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翻訳の問題を報告
I definitely agree with you 100% that they should have shown some more redeeming qualities in the cult. Even after beating the game I went around and read all the backstory notes in the world looking for something that would turn them from pure psychos to people. I never found anything. I was even reading the fuzzy print in books and sneaking up behind cult VIPs so I could hear their sermons. Which was really weird to me because they even made a hype video showing them talking with an expert on cults and how they work so there is no excuse for them not using that info.
I think what they did was a conscious decision. They wanted the cult to be unquestionably evil in actions. The squandered cult expert was just there to give them ideas of how extreme cults have gotten before so they know where the bar is at. But the problem there is you can't just throw something in a story without context and the flimsy excuse "it happened in real life". It doesn't hold water because your world is not real life.
possibly ... this may help you understand where and what Drew Holmes was going with the story ..
https://gamervw.com/2018/05/27/the-hidden-story-of-far-cry-5/
The Cult was preparing for Nuclear War. You'll pick it up if you read letters, listen to the radio or listen to the cult having conversations. They want to do more then just hide in their bunker, their goal is the save the entire valley. They figure after the bombs drop people will come to realize the Cult was right and all will be forgiven. The reason for training up the wolves and other animals along with the drugs is that life after nuclear war is harsh.
Play Farcry New Dawn. It takes place years after the bombs fell and the world it has is a violent one. And playing that game I couldn't help but wonder how different things would be if the cult hadn't been wiped out. How much better things would be if the Deputy hadn't of gone on his killing spree.
As for the villains some of them can be sympathetic. Faith for instance in a woman who was led astray and while she's guilty of crimes, one could easily see why she went down that pathway. The Seed brother who was in the whitetail mountains was a military special forces type who was forced to kill his own team-mate to survive. Most of all there is father who despite having done evil of his own is for the most part good. He doesn't believe in the violence and even restrains his own brother.
Farcry 4 storyline was very similar to this game and it was a big success. If you stick around in the very beginning of Farcry 4 and wait something like 10 minutes eventually the villian will lead you to your sisters grave. And afterwards you're crowned the leader and together you hunt down all the people you would of made allies with if the player didn't stick around in the beginning.
I resurrecting this antique thread because I agree with the OP and disagree thoroughly with this post.
The cult is evil evil evil. There is basically no scenario where the end justifies THESE means. They could have just made their cult and left out the rape, and torture, and drugs, and theft, and wanton killing and they could have probably had a reasonably large population of *willing* people and not had the law after them. There are real-life cults that accomplish this. The cult is cartoonishly villainous. The only member that has any degree of redemability at all is Faith, and not all that much there.
Joseph is an utter monster who killed his own child and drugged and gas-lit a 17-year-old girl. His brothers are even worse monsters. They are the epitamy of "absolute power corrupts absolutely." I don't care what their back-story is. They are just as cartoonishly villainous as the cult is. The violence in this game is just so *stupidly* over the top.
I've complained in the past as well just how stupid the story is and how stupid the characters act. It's undetermined just how long the cult has been brutalizing the county, but it has been for some time and people KNOW. This is the 21st century where people have cell phones and the internet. This should and would have been splashed all over Facebook LONG before the game starts and it would have been *crushed* by federal agents. Does Ubi expect me to believe they send in ONE federal marshal (and a ♥♥♥♥♥♥ one at that) and a bunch of local yokels?? Seriously?
And North Korea?? Please. Is Ubi seriously trying to convince us that North Korea can end the world? It was a stupid concept in Homefront.
Also the moment Rook gets himself an airplane he should have been gone. There's absolutely NOTHING keeping him from just flying out of the area.
Also in Far Cry 4 Pagan was certainly a villain, but in that game nobody is good. You have a choice of creating a drug empire protected by child soldiers or a zealous religious theocracy that kills infidels or joining the brutal dictatorship (which is probably the best ending of the three as it implies the PC can shape the country for the better). In that game, though, all three of the main characters are actually *human* and not monsters. The Seeds (again, with the exception of Faith) are all irredeemable monsters.
The story in this game was dumb and even now makes me a bit regretful I bought the game in the first place. Even now I'm not going to bother with the final fight as I already know the ending and I find it stupid and utterly out of place.
Far Cry 3 worked because it was a small-scale battle in a remote location where the villain (or at least one of them) acted like a human and not an utter monster. Far Cry 4 worked (although I didn't want to play it again after beating it as the ending were both so bleak) because it's a remote location and also because the antagonist is charismatic and acts like a real human. Far Cry 5 is dumb because it is NOT remote and the antagonists are inhuman monsters.
Plus, "it was only a dream" endings are absolute novice-level drivel. The rug is utterly torn out from under you at the end which makes it a terrible ending.
Religion & Drugs both are tools to control the population just like how government is doing the same .
He was no saint or prophet , he was just smart and he was right , have another playthrough listen to everything he says ; that how this world is doomed , how modernization & capitalism have enslaved us all and we are blinded by their media to forget their corruption
when he says : is this the world we have build for our children?! with any sh!thead and corrupt person having a button and the power to end the world in few seconds !
Idk, it's just a suggestion. It could be a good starting point towards dealing with this kinda shiz. Just saying.
Ubisoft can't write anything worthwhile. They have failed so many times that they have made fools of themselves in this industry. GREEDY fools too.....on the way out of the business in this most lucrative of all the entertainment businesses (in the USA gaming is) if they don't get their heads out of their asses and hire some damn talent for once.
FAR CRY 5: THE PASTOR VERSUS THE FATHER
A Theological Deep Dive into Far Cry 5, The Father, and the Project at Eden’s Gate
gamespace . com/featured/far-cry-5-the-pastor-versus-the-father/
"Separation of Church and Cult:
What is a cult after all? Psychiatrist Robert Jay Lifton defines a cult with three characteristics:
A charismatic leader, who increasingly becomes an object of worship as the general principles that may have originally sustained the group lose power.
A process [is in use] call[ed] coercive persuasion or thought reform.
Economic, sexual, and other exploitation of group members by the leader and the ruling coterie.
It will be important to this dissection to define this terminology on the front end. The line between parody and reality thins as talk of the forgiveness of sin, salvation, and baptism are concerned, but the PEGGIES take a far different direction than orthodox Christianity.
While the PEGGIES view baptism as a punishing means to reveal sin, most of Christendom sees it as a moment of celebration or an outward expression of inward change. In other words, the act itself doesn’t purge sin (how can you pay for something twice?), but signifies the burying of old ways and with the triumphant emergence into a life with a restored relationship with God."
The article may go far more into it than the average "shoot all enemies" gamer may want in their entertainment , but it might be pushing at the envelope of the status quo into something more profound. In my view, at least, an alternative to "kill everything" a capture mechanism as there existed in the first couple of levels of "Judge Dredd vs Death," for example, would be nice to have.
Nevertheless, FC ND pretty finishes off the story though leaves a possibility for yet something else depending upon the last player actions, should there be yet another sequel.