WORLD OF FINAL FANTASY

WORLD OF FINAL FANTASY

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hateryu Nov 22, 2017 @ 4:49pm
It's actually a decent port.
After reading this forum, I wasn't sure whether to buy this game. So many people claiming the port is bad.

How can people be so wrong?

- Borderless fullscreen
- Configuration tool defaulted to my screen resolution
- Option for keyboard layout (QWERTY/AZERTY)
- Game is launching fast, you can skip all logo animations

It's actually a better port than most games on steam...
Game is locked at 30 fps sure, but it's most probably a limitation of the game engine itself.
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Showing 16-25 of 25 comments
lPaladinl Nov 23, 2017 @ 5:53am 
I haven't found the borderless fullscreen option. I only have Windowed mode.

It's not a bad port, it's just sub-par for what Square Enix should be able to accomplish if they cared about their PC ports, which they don't.

Square Enix needs to stop doing barrel scraping one-and-done port releases.
Last edited by lPaladinl; Nov 23, 2017 @ 5:55am
Sh1nRa358 Nov 23, 2017 @ 10:17am 
Another big problem... I can't turn off the words!!!!! Ahhhhhh.
Kaldaien Nov 23, 2017 @ 12:15pm 
Originally posted by Sh1nRa358:
Vibration?
No MSAA
No Anisotropic filtering
Shimmering all in the background.
All textures have mipmaps, anisotropic filtering is enabled by default and max anisotropy is left to the driver to determine.

MSAA is impossible due to deferred shading at 16-bit FP precision. The game was designed for HDR, unfortunately PCs are not :-\ We get the short end of the stick here.

Background shimmering is caused by low framerate. Objects in the background are moving faster than your screen can redraw them to maintain the illusion of motion. You need a DOF + motion blur filter to fix this, not so much anti-aliasing of any form.
Last edited by Kaldaien; Nov 23, 2017 @ 12:21pm
Sh1nRa358 Nov 24, 2017 @ 9:54am 
Well something isn't right about the aniso considering all the shimmering. Nah, background shimmering is caused by lack of aniso. playing it on low end 4k gets rid of most of it but it's still there. When playing in 1080p, everything is jaggied and shimmering. FFXIII has msaa and aniso so there really isn't an excuse for square not to have done so here. Meanwhile, Type-0 has none of these problems even in 1080p. There is still small jaggying left in even the 3d models that are close to the screen in the low end 4k. In emus and in every pc game, lack of aniso was always the cause for background horizon shimmering.

Setting aniso in the terrible nvidia drivers doesn't solve the issue. It isn't as bad as Lightning Returns PC, but it's still noticable. I have plenty of 30fps games that I can get not to shimmer the background that were originally 60fps by turning aniso on. Gedosato won't help because it's not 64-bits.

This game already has DoF blur by default and you can see the shimmering right through it.
Kaldaien Nov 24, 2017 @ 11:16am 
You have no idea what anisotropic filtering is :-\

All anisotropic filtering does is change the shape of the (usually 4) pixels that are averaged together when filtered texture lookups are performed. Without anisotropy, the 4 closest pixels chosen are square. With anisotropy, it will change to a diamond shape at really extreme angles. If anything, anisotropic filtering would cause more shimmering, particularly on any shiny surface.
Last edited by Kaldaien; Nov 24, 2017 @ 11:17am
Wursttiger Nov 24, 2017 @ 12:24pm 
I changed the shadow resolution at \Documents\my games\WOFF\steamid woff_config and tested 8192 and 16384 it worked at the near and middle distance very well but caused more shadow flickering at the far
Sh1nRa358 Nov 25, 2017 @ 4:01pm 
Originally posted by Kaldaien:
You have no idea what anisotropic filtering is :-\

All anisotropic filtering does is change the shape of the (usually 4) pixels that are averaged together when filtered texture lookups are performed. Without anisotropy, the 4 closest pixels chosen are square. With anisotropy, it will change to a diamond shape at really extreme angles. If anything, anisotropic filtering would cause more shimmering, particularly on any shiny surface.
here we go........ yeah ok. 17 years in emulation and in gaming and I have no clue after 10 thousand other professionals say the same thing in every single game. Riiiight. LoD is still a part of aniso....
Last edited by Sh1nRa358; Nov 25, 2017 @ 4:08pm
Kaldaien Nov 25, 2017 @ 7:08pm 
10 thousand other people have told you that you're misunderstanding anisotropy? After about the 2nd or 3rd, wouldn't you take the hint? :P

I can tell you emphatically that the game uses anisotropic filtering where appropriate. It does not apply it to shadowmap comparison filtering for obvious reasons. I can dump the sampler state if you really don't believe me.
Reaper Jan 6, 2018 @ 8:34am 
How do you skip the intro logos?
Ryuna Jan 7, 2018 @ 3:06pm 
Only complaints I have about the game is that sometimes the voice overs get cut off before they finish talking, the crashing in Saronia docks, crashed after battling the mist dragon in the underground prison and a couple memory leaks. Other than that I haven't experienced anything else so far in the game. I'm up to the train graveyard right now.
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Date Posted: Nov 22, 2017 @ 4:49pm
Posts: 25