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Most games lose 80% to 90% of their playerbase in the first two weeks, thats normal. I can see LLB have 200 players on average and still be perfectly playable online.
Lethal League is a very casual game. It's not an MMO where many players are required to immerse yourself and play for long hours. It's more one of those games you play while you have to wait for something else. This drastically decreases the concurrent player count and it's not unhealthy at all: you only need a handful of people to consistently find matches.
Imagine yourself going to play some football on the street and then finding 3/4 people to play against on the field. Would you quit because "omg this game ded, only 4 concurrent players"?
Helps to make the game relevant again periodically.
But flat out more likely wouldn't do the trick.
(more players in NA/EU don't help you in NZ)
I wonder if some regional advertising would help :)
I'm hoppin Team R will take LLB to conventions and EVO next year, that's the only way I can see our small community grow bigger. (same with windjammers)
I'm fine with this game being 20$, new chars, stages, skins, better graphics (tho I love sprite art more) it's another FGC game. Also take note that it's hard making 3d models....least for me.
i get a match within a few seconds any time of the day. for comparison, tekken 7 normally has like 1000-3000 online at any given time, and SFV tends to have less than that. also consider that that doesnt necessarily mean only 1000-3000 people in the entire world play the game, thats just the current number of people online now that can be detected with public info
More "accessible"? $20 is far from expensive, especially when you consider the platform we're talking about here, and the nature of the game. I could buy $20 games at 14 with no actual job, and now that I'm 18, 20 bones is really practically nothing, and I don't even have any income right now (I'm in college). Most people on PC who are capable of even comfortably running a game like this in a manner that's playable likely has enough money to buy a 20 dollar game. This is the platform with the most potential to be expensive, afterall. If you want to cite a reason for the steadily, naturally declining population of this game (and let's be clear, a decline like this is far from being abnormal for any game), I think it would be more effective to cite the behavior of PC gamers instead. It's incredibly easy to find a wealth of accounts where people have hundreds of games and only give significant playtime to the same 5 - 10 popular games on Steam. Many people buy games that they don't even play at all. Hell, look at the top reviews on this game. A lot of those players have 100, 200, or even 300+ games and less than 30 hours on Lethal League Blaze. I'm even one of them, though it's not due to having a wealth of games to play and/or a short attention span. It's just due to my college work, and also LLB is pretty much the only game I play right now.
Finally, how much is 20 dollars, really? Well, a large meal from a fast food restaurant can run you 10 dollars. If you buy it twice, you've spent the price of this game. A tank of gas, depending on the car, can sometimes run you up to 40 or 50 dollars, about double or more the price of this game. Both the meals and the gas will not last someone as long as this game can last if they're really interested in it, so to argue that this game isn't worth the price is just absurd. $20 is the absolute perfect price for this game. $5 more and I'd have trouble justifying it (mostly due to my lack of income). $5 less and I'd say we underpaid. In addition to that, this game has zero DLC, which as we know gamers love hating, but love purchasing even more. Some DLC's cost as much as this entire game.