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It's not a bad port, it's just sub-par for what Square Enix should be able to accomplish if they cared about their PC ports, which they don't.
Square Enix needs to stop doing barrel scraping one-and-done port releases.
MSAA is impossible due to deferred shading at 16-bit FP precision. The game was designed for HDR, unfortunately PCs are not :-\ We get the short end of the stick here.
Background shimmering is caused by low framerate. Objects in the background are moving faster than your screen can redraw them to maintain the illusion of motion. You need a DOF + motion blur filter to fix this, not so much anti-aliasing of any form.
Setting aniso in the terrible nvidia drivers doesn't solve the issue. It isn't as bad as Lightning Returns PC, but it's still noticable. I have plenty of 30fps games that I can get not to shimmer the background that were originally 60fps by turning aniso on. Gedosato won't help because it's not 64-bits.
This game already has DoF blur by default and you can see the shimmering right through it.
All anisotropic filtering does is change the shape of the (usually 4) pixels that are averaged together when filtered texture lookups are performed. Without anisotropy, the 4 closest pixels chosen are square. With anisotropy, it will change to a diamond shape at really extreme angles. If anything, anisotropic filtering would cause more shimmering, particularly on any shiny surface.
I can tell you emphatically that the game uses anisotropic filtering where appropriate. It does not apply it to shadowmap comparison filtering for obvious reasons. I can dump the sampler state if you really don't believe me.