Nov 2, 2018 @ 11:26am 
yeah i regret buying it completely tbh, i really wish i hadnt played it as much as i did cuz now i cant get a refund...
Vivianite Nov 2, 2018 @ 12:07pm 
you're literally no different than these people whose deal breaker is weather or not theres a "high" playerbase. the most you're gonna have in a single match is 4 different people, that's plenty given the current populance. it's a good game anyway why even try to call it out for being "too high" of a price for a "low" playerbase.
Last edited by Vivianite; Nov 2, 2018 @ 12:08pm
Snobby Hobo Nov 2, 2018 @ 12:21pm 
Problem with doomsayers is they never consider anything besides a single statistic, then circlejerk themselves into believing there is no future to a point of them needing to vent. You're exactly one with that crowd.

Lethal League is a very casual game. It's not an MMO where many players are required to immerse yourself and play for long hours. It's more one of those games you play while you have to wait for something else. This drastically decreases the concurrent player count and it's not unhealthy at all: you only need a handful of people to consistently find matches.

Imagine yourself going to play some football on the street and then finding 3/4 people to play against on the field. Would you quit because "omg this game ded, only 4 concurrent players"?
Hawks Nov 2, 2018 @ 1:57pm 
im glad i have the money to blow off on games like this, otherwise if i was short on income i wouldnt have bought it.
Agû シ Nov 2, 2018 @ 2:28pm 
yeah well i'm just saying if it was more accessible then more people would join. its a good game and i dont know it could be more populated with newcomers
YinYin  [developer] Nov 2, 2018 @ 2:32pm 
It was pretty good letting those trickle in via sales on the last one.

Helps to make the game relevant again periodically.
yo i love this game and the community is pretty cool but every time there's a post like this everyone is super dismissive and throw out the "you don't need a HUGE playerbase for a game to be playable". i live in New Zealand and usually a large playbase is exactly what i need to know i'm going to be able to consistently find matches. i mean how many of the ~200 active players do you think will be playing in New Zealand or Australia? obviously this is a great game and TR have done a lot right, but it's actually quite counter-productive shutting down any kind of criticism given, especially from new players who often have the most unbiased experiences with the game. you do the double disservice of turning the new players away from the community as they don't think their opinion is valued, and you disregard some perfectly good feedback.
YinYin  [developer] Nov 3, 2018 @ 2:01am 
No. You are absolutely right about regions.

But flat out more likely wouldn't do the trick.
(more players in NA/EU don't help you in NZ)

I wonder if some regional advertising would help :)
Just_Matt Nov 3, 2018 @ 7:29am 
Yeah, i'd agree on a slight price reduction too - something like i dunno, 15 or 12 bucks? Anything less than that wouldn't do it justice. Saying the game's dead already is silly though - i mean, look at Skullgirls or UNI[ST], man.
Last edited by Just_Matt; Nov 3, 2018 @ 7:33am
MUSHI Nov 3, 2018 @ 8:43am 
I'm still sad that a 40$...was it? game "senran kagura peach beach splash" online died in a year...20 players online. I'd think a game like that would live for years considering their fanbase are.....nothing, anyway.

I'm hoppin Team R will take LLB to conventions and EVO next year, that's the only way I can see our small community grow bigger. (same with windjammers)

I'm fine with this game being 20$, new chars, stages, skins, better graphics (tho I love sprite art more) it's another FGC game. Also take note that it's hard making 3d models....least for me.
Alcratz Nov 3, 2018 @ 10:48am 
im beginning to think there are bots that make discussion threads for every competitive game, talking about how low the player count is

i get a match within a few seconds any time of the day. for comparison, tekken 7 normally has like 1000-3000 online at any given time, and SFV tends to have less than that. also consider that that doesnt necessarily mean only 1000-3000 people in the entire world play the game, thats just the current number of people online now that can be detected with public info
Last edited by Alcratz; Nov 3, 2018 @ 10:50am
El Buhdai Nov 3, 2018 @ 4:35pm 
Originally posted by Batman:
yeah well i'm just saying if it was more accessible then more people would join. its a good game and i dont know it could be more populated with newcomers

More "accessible"? $20 is far from expensive, especially when you consider the platform we're talking about here, and the nature of the game. I could buy $20 games at 14 with no actual job, and now that I'm 18, 20 bones is really practically nothing, and I don't even have any income right now (I'm in college). Most people on PC who are capable of even comfortably running a game like this in a manner that's playable likely has enough money to buy a 20 dollar game. This is the platform with the most potential to be expensive, afterall. If you want to cite a reason for the steadily, naturally declining population of this game (and let's be clear, a decline like this is far from being abnormal for any game), I think it would be more effective to cite the behavior of PC gamers instead. It's incredibly easy to find a wealth of accounts where people have hundreds of games and only give significant playtime to the same 5 - 10 popular games on Steam. Many people buy games that they don't even play at all. Hell, look at the top reviews on this game. A lot of those players have 100, 200, or even 300+ games and less than 30 hours on Lethal League Blaze. I'm even one of them, though it's not due to having a wealth of games to play and/or a short attention span. It's just due to my college work, and also LLB is pretty much the only game I play right now.

Finally, how much is 20 dollars, really? Well, a large meal from a fast food restaurant can run you 10 dollars. If you buy it twice, you've spent the price of this game. A tank of gas, depending on the car, can sometimes run you up to 40 or 50 dollars, about double or more the price of this game. Both the meals and the gas will not last someone as long as this game can last if they're really interested in it, so to argue that this game isn't worth the price is just absurd. $20 is the absolute perfect price for this game. $5 more and I'd have trouble justifying it (mostly due to my lack of income). $5 less and I'd say we underpaid. In addition to that, this game has zero DLC, which as we know gamers love hating, but love purchasing even more. Some DLC's cost as much as this entire game.
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Date Posted: Nov 2, 2018 @ 8:45am
Posts: 21