Lethal League Blaze

Lethal League Blaze

Switch and Playerbase
Hi all i tried this on switch and having a blast with demo unfortunately im alone a lot so i have to play online games to get versus matches...

is the playerbase bigger on ps4 maybe?

is there enough singleplayer content maybe?

and is the switch version 60fps like consoles?

sorry to put all of these questions like this..
< >
Showing 1-5 of 5 comments
YinYin  [developer] Jul 15, 2019 @ 2:07am 
The player base should be highest on the Switch, second on PS4, last on Xboxone.

Amount of single player content is subjective. There is a story mode with 20 different events and a bunch of comic book style cut scenes on each as well as arcade mode, 7 different AI levels and quite a lot of outfits for all characters. It'll get you a few hours depending on how much you enjoy that. I recommend looking up some lets plays, if you are unsure :)

The Switch version is 60 docked and locked to 30 in handheld at the moment. We are working on improving the performance. For now you'll get a smoother experience on other platforms.
Last edited by YinYin; Jul 15, 2019 @ 2:10am
Paulie Jul 15, 2019 @ 9:39am 
Just bought the Switch version - it's a great game, but inconsistent / lower frame rate is noticeable, even when docked.

I'm encouraged by YinYin's response above regarding performance enhancements, and hope the Devs can create a solid 60fps experience both docked and handheld in the near future. As it stands, I recommend prospective Switch buyers wait for those performance-enhancing patches.
Last edited by Paulie; Jul 15, 2019 @ 9:39am
Man... I totally understand that you are a small team managing the main game AND 3 ports, but it breaks my heart that performance is so inconsistent on the Switch. Are there any plans for crossplay once you get the performance dialed in a bit better?
YinYin  [developer] Jul 16, 2019 @ 3:13am 
Unfortunately I don't know enough about the politics and technicalities myself there to tell you about any plans.

It seems the few games that do have cross play are large profile and have their own dedicated servers managing all platforms to begin with opposed to us using each platforms dedicated match making service. And on top of that platforms still like to block permission even when there are no technical hurdles :(

Really sucks considering small games would benefit way more from this than large ones.

We've got other things to deal with beyond performance as well, but I will let you know if I ever learn more on the cross platform front.
Xyton Jul 22, 2019 @ 9:29am 
Even with the inconsistent framerates, I still very much enjoy and love the game. It's not a deal breaker for me personally but like others have said, I do hope they fix the performance issues in the future.
< >
Showing 1-5 of 5 comments
Per page: 1530 50